These are links about the game with the basic information and their reviews. I'm putting it here so I don't have to repeat any information where I plan to put some basic skills list that I could find, know, and/or discovery that I just want put here (my blog). Some skills I may not bother to put because I don't uses it, I don't want to uses it, It unimportant to my game playstyle to put here, and/or I just don't know about it to put it.
Friday, May 6, 2016
Thursday, April 28, 2016
Lord of Magna: Maiden Heaven - Gallery (Requirement)
In game gallery and how to acquire them, some of these require you (the player) to play several "New Game Plus" to unlock them.
Main Story: Regardless of what you do, you will acquire this automatically while playing the game
Talk/Action/Select: Require you to do some interaction at certain point in the game.
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Opening (Anime)
Main Story: Regardless of what you do, you will acquire this automatically while playing the game
Talk/Action/Select: Require you to do some interaction at certain point in the game.
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Opening (Anime)
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Chapter 12; When every heroine is control by Kaiser, Select Lottie (Charlotte) to release his control.
- Do Charlotte "Heart Events III" (pre-requirement; whether the current game through or the previous game through)
- Do any "Heart Events" for Charlotte while playing the current game through for her name selection to come up.
- Requirement: Chapter 12; When every heroine is control by Kaiser, Select Trixie (Beatrix) to release his control.
- Do Beatrix "Heart Events III" (pre-requirement; whether the current game through or the previous game through)
- Do any "Heart Events" for Beatrix while playing the current game through for her name selection to come up.
- Requirement: Chapter 12; When every heroine is control by Kaiser, Select Frieda (Elfrieda) to release his control.
- Do Elfrieda "Heart Events III" (pre-requirement; whether the current game through or the previous game through)
- Do any "Heart Events" for Elfrieda while playing the current game through for her name selection to come up.
- Requirement: Chapter 12; When every heroine is control by Kaiser, Select Gabbie (Gabriele) to release his control.
- Do Gabriele "Heart Events III" (pre-requirement; whether the current game through or the previous game through)
- Do any "Heart Events" for Gabriele while playing the current game through for her name selection to come up.
- Requirement: Chapter 12; When every heroine is control by Kaiser, Select Fran (Francesca) to release his control.
- Do Francesca "Heart Events III" (pre-requirement; whether the current game through or the previous game through)
- Do any "Heart Events" for Francesca while playing the current game through for her name selection to come up.
- Requirement: Chapter 12; When every heroine is control by Kaiser, Select Di (Diana) to release his control.
- Do Diana "Heart Events III" (pre-requirement; whether the current game through or the previous game through)
- Do any "Heart Events" for Diana while playing the current game through for her name selection to come up.
- Requirement: Chapter 12; When every heroine is control by Kaiser, Select Addie (Adelheid) to release his control.
- Do Adelheid "Heart Events III" (pre-requirement; whether the current game through or the previous game through)
- Do any "Heart Events" for Adelheid while playing the current game through for her name selection to come up.
- Requirement: Chapter 9; When Bart ask you if you want to peek at the girls, selects the following choices:
- I feel you, comrade.
- Yes. Silence is golden. (Screen Shot: Hills and Valleys)
- Let's go straight in.
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Chapter 4, after rescuing Bart and returning to the Inn. Talk to Elfriede in her room (upper floor, the left room, purple door) before you proceed (Main Story) to where the other characters are (upper floor, the right room, blue door).
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Main Story
- Requirement: Chapter 9; When Bart ask you if you want to peek at the girls, selects the following choices:
- I feel you, comrade.
- Yes. Silence is golden.
- Requirement: Main Story (after End Credits)
Saturday, April 23, 2016
Killzone: Mercenary - Mission 1 (Justice For All): Precision Contracts (walkthrough)
Contract loadout requirements: LS57
The mission requirements:
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I have to think tactical because when I try to "wing it" for the first time without any plan I fail. Please refer to the walkthrough below for more info.
Uses any weapon that can headshot, you can refer to the walkthrough below if you wish.
What this SMG lack in range and accuracy, make up for it in damage. Just go up close and personal to get those headshot.
Total ISA Hostage: 5
Walkthrough:
This walkthrough is design to be done within the time limited and do away with any unnecessary action (by me). Start of the mission, try to get headshot when you can. Arrive at the Security Center; get more headshot while doing what you usually do at this part of the mission. Don't forget to save the two ISA hostage in this area before you leave.
