Showing posts with label Killzone: Mercenary. Show all posts
Showing posts with label Killzone: Mercenary. Show all posts

Saturday, April 23, 2016

Killzone: Mercenary - Mission 1 (Justice For All): Precision Contracts (walkthrough)

Contract loadout requirements: LS57

The mission requirements:
  • Finish the mission in 20 minutes
  • Headshot the tank gunner
  • Headshot 25 enemies with LS57 SMG
  • Rescue the ISA hostages
    
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Finish the mission in 20 minutes


I have to think tactical because when I try to "wing it" for the first time without any plan I fail. Please refer to the walkthrough below for more info.    

Headshot the tank gunner


Uses any weapon that can headshot, you can refer to the walkthrough below if you wish.

Headshot 25 enemies with LS57 SMG


What this SMG lack in range and accuracy, make up for it in damage. Just go up close and personal to get those headshot. 
 

Rescue the ISA hostages


Total ISA Hostage: 5
  • Security Center: 2
  • Courtroom (left side room): 1
  • Courtroom (right side room): 2
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Walkthrough:
This walkthrough is design to be done within the time limited and do away with any unnecessary action (by me). Start of the mission, try to get headshot when you can. Arrive at the Security Center; get more headshot while doing what you usually do at this part of the mission. Don't forget to save the two ISA hostage in this area before you leave.

When you arrive/come down to the courtroom, sneak upstairs on your left side to unlock the door to the right side of the room. Sneak back downstairs without being seen and enter the door under the stair which you been on. Sneak past the guard and enter the room with the Black Jack. Go through the broken window to enter the next room with the enemy officer and one of the ISA hostage. Headshot the officer and free the hostage. Now go gun blazing out this room to get so more heashot. Return to the main courtroom and finish your heashot objective here. Once finish your heashot objective, enter that right room which you unlock earlier while ignoring if the alarm is still on or not because the enemies wouldn't follow you here anyway. Now switch all your gear for covert action when you see the Black Jack. Once you done changing gears and weapons, proceed to where the last two hostage are held. Don't enter the room just yet and wait until that one enemy that will walk past you so you can kill him. Once you kill him, go save the last two hostage. Now proceed to the next room and kill all the enemies without causing an alarm. Either make the mounted gunner above come down or you go to him but either way kill him in a covert way. Proceed to the room where the admiral is been held and wait in front of the door. When it open, kill the enemies that walk out. Don't enter the room just yet and rush toward the Black Jack to switch gear to get a "Arc Missile". Now back into the room and some talking scene as you hack the door.

Once you got the admiral, you proceed to exit the room. Go activate your "Arc Missile" and kill everything in your way as you rush toward the mounted gun. Make sure you kill everyone quickly before you arrive at the mount gun. Now uses the mounted gun and shoot the enemies that are now coming out of the elevator. When all is dead, rush toward Black Jack and go get a sniper rifle (don't care which one) and a "Sky Fury". Once done, go enter the elevator. Exit the elevator as quickly as possible when at ground floor toward the Black Jack position. Enter it for checkpoint. Now go uses "Sky Fury" until the tank arrive but please remember to recharge your "Sky Fury". When the tank arrive and stop moving the tank, uses your sniper rifle and go headshot the tank gunner. Once done with this, continue using your "Sky Fury" to blow everything to kingdom come until every enemy are dead.

Wednesday, April 20, 2016

Killzone: Mercenary - Mission 2 (Code of Engagement): Precision Contracts (walkthrough)

Contract loadout requirements: Mantys Engine, M82

The mission requirements:
  • Achieve an explosive barrel kill from a zipline
  • Finish the mission in 15 minutes
  • Kill 10 enemies with Mantys Engine
  • Headshot 30 enemies with M82 rifle

Comments: This is more of my complain but you might see it as an unskillful person yakking about nothing important. Anyway this contract is quite troublesome with that time limited amount to finish in, if only they give more time like 5 more minute than I wouldn't care about the kill requirement. It troublesome because of the two different type of kills requirement from two different weapon that are design for different purpose. If they were similar purpose weapons, then this wouldn't be a issue. The M82 rifle is powerful and can get headshot with no problem even over certain range when aim right but it make noise every time it fire which in turn draw enemy in and rise the alarm. This wouldn't be a problem except the other kill requirement is not design for head on fight. The Mantys Engine is design for sneak behind kills and another issue with this is that it can be easily shot down if seen. So if I were you, go focus on the Mantys Engine kills first before the M82 kills. Now how I did on this contract is that I barely made it in time with a few seconds (yes second, not minute) to spare because of the Mantys Engine requirement. I also like to note that I'm not that skilled in using Mantys Engine which also cause me to slow down and cost me time.        
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Achieve an explosive barrel kill from a zipline


