Game: Crash Fever
Platform: iOS and Android
Cost: Free to Download (Certain in-game items may require real world money to purchase)
Require be online to play
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Crash Fever Wiki!
Crash Fever Official Site - Japanese Language
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This is just tips and not a strategy guide. I don't know what unit/s you may have and so I can't say anymore detail then a general tips as a guideline. The above link may have some more detail pointer but this here (blog) is for myself and all the one I done and/or needed to be noted (I done). Most information is based on my game experiences.
If there a (?) it mean I don't remember. If there a picture/image then it based on the highest difficulty (maybe). Based on the difficulty level, some information may change accordingly. Caution this is work in progress and the information may change if the game updated. If I don't put any information about a certain floor or whatever, it either I don't have the information or it not significantly important (at least to me) that most people couldn't deal with it.
My Personal opinion whether it hard to solo using somewhat not so rare unit (those without ability and/or at least one ability).
- Fair: Depend on the whether it "Easy-Legend" or Wizard or above
- Average: can beat it if you set up your party right without failing
- Hard: Will or might fail without using polygons to continue playing [or] using help [or] go multiplayer mode [or] not using the right set up party to fight.
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Easy ~ Legend Quests
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Comment: Some of these quests have requirement while other don't. I'm only just going lists the one with the requirement the rest you can click the link at this side. (
link)
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Quests with Requirement Lists:
- A Hunter's Elegy [Multiplayer only Quest]
- Backstreet Brawl [Stamina Units Only Quest]
- Bow To Your Superiors [Dragon Units Only Quest]
- Heartless Executioner [Animals with a cost of 30 or less!]
- Lemon-Colored Shock [Units with a cost of 30 or less!]
- Quarantine Escape! [Human Units Only Quest]
- Red Hares on horseback! [Units with a cost of 30 or less!]
- Run the Sniper's Gauntlet [Multiplayer only Quest]
- Selection by Lightning Round [Multiplayer only Quest]
- The Little Dragon [Units with a cost of 30 or less!]
- The Seeker of Truth [Mech Units Only Quest]
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Wizard Quests
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- Amaterasu Invades! (Wiki link with detail)
- Personal Opinion: Hard
- 1F: Yellow attribute
- side unit high attack
- middle unit normal attack plus seal bind
- 2F: Red attribute
- [3F]: Red attribute (virus/darkness/high attack to red unit)
- [3F]: Red attribute
- middle red unit can: virus/high attack to red, green, and/or yellow unit/self-heal/darkness
- side red unit can: absorb red to attack
- 4F: Red attribute
- 5F: Red attribute (1 Round [Legend]/3 Round [Wizard])
- R1: high attack to deity unit
- [R2]: protect/skill bind
- [R3]: buff at the start of the round but not attack, after several turn she will instantly kill you. virus and seal bind after she buff herself. (when she buff, she is extremely hard to hit/kill so be warn)
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- Antoine Invades! (Wiki link with detail)
- Comment: My advise is to have a balance team of junk breaker and protected panel breaker. My mistake on the first try is to only have junker breaker which cause me to prolong the fight because of the protected panel.
- Personal Opinion: Average
- 1F: Green then Blue attribute
- Green unit is freebie, will give you buff then runaway
- Blue unit (protect)
- 2F: Red and Green attribute
- Red Unit can: high attack to green unit/protect red panel and heart panel/junk/skill bind
- Green unit can: protect/lower attack/absorb junk for buff/junk
- 3F: Green/Blue/Green attribute (junk at the start of the round/protect)
- Blue unit can: absorb junk for buff
- Left side Green unit can: skill bind/junk
- 4F: Blue attribute (3 Round)
- R1: protect
- R2: junk/absorb junk for buff
- R3: 1 taps and lower attack at the start of the round/protect/high attack combo if battle drag on
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- Atlas Invades!
- Personal Opinion: Average
- 1F: Red/Green/Red attribute (lower rec and attack at the star of the round/junk)
- [2F]: Red and Yellow attribute
- (Red unit will give high damage to animal unit at the start of the round)
- [2F]: Blue and Yellow attribute
- 3F: Green attribute (junk)
- 4F: Green attribute (2 Round)
- R1: junk
- R2: skill bind/protect/junk/darkness/absorb junk?
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- Benkei Musashibo Invades!
