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Victory come in 3 category for me:
- Easy Victory: easy win/stream roll
- Normal Victory: there some struggle but I got through it with my gamer ability.
- Barely Won Victory: struggle alot but I still won somewhat. It not the best I can do but it the best I can do at the time with my current unit.
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Bewitching Erosion [Ultimate Quests]
Floor: 4
- Floor 1: skill bind/protect/sleep/virus/ sometime junk
- Floor 2: junk and protect
- Floor 3: skill bind and ability lock. You got 4 turns to kill the enemy before instant death attack.
- Floor 4: 3 round, timer/damage/junk
Unit at the time I won (in order and not necessary a max bug unit):
- Victorious Eclipse Necronomicon
- Incinerating Flame Jang Gilsan
- Beast-Eared Friends Pochi & Tama
- Spring Swimming Theory Galois.
Result: Barley won and I got lucky
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The Immortal King [Wizard/Ultimate]
Floor: 2
- Floor 1: Protect/Damage
- Floor 2: (2 Round); Protect/Damage
Unit at the time I won (in order and not necessary max bug unit):
- Majestic Progenitor Himiko
- Pure Love Singer Chunhyang
- Incinerating Flame Jang Gilsan
My main two attacker is Chunhyang and Gilsan with their combine skills activated while Himiko is just for max bug and the helper is just there. Chunhyang should always be in front when you combine your skills with Gilsan to get the maximum attack power.
Result: Normal Victory
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The Immortal King [Spectre]
Floor: 2
- Floor 1: Protect/Damage
- Floor 2: (2 Round); Protect/Damage
Unit at the time I won (in order and not necessary max bug unit):
- Incinerating Flame Jang Gilsan
- Hawk and Flame Roy & Riza
- Pure Love Singer Chunhyang
- Night Desires Samhain
Result: Barley won and I got lucky
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Supremacy is Mine! [Ultimate]
Floor: 4
- Floor 1: High attack to samurai unit/virus all unit expect fantasy unit/ lower att/junk
- Floor 2: (2 Round); junk
- Floor 3: (2 Round); junk, will skill bind at start (beware of its warning of it high attack and when it coming). In R2, will absorb non green to attack beside junk.
- Floor 4: (3 Round); junk/absorb junk to attack/timer/lower attack/reduce tap time/skill bind/lower CP spawn. In R3, will have high damage if it HP is over certain amount as warn to you.
Unit at the time I won (in order and not necessary max bug unit):
Team 1 |
- Sweet Witch Seduction Sucre
- Old Norse War Song Leif
- Probably Discrete Poisson
- Probably Discrete Poisson
Result: Normal Victory; play it smart and uses skill when it available or when one full benefit of a skill ended uses another. In team 1; I create a whole team of green fantasy junk breaker.
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Team 2:
Team 2 |
- Sweet Witch Seduction Sucre
- Old Norse War Song Leif
- Raging Conqueror Damdeok
- Probably Discrete Poisson
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Team 3:
- Sweet Witch Seduction Sucre
- Old Norse War Song Leif
- Raging Conqueror Damdeok
- Magnetic Scholar Gauss
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Mental Black Fire Dragon [Legend/Wizard/Ultimate]
Floor: 3
- Floor 1: Blue unit; freebie
- Floor 2: (2 Round, blue unit); junk
- Floor 3: (3 Round, red unit); junk/timer/darkness/skill bind/lock panel. In R1, you be skill bind for several turns and have your HP down to 1 percent each turns plus virus. You have to heal up at least 20-25% of your total hp to survive at each turns for the virus and not the 99% hp attack. You have to wait it out until you can uses your skill. In R2 you got darkness the whole round and the enemy may absorb to attack. In R3, the enemy is going to lock panel one by one of each color until every panel that not normal is lock (CP is not lock) and will warn you of instant death attack is coming.