There only one places on this missions that has a zipline for you to cross, so all you need to do is practices to aim well when coming down and of course time it just right when an enemy is near the barrel so you can get that kill when you blow it up with your weapon. 

Finish the mission in 15 minutes


Depending on your skills of usage on the two weapon kills requirement, this may or may not be an issues.

Kill 10 enemies with Mantys Engine


Advise: Practice how to uses this weapon, do this objective as early as you can, and try to finish this objective before you enter the ship because it more difficult trying to use this once inside the ship.
   

Headshot 30 enemies with M82 rifle


Not much need to be say about this requirement, you just need to shoot and get head shot.

Friday, April 15, 2016

Killzone: Mercenary - Mission 3 (Lightning Strike): Precision Contracts (walkthrough)

Contract loadout requirements: STA-18, M194 Frag 

The mission requirements:
  • Headshot 25 enemies with STA-18 pistol
  • Finish the mission in 20 minutes
  • Achieve a kill with a D-Charge explosion
  • Kill a mounted gunner with a frag grenade

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Headshot 25 enemies with STA-18 pistol


For those who are good at using pistol then there no need to read this, however for those who are not so great at using this type of weapon including me will heed my advise. My method/advise is to get close and personal until you sure you get the shot. Always aim when taking the shot.

Finish the mission in 20 minutes


If you finish all the other 3 objective early, then this time limited objective will be less of problem because you be using your prefer weapon of choices by now. Which in turn make you kill and move faster.  

Achieve a kill with a D-Charge explosion


Please refer to the D-Charge location (Of my previous earlier blog) for more information. On that note, just place a D-Charge at that location and lurk an enemy to blow up.
   

Kill a mounted gunner with a frag grenade


The mounted gunner is at the location after you exit the generator room area. It easier if they (the gunner) can see you and are shooting at you; this way they are less likely to move away from the mounted gun when you throw the grenade. But of course you can "Ghost" in and throw it behind them however most of the time it doesn't always count because they move to dodge it so it safer with the above mention method of my.

Sunday, April 3, 2016

Killzone: Mercenary - Mission 4 (Diplomatic Incident): Precision Contracts (walkthrough)

Contract loadout requirements: M80

The mission requirements:
  • Finish the mission in 15 minutes
  • Get to the elevator with Boris
  • Extract within 3 minutes of leaving the bar
  • Destroy the dropship with the M80

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Finish the mission in 15 minutes


Fairly doable since there very little restriction on this contract; you can basically rush the entire mission gun blazing or whatever and no door or lock-down will stop you with the exception of few cut scenes to slow you down. Simply put it, it doable within the time limit. The timer will end when the elevator door closes behind/in front of you.   

Get to the elevator with Boris


[Simply put it Boris, the bodyguard, must survive until the elevator door closes on you when you are inside it along with the boy.]

Recommend loadout:  
Armor: Supply
Van-Guard: Arc Missile
Grenades: VC-G11 Gas

Here the run down, while still inside the building follow Boris and shoot any RPG enemies. Uses the Arc Missile if you wish to. When you at the stair (still inside the building), throw your VC-G11 Gas grenade down stair and than activate your Arc Missile to finish off all remaining enemies. Recharge your weaponry at Black Jack (still in the building). After the talking scene and opening the door to the courtyard, rush toward the Black Jack. (enter to save the checkpoint if you wish to, recommend). Make sure your M80 Rocket Launcher is already out when you enter the courtyard so you can shoot and reload and shoot again at the dropship. Once done with the dropship, just activate your Arc Missile and throw your VC-G11 Gas at location you know the enemy going spawn. You may know this as camping in the FPS multiplayer world. Uses your primary weapon when need to if  you miss some. Remember to recharge your weaponry at Black Jack. After clearing out all the enemies (for now), more talking near the elevator and the kid crawl in to turn it on. When he does that; throw your VC-G11 Gas at the center of the courtyard and than activate your Arc Missile. You than rush to the center of the courtyard outside your own gas to kill all spawning enemies. You than return to the elevator and enter it when the game tell you and you done. Remember Boris must survive until this point.