When you arrive/come down to the courtroom, sneak upstairs on your left side to unlock the door to the right side of the room. Sneak back downstairs without being seen and enter the door under the stair which you been on. Sneak past the guard and enter the room with the Black Jack. Go through the broken window to enter the next room with the enemy officer and one of the ISA hostage. Headshot the officer and free the hostage. Now go gun blazing out this room to get so more heashot. Return to the main courtroom and finish your heashot objective here. Once finish your heashot objective, enter that right room which you unlock earlier while ignoring if the alarm is still on or not because the enemies wouldn't follow you here anyway. Now switch all your gear for covert action when you see the Black Jack. Once you done changing gears and weapons, proceed to where the last two hostage are held. Don't enter the room just yet and wait until that one enemy that will walk past you so you can kill him. Once you kill him, go save the last two hostage. Now proceed to the next room and kill all the enemies without causing an alarm. Either make the mounted gunner above come down or you go to him but either way kill him in a covert way. Proceed to the room where the admiral is been held and wait in front of the door. When it open, kill the enemies that walk out. Don't enter the room just yet and rush toward the Black Jack to switch gear to get a "Arc Missile". Now back into the room and some talking scene as you hack the door.
Once you got the admiral, you proceed to exit the room. Go activate your "Arc Missile" and kill everything in your way as you rush toward the mounted gun. Make sure you kill everyone quickly before you arrive at the mount gun. Now uses the mounted gun and shoot the enemies that are now coming out of the elevator. When all is dead, rush toward Black Jack and go get a sniper rifle (don't care which one) and a "Sky Fury". Once done, go enter the elevator. Exit the elevator as quickly as possible when at ground floor toward the Black Jack position. Enter it for checkpoint. Now go uses "Sky Fury" until the tank arrive but please remember to recharge your "Sky Fury". When the tank arrive and stop moving the tank, uses your sniper rifle and go headshot the tank gunner. Once done with this, continue using your "Sky Fury" to blow everything to kingdom come until every enemy are dead.
The mission requirements:
- Finish the mission in 20 minutes
- Headshot the tank gunner
- Headshot 25 enemies with LS57 SMG
- Rescue the ISA hostages
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Finish the mission in 20 minutes
I have to think tactical because when I try to "wing it" for the first time without any plan I fail. Please refer to the walkthrough below for more info.
Headshot the tank gunner
Uses any weapon that can headshot, you can refer to the walkthrough below if you wish.
Headshot 25 enemies with LS57 SMG
What this SMG lack in range and accuracy, make up for it in damage. Just go up close and personal to get those headshot.
Rescue the ISA hostages
Total ISA Hostage: 5
- Security Center: 2
- Courtroom (left side room): 1
- Courtroom (right side room): 2
Walkthrough:
This walkthrough is design to be done within the time limited and do away with any unnecessary action (by me). Start of the mission, try to get headshot when you can. Arrive at the Security Center; get more headshot while doing what you usually do at this part of the mission. Don't forget to save the two ISA hostage in this area before you leave.
When you arrive/come down to the courtroom, sneak upstairs on your left side to unlock the door to the right side of the room. Sneak back downstairs without being seen and enter the door under the stair which you been on. Sneak past the guard and enter the room with the Black Jack. Go through the broken window to enter the next room with the enemy officer and one of the ISA hostage. Headshot the officer and free the hostage. Now go gun blazing out this room to get so more heashot. Return to the main courtroom and finish your heashot objective here. Once finish your heashot objective, enter that right room which you unlock earlier while ignoring if the alarm is still on or not because the enemies wouldn't follow you here anyway. Now switch all your gear for covert action when you see the Black Jack. Once you done changing gears and weapons, proceed to where the last two hostage are held. Don't enter the room just yet and wait until that one enemy that will walk past you so you can kill him. Once you kill him, go save the last two hostage. Now proceed to the next room and kill all the enemies without causing an alarm. Either make the mounted gunner above come down or you go to him but either way kill him in a covert way. Proceed to the room where the admiral is been held and wait in front of the door. When it open, kill the enemies that walk out. Don't enter the room just yet and rush toward the Black Jack to switch gear to get a "Arc Missile". Now back into the room and some talking scene as you hack the door.