Unit at the time I won (in order and not necessary max bug unit):
Team 1 |
- Perceptive Sleuth Poirot
- New Morning Guard Kim Yooshin
- Blue Snowflower Janghwa
- Blue Snowflower Janghwa
Result: Normal Victory but borderline Barely Won.
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Team 2:
Team 2 |
- Perceptive Sleuth Poirot
- New Morning Guard Kim Yooshin
- Blue Snowflower Janghwa
- Water's Edge Banquet Freud
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I'm going to get a miracle! [Wizard/Ultimate]
Floor: 3
- Floor 1: Blue unit
- Floor 2: (2 Round, blue unit); protect/junk
- Floor 3: (3 Round, blue then red unit); protect/absorb heart/absorb panel to attack
Unit at the time I won (in order and not necessary max bug unit):
Result: Barley won
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Starfire upon the Ice [Ultimate]
Floor: 4
- Floor 1: Blue unit; freebie
- Floor 2: Red unit; junk/5 junk to bomb while the rest are absorb for buff or attack or heal for itself.
- Floor 3: Blue unit; timer/lower tap time
- Floor 4: (2 Round, Red Unit); R1: junk/5 junk to bomb while the rest are absorb for buff or attack or heal for itself. R2: timer/ virus itself/absorb bomb for attack buff but will be lower effect the more bomb it absorb.
Unit at the time I won (in order and not necessary max bug unit):
- Perceptive Sleuth Poirot
- New Morning Guard Kim Yooshin
- Blue Snowflower Janghwa
- Blue Snowflower Janghwa
Result: Normal Victory but the battle will be drag on for a bit. (*I now know how come I healed when none of my unit can heal, it the max bug benefit. I'm not talking about the leader unit but the overall the total max bug unit I own)
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Time Travel in ALICE -The First- [Wizard/Ultimate]
Floor: 4
- Floor 1: (Red Unit); hack/timer
- Floor 2: (Red Unit); hack/timer
- Floor 3: (Red Unit); hack/timer
- Floor 4: (Red Unit, 3 Round); hack/timer
Unit at the time I won (in order and not necessary max bug unit):
- Beast Siblings Kevin & Nikita
- True Conclusion Trebla
- Fate's Boundary Urd
- Grim Ryunosuke Akutagawa
Result: Normal Victory
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Team 2:
- Surpassed Visitor Satou
- True Conclusion Trebla
- Fate's Boundary Urd
- True Conclusion Trebla
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Bakumatsu on the Beach [Wizard/Ultimate]
Floor:
- Floor 1: (green or yellow or blue unit); junk
- Floor 2: (3 Round, Green unit); junk
Unit at the time I won (in order and not necessary max bug unit):
- Furious Flame Prometheus
- Multiple Realities Schrodinger
- Victorious Eclipse Necronomicon
- Burning Electroflower Volta
Result: Normal Victory
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Other Team:
- Team 2:
- The Explosive Finisher D.R.T.H.
- Mathematician of Fate Cardano
- Enra, Lord of Reincarnation
- Spring Swimming Theory Galois
- Team 3:
- Furious Flame Prometheus
- Shrunk Petals - Sakura
- Wise Encyclopedist D'Alembert
- Multiple Realities Schrodinger
- Team 4:
- Furious Flame Prometheus
- Multiple Realities Schrodinger
- Wise Encyclopedist D'Alembert
- Cheshire Schrodinger
- Team 5:
- Sweet Witch Seduction Sucre
- Old Norse War Song Leif
- Raging Conqueror Damdeok
- Probably Discrete Poisson
- Team 6:
- Furious Flame Prometheus
- Multiple Realities Schrodinger
- Wise Encyclopedist D'Alembert
- Observational Red Tide Hubble
- Team 7:
- Divine Immolation Fenrir
- Multiple Realities Schrodinger
- Observational Red Tide Hubble
- Wise Encyclopedist D'Alembert
- Team 8:
- Divine Immolation Fenrir
- Multiple Realities Schrodinger
- Observational Red Tide Hubble
- Warm Skin Maceration Napier
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