- Personal Opinion: Hard
- 2F: Red/Yellow/Blue attribute (covert panel to another to attack)
- Blue Units: Protect/Heal plus Attack
- Yellow Unit: lock heart/
- 3F: Green attribute (skill bind/remove 1 taps)
- 4F: Yellow attribute Boss battle (2 Round [Legend]/3 Round [Wizard])
- R1:lower cp drop/protect/high attack
- R2: lock heart/high attack to non-green unit/protect
- [R3]: protect/high attack plus remove counter
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- Brahma Invades!
- Comment: Don't bring/uses Human unit in this quest, please refer to 1F.
- Personal Opinion: Hard
- 1F: Blue attribute (High damage to Human unit)
- 2F: Blue attribute (protect/right side blue unit can seal bind)
- 3F: Blue attribute (2 Round)
- R1: Freebie; you can attack but it not an actual battle
- R2: protect
- 4F: Blue attribute (darkness at the start of the round/protect)
- 5F: Blue attribute (2 Round)
- R1: protect/virus/absorb green to attack
- R2: protect/attack based on it HP/high attack
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- Cao Guojiu Invades! [No Yellow Panels!]
- Personal Opinion: Hard
- Advise: Either ignore the virus attack on 2F and set up a team with firepower or have one teammate have the CP to cure virus. What you need to watch out for is the "full heal" of R3 on 4F during the boss fight. If your attack or combination of skills or even "fever" is lower then her "full heal " then "give up/retire" until you get better units or team set up because this battle will go nowhere.
- 1F: Green attribute (protect)
- 2F: Green attribute (2 Round)
- There will be protect and timer in R1 and if drag on there will be junk.
- Virus [permanent until cure] in R2, there will be damage panel if drag on
- 3F: Green attribute (protect)
- 4F: Green attribute (3 Round)
- In R1 she will lower bomb blast attack, create damage panel and timer, she also absorb timer to attack.
- In R2 there will be protect but if drag on there will be damage panel. Can Create yellow panel. Can convert yellow panel to green damage panel.
- In R3 at the start of the round there will be darkness+junk. She can self-heal back to max hp if her hp is lower even if her heath is still 90 percent and if the battle drag on she will attack you with a huge attack in R3 that can instantly kill you.
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- Cascade Invades! (Wiki link with detail)
- Advise: The hard choice is between anti-virus or junk breaker. Don't uses/bring blue unit, please refer to 2F.
- Personal Opinion: Hard
- 1F: Yellow attribute (This is close to a freebie but a bad one as they give: virus [Permanent] +skill bind + sleep, then runaway)
- 2F: Yellow attribute (2 Round)
- R1: High damage to blue units/absorb junk to attack
- R2: junk/absorb junk to attack
- 3F: Blue/Green/Blue attribute (virus at the start of the round. Blue unit can cause high damage to those infect by virus)
- 4F: Green attribute Boss battle (3 Round)
- R1: high damage to those infect by virus
- R2: junk/absorb junk to attack/virus
- R3: junk/absorb junk to attack
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- Colchis Invades!
- Comments: Just uses yellow unit and Don't bring any animal units, please refer to below information.
- Personal Opinion: Average
- 1F: Blue attribute (High attack to red unit at the start of the round)
- 2F: Blue attribute (2 Round)
- R2: Protect plus high attack to animal units/absorb red panels to attack
- 3F: Yellow attribute (2 Round; counter)
- R1: Protect
- R2: Virus/Protect plus high attack to non-yellow units
- 4F: Blue attribute (2 Round)
- R1: Protect/absorb blue to attack
- R2: Protect/heart to junk
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- Diaochan Invades!
- Advise: Don't uses or bring Yellow or Blue unit, please refer to "[Wizard]" on [R3].
- Personal Opinion: Average
- 2F: Yellow attribute (2 Round; Protect)
- 3F: Red/Yellow attribute (virus at the start of the round. Yellow unit enemy can skill bind)
- 4F: Green attribute Boss battle (2 Round [Legend]/3 Round [Wizard])
- R1: junk.
- R2: absorb junk.
- [R3]: junk/high attack on yellow and blue unit/skill bind/absorb junk.
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- Dong Zhuo Invades!
- Recommend to bring a unit that can cure virus or immune to virus attack; almost every Floor they have someone that can attack you with a virus attack. Maybe bring healer (HP recover) for the boss battle.