Once you got the admiral, you proceed to exit the room. Go activate your "Arc Missile" and kill everything in your way as you rush toward the mounted gun. Make sure you kill everyone quickly before you arrive at the mount gun. Now uses the mounted gun and shoot the enemies that are now coming out of the elevator. When all is dead, rush toward Black Jack and go get a sniper rifle (don't care which one) and a "Sky Fury". Once done, go enter the elevator. Exit the elevator as quickly as possible when at ground floor toward the Black Jack position. Enter it for checkpoint. Now go uses "Sky Fury" until the tank arrive but please remember to recharge your "Sky Fury". When the tank arrive and stop moving the tank, uses your sniper rifle and go headshot the tank gunner. Once done with this, continue using your "Sky Fury" to blow everything to kingdom come until every enemy are dead.
Friday, April 22, 2016
Lord of Magna: Maiden Heaven - Heart Events
Each heroine sisters characters has three heart events, but in one gameplay you most likely complete one or two complete set (meaning all three heart events for one character) and not all of them, because it impossible given when some of these heart events appear and that you can only do one of them when available. If you want to complete or just collect all the heart events, you must play several "New Game Plus" gameplay to get them all. I'm not going to write nor state what benefit these heart events has because the in game will tell you anyway. This is a lists of when these Heart Events appear on what chapter by the order of character they arrive in the game.
- There are 13 Chapters in the entire game (chapter 13 is called Final Chapter)
- If I wrote "part" it mean it within the same chapter but at a different time sequence of the game when it appear.
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Heart Events I
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Heart Events II
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Heart Events III
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Charlotte
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Chapter 4
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Chapter 6
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Chapter 8
(part 2)
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Beatrix
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Chapter 4
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Chapter 6
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Chapter 8
(part 1)
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Elfriede
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Chapter 7
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Chapter 8
(part 1)
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Chapter 9
(part 2)
|
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Gabriele
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Chapter 7
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Chapter 8
(part 1)
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Chapter 9
(part 2)
|
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Diana
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Chapter 9
(part 1)
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Chapter 12
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Chapter 13/Final
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Francesca
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Chapter 9
(part 1)
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Chapter 12
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Chapter 13/Final
|
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Adelheid
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Chapter 9
(part 2)
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Chapter 12
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Chapter 13/Final
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Wednesday, April 20, 2016
Killzone: Mercenary - Mission 2 (Code of Engagement): Precision Contracts (walkthrough)
Contract loadout requirements: Mantys Engine, M82
The mission requirements:
Comments: This is more of my complain but you might see it as an unskillful person yakking about nothing important. Anyway this contract is quite troublesome with that time limited amount to finish in, if only they give more time like 5 more minute than I wouldn't care about the kill requirement. It troublesome because of the two different type of kills requirement from two different weapon that are design for different purpose. If they were similar purpose weapons, then this wouldn't be a issue. The M82 rifle is powerful and can get headshot with no problem even over certain range when aim right but it make noise every time it fire which in turn draw enemy in and rise the alarm. This wouldn't be a problem except the other kill requirement is not design for head on fight. The Mantys Engine is design for sneak behind kills and another issue with this is that it can be easily shot down if seen. So if I were you, go focus on the Mantys Engine kills first before the M82 kills. Now how I did on this contract is that I barely made it in time with a few seconds (yes second, not minute) to spare because of the Mantys Engine requirement. I also like to note that I'm not that skilled in using Mantys Engine which also cause me to slow down and cost me time.
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There only one places on this missions that has a zipline for you to cross, so all you need to do is practices to aim well when coming down and of course time it just right when an enemy is near the barrel so you can get that kill when you blow it up with your weapon.
Depending on your skills of usage on the two weapon kills requirement, this may or may not be an issues.
Advise: Practice how to uses this weapon, do this objective as early as you can, and try to finish this objective before you enter the ship because it more difficult trying to use this once inside the ship.
Not much need to be say about this requirement, you just need to shoot and get head shot.