Kill 1 additional enemy by exploding a flamethrower tanks


[You need to shoot the tank with a gun and not with any other preferable weapons]

I recommend you do this when you at the area where you above the courtyard. Enclosed spaces and hallway and plenty of enemies, what could go wrong? (famous last word?) 
      

Destroy the dropship with the M80


The dropship will arrive/appear the second you come out in the courtyard with the kid and his bodyguard. Make sure you have your M80 Rocket Launcher arm and ready so you can shoot it the minute it break through the glass ceiling.

This required several shot depending on how well you hit it, but if you miss then you needs some shooting practices in aiming. The dropship will fly away once it finish unloading it troops so beware.

Tuesday, March 22, 2016

Killzone: Mercenary - Mission 9 (Exit Wounds): Covert Contracts (walkthrough)

Contract loadout requirements: M2, M98 Flash

The mission requirements:
  • Interrogate Benoit  
  • Finish the mission in 25 minutes
  • Tranquilize and kill 15 enemies
  • Destroy all 7 propaganda speakers

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Interrogate Benoit  

  • Regular Way: Shoot the "fuel rods" which Justus (the kid) rise up for you when Benoit get close to them. You than uses the opportunity when Benoit is in diz to go around and punch (melee) him in the back. Repeat this until he fall than you can finally Interrogate him like any enemy officer.
  • Alternative Way: (Not Guarantee, Might kill him), Uses the VAN-Guards: Arc Missile and shock him from a distance. Any VAN-Guards will not work if Benoit get too closes to you.       
  

Finish the mission in 25 minutes


Time is not an issues if you finish the tranquilize kill and flash grenade kill early.
   

Tranquilize and kill 15 enemies


I would recommend you to do this objective after or in between the "Flash kills objective" using the same setup/load-out which are wear the Supply Armor with the same reason as to have more ammo. It is best to finish this objective before you face and fight the two "Heavy". Now the quick way I found to do this is to shoot the tranquilizer (M2) at an enemy, don't reload, and rush and melee them. It is after you melee kill than you reload your M2.  

Flash and kill 5 enemies


I recommend you do this at the start of the mission, it best to uses "Down: Quick throw grenade" button to do this. I also high recommend you wear the Armor: Supply for extra grenade. If you did follow my recommendation, then it best to remember to not be too close when you throw the Flash grenade.

Thursday, February 11, 2016

Killzone: Mercenary - Mission 6 (Lights Out): Demolition Contracts (walkthrough)

Contract loadout requirements: VC9

The mission requirements:
  • Destroy the 3 fuel regulators within 3 minutes of the first  
  • Destroy 2 drones with the VC9
  • Destroy all 7 Stingers in the insertion
  • Destroy all 7 propaganda speakers

My Advise:
  • Practices   
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Destroy the 3 fuel regulators within 3 minutes of the first   


Speed is a very important factor in this objective, that why I stated to practice.   

  

Destroy 2 drones with the VC9


This objective will happen during the above objective. Drone will appear when you open the 2nd and 3rd fuel regulators but not the 1st. The majority of the Drone will appear when you open a 2nd fuel regulators. That why I mention "practice" because you be doing two objectives under a short period of time.  
   

Destroy all 7 Stingers in the insertion


This will happen at the start of the mission.

Pointer/Advise: Aim at the fuel tank under the Stinger, which will only be visible when it not facing you.   

Destroy all 7 propaganda speakers

 

Propaganda Speakers Locations:
  • (1) - Coolant Pipes Area: left side, near the ladder and stair under Black Jack
  • (1) - Coolant Pipes Area: right side, near the stair (that will lead to the coolant pipes)
  • (1) - Coolant Pipes Area: right side, while facing the coolant pipes, it on the left side above
  • (1) - Coolant Pipes Area: the room before the elevator, it next to the doorway
  • (1) - 1st AA gun area: It to your right when you come out of the elevator 
  • (1) - Room between the AA Gun: center of the room facing the door that will lead to the 2nd AA Gun
  • (1) - 2nd AA Gun Area: It to your right on the wall near where the flamethrower standing near when you first enter the 2nd AA gun area.