- Personal Opinion: Hard
- 1F: Green attribute (Middle Unit: Virus)
- 2F: Red attribute (2 Round)
- R1: high normal attack
- R2: virus at the start of the round/timer
- 3F: Green attribute (right unit: virus)
- 4F: Green attribute (3 Round)
- R1: counter/high attack to animal units/virus/high attack
- R2: lower attack at the start of the round/high attack to blue units/absorb heart to heal
- R3: timer/high attack that might or will instant kill after a 1 or 2 turns in the early round.
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- Freyr Invades!
- Personal Opinion: Average
- 1F: Red/Green/Red attribute
- left red unit can seal bind
- green unit can cause high damage to yellow unit. the green unit can also heal all while attacking
- 2F: Blue attribute enemy (lower rec/lock heart)
- 3F: Red attribute (2 Round; junk/virus)
- 4F: Red attribute Boss battle (3 Round)
- R1: Absorb red to buff
- R2: lock heart
- R3: timer/lock red
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- Gareth Invades! (Wiki link with detail)
- Comments: This is incomplete due to the fact I uses non-general units to do this quests and I finish fairy quickly
- Personal Opinion: Hard
- 1F: Green/Yellow attribute (2 Round; green unit will just show and go away at the start.)
- 2F: Red/Green/Blue attribute (Stated that they will self-destruct when it's their turns)
- 3F: Red attribute (2 Round)
- R1: shrink all cp on the board at the start, if the cp is small already then it will remove from the board/high attack
- R2: high attack/timer/absorb panels to attack
- 4F: Green attribute (3 Round)
- R1: (N/A)
- R2: remove counter/reduce non-red damage for several turns
- R3: (N/A)
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- Grimm Invades! (Wiki link with detail)
- Personal Opinion: Average
- 1F: Red/Green attribute
- Red unit: buff def/combo hit/"strong" counter for 1 turn/high attack to animal unit
- Green unit: buff attack/combo hit/counter 3 turn
- 2F: Blue/Yellow attribute
- Blue unit: junk
- Yellow: high attack to human unit
- 3F: Green/Yellow/Redd/Blue attribute
- 4F: Green attribute (2 Round)
- 5F: Green attribute (3 Round)
- R1: absorb heart to attack/high attack to dragon unit
- R2: high attack to deity unit/cp conversion seal (permanent)/protect
- R3: high attack to weapon unit/absorb heart to attack
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- Hanbei Takenaka Invades!
- Personal Opinion: Average
- Comment: You should set up a team that break damage panel as a priority then the break Protect panel.
- 2F: Blue attribute (Damage and Protect. Will revive it buddy with 30% HP if you only destroy one of them and will continue to do so if you don't destroy them both at the same time.)
- 3F: Blue attribute (3 Round)
- R1: Damage.
- R2: Damage/ Protect/absorb damage panel to attack if battle drag on/minor self-heal if battle drag on.
- R3: Damage/Protect/absorb damage panel to attack if battle drag on.)
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- Hel Invades!
- Personal Opinion: Average
- 1F: Yellow attribute (2 round, each)
- R1: (left side) absorb heart to attack
- R2: (left side) damage panel
- R1: (right side) high attack to red units/high attack to yellow units
- R2: (right side) timer
- 2F: Blue attribute (freebie; absorb timer and damage panel for you and then run away. basically clean the board for you.)
- 3F: Yellow attribute (2 round)
- R1: damage panel
- R2: timer
- 4F: Yellow attribute (3 round)
- R1: timer/damage
- R2: timer at the start of the round/timer
- R3: lower bomb blast/damage/absorb damage to attack
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- Hongryeon Invades!
- Comment: Don't uses/bring Mech unit and Recovery type unit in this quest.
- Personal Opinion: Hard
- 1F: Yellow attribute (skill bind mech unit for 99 turn at the start of the round)
- Side Yellow unit: buff attack
- Middle Yellow unit: damage/buff if side unit die
- 2F: Green attribute (2 Round)
- R1: virus at the start of the round/lower atk/lower cp drop rate
- R2: damage/lower atk
- 3F: Yellow attribute (2 Round)
- R1: lower bomb blast at the start of the round/skill bind mech unit for 99 turns/lower atk/virus on recovery type unit
- R2:lower bomb blast/virus on recovery type unit/damage/heart to blue/absorb blue to attack/deal more damage each turn (if battle prolong)
- 4F: Yellow attribute (3 Round)
- R1: virus (permanent) + skill bind mech for 99 turns at the start of the round/fixed high attack/lower atk/one high attack when HP low
- R2: virus (permanent) + lower bomb blast at the start of the round/lower cp spawn/absorb blue to attack/damage/lower atk/low REC/absorb damage panel to attack/deal more damage each turn (if battle prolong)
- R3: virus (permanent) + lower bomb blast + lower REC at the start of the round/damage/high attack to virus infected recovery type unit/lower atk/low REC/deal more damage each turn (if battle prolong)
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- Jeanne Invades! (Wiki link with detail)
- Personal Opinion: Average
- 1F: Blue attribute; recommend by focusing on attacking one side first.