The mission requirements:
- Achieve an explosive barrel kill from a zipline
- Finish the mission in 15 minutes
- Kill 10 enemies with Mantys Engine
- Headshot 30 enemies with M82 rifle
Comments: This is more of my complain but you might see it as an unskillful person yakking about nothing important. Anyway this contract is quite troublesome with that time limited amount to finish in, if only they give more time like 5 more minute than I wouldn't care about the kill requirement. It troublesome because of the two different type of kills requirement from two different weapon that are design for different purpose. If they were similar purpose weapons, then this wouldn't be a issue. The M82 rifle is powerful and can get headshot with no problem even over certain range when aim right but it make noise every time it fire which in turn draw enemy in and rise the alarm. This wouldn't be a problem except the other kill requirement is not design for head on fight. The Mantys Engine is design for sneak behind kills and another issue with this is that it can be easily shot down if seen. So if I were you, go focus on the Mantys Engine kills first before the M82 kills. Now how I did on this contract is that I barely made it in time with a few seconds (yes second, not minute) to spare because of the Mantys Engine requirement. I also like to note that I'm not that skilled in using Mantys Engine which also cause me to slow down and cost me time.
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Achieve an explosive barrel kill from a zipline
There only one places on this missions that has a zipline for you to cross, so all you need to do is practices to aim well when coming down and of course time it just right when an enemy is near the barrel so you can get that kill when you blow it up with your weapon.
Finish the mission in 15 minutes
Depending on your skills of usage on the two weapon kills requirement, this may or may not be an issues.
Kill 10 enemies with Mantys Engine
Advise: Practice how to uses this weapon, do this objective as early as you can, and try to finish this objective before you enter the ship because it more difficult trying to use this once inside the ship.
Headshot 30 enemies with M82 rifle
Not much need to be say about this requirement, you just need to shoot and get head shot.
Friday, April 15, 2016
Killzone: Mercenary - Mission 3 (Lightning Strike): Precision Contracts (walkthrough)
Contract loadout requirements: STA-18, M194 Frag
The mission requirements:
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For those who are good at using pistol then there no need to read this, however for those who are not so great at using this type of weapon including me will heed my advise. My method/advise is to get close and personal until you sure you get the shot. Always aim when taking the shot.
If you finish all the other 3 objective early, then this time limited objective will be less of problem because you be using your prefer weapon of choices by now. Which in turn make you kill and move faster.
Please refer to the D-Charge location (Of my previous earlier blog) for more information. On that note, just place a D-Charge at that location and lurk an enemy to blow up.
The mounted gunner is at the location after you exit the generator room area. It easier if they (the gunner) can see you and are shooting at you; this way they are less likely to move away from the mounted gun when you throw the grenade. But of course you can "Ghost" in and throw it behind them however most of the time it doesn't always count because they move to dodge it so it safer with the above mention method of my.
The mission requirements:
- Headshot 25 enemies with STA-18 pistol
- Finish the mission in 20 minutes
- Achieve a kill with a D-Charge explosion
- Kill a mounted gunner with a frag grenade
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Headshot 25 enemies with STA-18 pistol
For those who are good at using pistol then there no need to read this, however for those who are not so great at using this type of weapon including me will heed my advise. My method/advise is to get close and personal until you sure you get the shot. Always aim when taking the shot.
Finish the mission in 20 minutes
If you finish all the other 3 objective early, then this time limited objective will be less of problem because you be using your prefer weapon of choices by now. Which in turn make you kill and move faster.
Achieve a kill with a D-Charge explosion
Please refer to the D-Charge location (Of my previous earlier blog) for more information. On that note, just place a D-Charge at that location and lurk an enemy to blow up.
Kill a mounted gunner with a frag grenade
The mounted gunner is at the location after you exit the generator room area. It easier if they (the gunner) can see you and are shooting at you; this way they are less likely to move away from the mounted gun when you throw the grenade. But of course you can "Ghost" in and throw it behind them however most of the time it doesn't always count because they move to dodge it so it safer with the above mention method of my.
Sunday, April 3, 2016
Killzone: Mercenary - Mission 4 (Diplomatic Incident): Precision Contracts (walkthrough)
Contract loadout requirements: M80
The mission requirements:
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Fairly doable since there very little restriction on this contract; you can basically rush the entire mission gun blazing or whatever and no door or lock-down will stop you with the exception of few cut scenes to slow you down. Simply put it, it doable within the time limit. The timer will end when the elevator door closes behind/in front of you.
[Simply put it Boris, the bodyguard, must survive until the elevator door closes on you when you are inside it along with the boy.]
