My generalize strategy for "Lost Sector" in higher difficulty lists. It mostly my personal strategy with some ideas from others which will be noted when needed. My strategy is based on my most cautious playstyle and I try to generalize everything so that most average players can achieve.
My main aim of hopeful audience players for my strategy are for:
- Player who testing out the water before going for their own strategy/or someone else more better/faster strategy
- New Player
- Returning Player
- Non-Main Character
- Average/Causal Player
- Less Skilled Player (in term of movement and/or jumping skills)
- Player who just want to get the exotic and be done with it
- Player who are aiming for a certain "title"
- Just anyone who want to use it
Personal Notes: When creating, testing, and using my strategy; I tested out all my character and not just my Main to be generalize and to be sure it will work for all class regardless if they have the "mod" or not. Expect the "Anti-Champ" Mod, those are necessary.
My Strategy Testing Method Comments: I do not put on any armor "exotic" that will/can improve one subclass and/or abilities. I do not put on any "mod" that can improve any of my weapons performant (such as more ammo drop and etc) and/or any "mod" that regen your ability (Melee/Nade) faster. Two reason for that: One I'm to lazy to do so and I'm don't care. My "strategy" ideas are that any players can uses it and anyone can change it if they got better [armor/weapon/mod/etc...] setup, and of course use it. Strategy are there to be uses and change when necessary.
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Location:
EDZ:
- Scavenger's Den
- Excavation Site XII
- Skydock IV
- The Quarry
Moon:
- K1 Logistics
- K1 Crew Quarters
- K1 Communion
- K1 Revelation
Nessus:
- Conflux
Dreaming City:
Cosmodrome:
- Exodus Garden 2A
- Veles Labyrinth
Europa:
- Perdition
- Bunker E15
- Concealed Void
Savathun's Throne World:
- Extraction
- Metamorphosis
- Sepulcher
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