- 2F: All attribute; beware of Timers at the start of the round.
- 3F: Blue attribute (2 round; high damage when the enemy hp is lower)
- 4F: Blue attribute (3 round)
- beware of lock heart in R1
- 1 taps and skill binds for several turns in R2
- high attack in R3
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- Jekyll & Hyde Invades!
- Recommend to bring a unit that can cure virus or immune to virus. Most floor will have an enemy unit that can cause virus attack as well as high damage to those infected by virus. Beware of skill binds and protected panel in this quest.
- Personal Opinion: Hard
- 1F: Yellow attribute
- Side Yellow: virus (for several turns)/high attack to infected virus units/protect
- Middle Yellow: protect/attack all
- 2F: Red attribute (2 Round)
- R1: counter at start
- R2: counter at start + protect + one tap for several turn at the start of the round/protect
- 3F: Red attribute
- side unit: protect
- middle unit: protect/skill bind/disable ability/virus
- 4F: Red attribute (3 Round; above warning)
- R1: give protected drop at the start of the round
- R2: self heal + high attack to infected virus units/attack + virus (permanent)/lower attack/lower rec
- R3: protect at the start of the round
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- Kali Invades! (Wiki link with detail)
- Advise: Don't uses/bring "unidentified" units in this quest. Bring a unit that can break junk.
- Personal Opinion: Average
- 1F: Blue and Yellow attribute (2 Round)
- Yellow unit will get 2 round while the Blue unit will not attack and will run away
- R2: absorb panels to buff/high damage to unidentified units
- 2F: Red attribute (small chance of junk drop from heart panels [permanent]/junk)
- 3F: Blue attribute (3 Round)
- R1: absorb junk to attack
- R2: absorb panels to heal
- R3: absorb junk to heal
- 4F: Green attribute (2 Round)
- R1: high damage to unidentified units at the start of the round/absorb heart to heal/damage
- R2: damage panel at the start of the round/if prolong the fight, there will be many more damage/absorb heart to heal
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- Koryu Invades! (Wiki link with detail)
- Comment: This quest has alot of high attacker, so be prepare to bring your own heavy hitter.
- Personal Opinion: Hard
- 2F: Blue attribute
- Side unit: skill bind plus heal
- 3F: Blue attribute
- Left unit: high attack
- Right unit: self heal/attack
- 4F: Blue attribute (2 Round)
- R1: buff at the start/high attack combo
- R2: buff at the start/high attack combo/lower your attack
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- Lan Caihe Invades!
- Comment: Don't bring/use Human units. Recommend to have at least one unit that can heal HP without using heart panel if you don't have a counter for the lock heart which is permanent. If you have units that can counter cp spawn rate and/or immune to sleep attack then that better. If not like me, then focus on the heal. Just play this as if there no heart panel. (I don't remember if the boss can uses sleep attack or not, but it most likely)
- Personal Opinion: Hard
- 1F: Blue/Red/Blue attribute (lower rec at the start of the round)
- Blue unit: attack plus self heal
- 2F: Blue attribute (2 Round; lower CP spawn rate at the start [permanent])
- R1: attack plus Sleep 2 units
- R2: attack plus Sleep 2 units
- 3F: Blue attribute
- Side unit: Attack plus Sleep
- Middle unit: Lock Heart [permanent]
- 4F: Blue attribute (3 Round)
- R1: lower CP spawn rate at the start/high attack to human units/attack base on it own HP
- R2: Lock Heart at the start of the round/high attack to human units
- R3: lower CP spawn rate at the start/high attack to human units
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- Lupica Invades!