Recommend loadout:
Armor: Supply
Van-Guard: Arc Missile
Grenades: VC-G11 Gas
Here the run down, while still inside the building follow Boris and shoot any RPG enemies. Uses the Arc Missile if you wish to. When you at the stair (still inside the building), throw your VC-G11 Gas grenade down stair and than activate your Arc Missile to finish off all remaining enemies. Recharge your weaponry at Black Jack (still in the building). After the talking scene and opening the door to the courtyard, rush toward the Black Jack. (enter to save the checkpoint if you wish to, recommend). Make sure your M80 Rocket Launcher is already out when you enter the courtyard so you can shoot and reload and shoot again at the dropship. Once done with the dropship, just activate your Arc Missile and throw your VC-G11 Gas at location you know the enemy going spawn. You may know this as camping in the FPS multiplayer world. Uses your primary weapon when need to if you miss some. Remember to recharge your weaponry at Black Jack. After clearing out all the enemies (for now), more talking near the elevator and the kid crawl in to turn it on. When he does that; throw your VC-G11 Gas at the center of the courtyard and than activate your Arc Missile. You than rush to the center of the courtyard outside your own gas to kill all spawning enemies. You than return to the elevator and enter it when the game tell you and you done. Remember Boris must survive until this point.
[You need to shoot the tank with a gun and not with any other preferable weapons]
I recommend you do this when you at the area where you above the courtyard. Enclosed spaces and hallway and plenty of enemies, what could go wrong? (famous last word?)
The dropship will arrive/appear the second you come out in the courtyard with the kid and his bodyguard. Make sure you have your M80 Rocket Launcher arm and ready so you can shoot it the minute it break through the glass ceiling.
This required several shot depending on how well you hit it, but if you miss then you needs some shooting practices in aiming. The dropship will fly away once it finish unloading it troops so beware.
The mission requirements:
- Finish the mission in 15 minutes
- Get to the elevator with Boris
- Extract within 3 minutes of leaving the bar
- Destroy the dropship with the M80
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Finish the mission in 15 minutes
Fairly doable since there very little restriction on this contract; you can basically rush the entire mission gun blazing or whatever and no door or lock-down will stop you with the exception of few cut scenes to slow you down. Simply put it, it doable within the time limit. The timer will end when the elevator door closes behind/in front of you.
Get to the elevator with Boris
[Simply put it Boris, the bodyguard, must survive until the elevator door closes on you when you are inside it along with the boy.]
Recommend loadout:
Armor: Supply
Van-Guard: Arc Missile
Grenades: VC-G11 Gas
Here the run down, while still inside the building follow Boris and shoot any RPG enemies. Uses the Arc Missile if you wish to. When you at the stair (still inside the building), throw your VC-G11 Gas grenade down stair and than activate your Arc Missile to finish off all remaining enemies. Recharge your weaponry at Black Jack (still in the building). After the talking scene and opening the door to the courtyard, rush toward the Black Jack. (enter to save the checkpoint if you wish to, recommend). Make sure your M80 Rocket Launcher is already out when you enter the courtyard so you can shoot and reload and shoot again at the dropship. Once done with the dropship, just activate your Arc Missile and throw your VC-G11 Gas at location you know the enemy going spawn. You may know this as camping in the FPS multiplayer world. Uses your primary weapon when need to if you miss some. Remember to recharge your weaponry at Black Jack. After clearing out all the enemies (for now), more talking near the elevator and the kid crawl in to turn it on. When he does that; throw your VC-G11 Gas at the center of the courtyard and than activate your Arc Missile. You than rush to the center of the courtyard outside your own gas to kill all spawning enemies. You than return to the elevator and enter it when the game tell you and you done. Remember Boris must survive until this point.
Kill 1 additional enemy by exploding a flamethrower tanks
[You need to shoot the tank with a gun and not with any other preferable weapons]
I recommend you do this when you at the area where you above the courtyard. Enclosed spaces and hallway and plenty of enemies, what could go wrong? (famous last word?)
Destroy the dropship with the M80
The dropship will arrive/appear the second you come out in the courtyard with the kid and his bodyguard. Make sure you have your M80 Rocket Launcher arm and ready so you can shoot it the minute it break through the glass ceiling.
This required several shot depending on how well you hit it, but if you miss then you needs some shooting practices in aiming. The dropship will fly away once it finish unloading it troops so beware.
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