- Personal Opinion: Hard
- 1F: Green/Green/Blue attribute
- middle green unit can create protect
- blue unit can covert panels to other panels while giving high attack
- 2F: Yellow attribute (2 Round; can covert heart to yellow)
- R2: lock heart for several turns/absorb panels to attack
- 3F: Yellow attribute (protect/will runaway once it's HP is down around 10%, will give you heart panels when it do so unless you kill it before that happen)
- 4F: Yellow attribute (3 Round)
- R1: Switch to Blue attribute for several turns at the start of the round/Protect/absorb panels to attack
- R2: Switch to Red attribute for several turns at the start of the round/timer/absorb panels to attack
- R3: High attack/Protect/timer
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- Muryu Invades!
- Personal Opinion: Average
- 1F: Yellow and Red attribute
- 2F: Red attribute (2 Round; timer and darkness in R2)
- 3F: Green attribute (2 Round; timer and later protect in R1. In R2 it going to absorb red panel to attack)
- 4F: Green attribute (3 Round)
- darkness + timer in R1 and later absorb red panel to attack.
- In R2 he will remove 1 taps at the start of the round, later there will be darkness, protect, and timer.
- In R3 there will be timer, lot of them.
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- Musashi Miyamoto Invades! (Wiki link with detail)
- Comments: All counter in this quest are deadly, either kill them in one go or ride it out by not attacking them until the counter expire.
- Personal Opinion: Hard
- 1F: Red attribute (buff at the start)
- 2F: Yellow and Blue attribute (junk at the start)
- 3F: Green attribute (Counter/the lower the Hp the higher the attack)
- 4F: Yellow attribute (2 Round)
- 5F: Yellow attribute (3 Round)
- R2: Counter at the start for 5 turns
- R3: buff
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- Naga Invades! (Wiki link with detail)
- Caution: There will junk and virus depending on the floor you on in this quest.
- Personal Opinion: Average
- 1F: Yellow and Red attribute
- 2F: Green attribute (2 Round; virus)
- 3F: Green and Red attribute (junk)
- 4F: Green attribute (3 Round)
- virus in R1
- junk in R2 and will absorb the junk to heal HP
- junk in R3
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- Osamu Dazai Invades! [ No Heart Panels!]
- Advise: Either bring a unit that can heal or convert panel to hearts. Beware of damage panel in this quest.
- Personal Opinion: Average
- 1F: Yellow/Green/Yellow attribute (green unit can skill bind if battle drag on)
- 2F: Green and Red attribute (damage panel at the start of the round)
- 3F: Green/Red/Green attribute (red unit can skill bind)
- 4F: Green attribute (2 Round [Legend]/3 Round [Wizard])
- R1: damage panel
- R2: damage panel
- [R3]: lower rec/damage panel/high damage combo
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- Osiris Invades!
- Caution: There will be NO Yellow Panel in this quest even if not stated. Do not uses/bring Human Unit in your team, please refer to boss fight. Do not uses/bring Mech unit in your team, please refer to [Wizard] in [3F].
- Personal Opinion: Hard
- 1F: Green attribute
- At the start of the round, lower bomb blast (for the whole quest).
- left side unit will cause virus. Will buff attack and defense to the right side unit
- right side unit will attack.
- [3F]: Green attribute (2 Round, each)
- Right side unit can cause high damage to mech unit
- Timer (red) and later other color
- [3F]/[4F]: Green attribute (2 Round [Legend]/3 Round [Wizard])
- R1: Seal the uses of skills to convert to CP (permanent)/lower bomb blast/high damage to human unit/timer (yellow) but later other color/darkness
- R2: high damage to human unit/timer
- [R3]: At the start this round, reduce 1 taps for several turns/lower rec for several turns/a fix damage of 44,444 after buffing of attack and defense.
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- Ox-Head and Horse-Face Invades! [No Heart Panels!]
- Comment: Don't Bring/Uses human units in this quest. Beware of virus.
- Personal Opinion: Average
- 1F: Red attribute (skill bind human units at the start of the round)
- Left unit: attack all
- Right unit: high attack to human units
- 2F: Yellow and Green attribute (Virus at the start of the round)
- Yellow unit: high attack to blue unit/high attack to animal units
- Green unit: virus
- 3F: Green attribute (2 Round)
- R1: timer/absorb green to attack
- R2: self heal
- 4F: Green attribute (2 Round)
- R1: virus at the start of the round/high attack to animal unit plus junk
- R2: virus at the start of the round
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- Shakespeare Invades! (Wiki link with detail)
- Personal Opinion: Hard
- 1F: Blue/Yellow/Blue attribute
- Left side Blue unit can give high attack to "Red" units
- Yellow unit can give high attack to "Deity" units
- Right side blue unit can create "Junk"
- 2F: Yellow and Red attribute (Damage panel at the start of the round)
- Yellow unit can create junk and damage panel
- Red unit can create damage panel and cause high attack to "green" unit
- 3F: Yellow attribute (3 Round)
- R1: junk/damage
- R2: junk/damage/absorb red to attack
- R3: damage/high attack to green units and then yellow units/absorb junk to buff/junk
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- Shingen Takeda Invades!
- Personal Opinion: Average
- 3F: Red attribute (2 Round)
- 4F: Green attribute (the lower this green unit HP is, the higher it attack power)
- 5F: Red attribute (3 Round)
- R1: switch itself into a green attribute unit
- R2: switch itself back into a red attribute unit
- R3: can cause one huge attack
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- Shoki Invades! (Wiki link with detail)
- Personal Opinion: Average
- 1F: Green attribute (freebie; no fight. Your party is given sleep immunity buff for 30 turns)
- 2F: Blue and Yellow attribute (yellow unit can cause virus)
- 3F: Blue and Yellow attribute (blue unit can create junk)
- 4F: Yellow and Green attribute
- 5F: Green attribute (3 Round)
- R1: Sleep at the start of the round
- R2: Timer/Protect
- R3: No skill CP conversion at the start of the round/protect
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- Typhon Invades! (Wiki link with detail)
- Personal Opinion: Hard
- 1F: Green/Yellow/Blue attribute [In order of attack from left to right: High damage to Red Units/Human Units/Yellow Unit]
- 2F: Green/Yellow/Green attribute [In order of attack from left to right: High damage to Red Units/Human Units/Red Unit]
- 3F: Yellow attribute (2 Round)
- 1 taps for 5 turn at the start of the round, skill bind in R1.
- In R2, absorb certain color panel for high damaging attack (different color for each attack; absorb non-green to buff itself after awhile.)
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- Wakahirume Invades!
- Caution: There will damage panel in this quest.
- Personal Opinion: Average
- 2F: Green attribute (2 Round; damage panel)
- 3F: Red attribute (will bind skill at the start of the round for 1 turn)
- 4F: Green attribute (3 Round)
- normal attack as a boss in R1
- darkness in R2 for several turn
- will absorb 10 panel of one color (she will change color each time she attack) to increase her attack in R3)
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- Uranus Invades! [Deity units only]
- Personal Opinion: Hard
- Comment: This quest will try to lower all your unit attack power. It advisable to not bring yellow unit if you can (please refer to 3F).
- 1F: Red/Green/Red attribute (High damage to non-deity unit at the start of the round. The red enemies unit will boost it attack power & attack you each turn while the green enemy will heal all in each turn. According to in-game advise/tip it stated to gather CP so you can take these enemies out easier in one go. If you can't [like me] then just focus on one enemy while taking in the advise of the in-game tips.)
- 2F: Blue/Yellow/Red attribute (Type of attack from left to right: heal/attack/attack. In this floor, your attack power will be lower)
- 3F: Green attribute (Type of attack from left to right: high damage to yellow unit/high damage to all. Right side unit will lower your tap to 1 if drag on the battle)
- 4F: Green attribute (3 Round)
- At the start of the round all status reset to normal. R1: attack all/attack all based on it's own HP/lower CP drop.
- R2: timer/absorb red panel to attack/attack all based on it's own HP.
- R3: lower blue panel drop to none/absorb red panel to attack.
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- Xena Invades! (Wiki link with detail)
- Personal Opinion: Hard
- 1F: Red attribute (The one that look different will attack all with a huge attack while the rests will either combo attack or mini attack)
- 2F: Red/Blue/Yellow attribute
- Red Unit: High attack to green units
- Blue Unit: High attack to red units
- Yellow Unit: High attack to blue units
- 3F: Blue attribute (2 Round; junk/high attack)
- 4F: Green attribute (2 Round - side unit only)
- 5F: Blue attribute (3 Round)
- R1: virus (<--sometime, the virus attack does not always appear)
- R2: timer
- R3: high attack
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- Xenobia Invades!
- Caution: There will damage, junk, and protect in this quest.
- Personal Opinion: Average
- 1F: Yellow and Green attribute (Protect)
- 2F: Blue attribute (Protect and Damage)
- 3F: Blue attribute (2 Round; Damage and Protect)
- 4F: Green attribute (2 Round)
- damage in R1 as well as absorb your CP to attack.
- Junk & sleep in R2 and will absorb the junk to increase her attack
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- Yomi Invades! (Wiki link with detail)
- Comment: During 2F during R2, either kill it in one go or do not attack as this counter is deadly.
- Personal Opinion: Average
- 1F: Blue and Yellow attribute
- 2F: Green attribute (2 Round, middle unit only)
- R1: Middle unit: High attack to deity units
- R2: Middle unit: Counter for 1 turn at the start
- 3F: Red attribute (virus [Permanent] at the start of the round)
- 4F: Yellow attribute (3 Round)
- R1: virus at the start of the round
- R2: virus at the start of the round/high attack to deity unit/sleep 2 unit for 2 turns
- R3: buff at the start/absorb green to attack
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- Yue Lao Invades!
- Personal Opinion: Average
- 1F: Red and Green attribute
- [In-game tip/advise]: After either several turns pass or you defeat one of the pair, the other will flee, so keep healing and withstand the assault!
- 2F: Green and Red attribute (the green unit can lock red panel/the red unit can cause darkness)
- 3F: Yellow attribute (right side unit can absorb heart to attack)
- 4F: Yellow attribute
- 5F: Yellow attribute (3 Round)
- R1: Junk
- R2: Junk/Skill Bind
- R3: Junk
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Ultimate Quests
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Special
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Quest that occasionally appear on the Special Quest board, like a Special event or Holiday. Quest difficulty level range from Easy to Ultimate, depend on the quest itself. These quests may or may not appear/apply to your region (expect maybe the country of origin who created this game, I assume). Some of these quests also come with "Hatcher" in the "Hatcher" that you need to purchase separately with polygons that may or may not help you on those quests.
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- Forever Friends [ALICE PANIC! Special Quest]
- Floors: 2 or 3
- Numbers of floors vary each time you play and it didn't matter which difficulty setting you on.
- Gimmicks: Protected Panels
- Comments: You can bring "Animal" Tribe unit for a minor advantage but it not much of an advantage for advance player with better units. Early floor are random who you face off with, with the exception of the bosses fight where you have to fight 3 time against the boss regardless of which difficulty setting you on. The side image are the possible foes you might face and the boss.
- Bosses Fight: Blue Attribute (3 Round)
- R1: Animal units get [-1] skill to there skills at the start of the round (player advantage)/high fixed attack/absorb red to attack/protect/buff
- R2: lower attack/protect/easy cp spawn (player advantage)/absorb 10 panels to attack
- R3: absorb heart panels to heal/attack all unit (high attack)/lower 1 taps for 1 turns/absorb 12 panels to attack
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- Hikoboshi Invades!
- Personal Opinion: Average
- 1F: Green attribute
- Side Units: buff attack
- Middle Unit: attack all/will lower rec to zero for several turns if her HP is low
- 2F: Green attribute
- Skill bind (for several turns) plus protect green panels at the start of the round/high attack on one unit/red panel to green panel plus high attack on one unit/lock heart (when hp low)
- 3F: Green attribute
- Left Green: normal attack plus minor self heal
- Right Green: absorb heart to attack
- 4F: Green attribute (2 Round)
- R1: protect heart at the start of the round/red panel to green panel
- R2: protect heat plus buff def. at the start of the round/timer (green)
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- Sweet-Fanged Vampire [Halloween 2017 Quest] - [WIZARD/ULTIMATE]
- Comments: I did not finish this quest due to two factor: don't have the right units and not enough time to finish it by the time I got the right units. But this a perimeter report of What I know before I fail.
- Floor: 2
- Gimmicks: Protected Panels and Damage Panels
- Personal Opinion: Hard
- The following information is a "work in progress"
- 1F: Green attribute (2 Round)
- R1: hit her once and it straight to R2
- R2: give [-2] skill at the start (player advantage)/damage plus protect
- 2F: Yellow attribute (3 Round)
- R1: lower all stat for 2 turn (when hit)/damage/protect
- R2: take away 80% of your HP at the start of the round/damage/attack get stronger each turn
- R3: convert one side of the board to a single color panel/protect/instant kill when it's HP at 80%
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