Tuesday, January 12, 2016

Killzone: Mercenary - Mission 9 (Exit Wounds): Demolition Contracts (walkthrough)

Contract loadout requirements: Porcupine, STA-3

The mission requirements:
  • Kill 10 enemies with the Porcupine
  • Kill 30 enemies with STA-3 LMG
  • Brutal Melee 4 troops in succession
  • Kill the heavies in 2 minutes


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Kill 10 enemies with the Porcupine 


There are plenty of enemies on this mission to do this objective.     
  

Kill 30 enemies with STA-3 LMG


There are plenty enemies on this mission to do this objective.
   

Brutal Melee 4 troops in succession


Recommend you (the player) to do this objective at the start of this mission contracts.
  • Will Count: Melee, Melee, Melee, and Melee
  • Will Not Count (and you will have to start over "If" you): Melee, shoot, and Melee 
      

Kill the heavies in 2 minutes

 

Recommend using VC9 Rocket Launcher (for direct attack) or M327 Grenade Launcher (for quick attack). Either one will do the job as long as you (the player) aim correctly without getting kill.

If you skilled enough you can do the old fashion way, which is uses a gun to shoot them in the head to make them turn around then you aim for the tiny fuel tank in the back to blow them up.

Thursday, September 17, 2015

Wednesday, May 13, 2015

Killzone: Mercenary - Mission 4 (Diplomatic Incident): Demolition Contracts (walkthrough)

Contract loadout requirements: VC-G11 Gas, VC39

The mission requirements:
  • Kill 10 enemies with gas grenades 
  • Kill 30 enemies with VC39 Accelerator Rifle
  • Achieve 5 Mercy kills
  • Injure 10 enemies

My recommendation to bring along on this contract loadout:
  • Van-Guard Systems: Arc Missile
Please note that a Helghast flamethrower trooper cannot be injured in any way beside killing them normally while an officer cannot be "Mercy killed".   
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Kill 10 enemies with gas grenades  


There are plenty of enemies on this mission to do this objective; please note that VC-G11 Gas has zero to no affect on helghast flamethrower troops so don't bother try to gas them.     

  

Kill 30 enemies with VC39 Accelerator Rifle


There are plenty enemies on this mission to do this objective.
   

Achieve 5 Mercy kills


Methods and their chances of success (only will happen if the enemy are injured):
  • VC-G11: Low Chance even if the enemies is on the outer edge of the gas
  • Arc Missile: High Chance if it one vs one situation.
  • Melee: High Chance (100%), will not get mercy kill from enemy's officer    
      

Injure 10 enemies

 

Methods and their chances of success:
  • VC-G11: Average Chance if the enemies is on the outer edge of the gas
  • Arc Missile: High Chance if it one vs one situation.
  • M2 Tranquilizer Pistol: High Chance (100%) if you hit the enemy (will not work on Helghast flamethrower) 
  • Average or Low Damaging Gun: A chance if you attack their leg in one vs one situation where you might have more control of how many shot is taken.  

Sunday, May 10, 2015

Killzone: Mercenary - Mission 7 (Hostile Takeover): Demolition Contracts (walkthrough)

Contract loadout requirements: STA-12, Sky Fury

The mission requirements:
  • Kill 25 enemies with STA-12 Inferno shotgun 
  • Kill 15 enemies with Sky Fury
  • End jamming in 4 minutes after it starts
  • Destroy 25 enemy proximity mines


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Kill 25 enemies with STA-12 Inferno shotgun  


There are plenty of enemies on this mission to do this objective; I recommend doing this indoor or any location that the "Sky Fury" kills objective can't get to.     

  

Kill 15 enemies with Sky Fury


There are plenty enemies on this mission to do this objective; I recommend doing this outdoor since it can only be done outdoor.
   

End jamming in 4 minutes after it starts


The jamming starts along with the objective timer the second you enter the courtyard the second time.

The jammer is on right corner on the opposite side where you just exit into the courtyard. It only take a few second to walk or dash across the courtyard. How you go about this is up to you (the player).
      

Destroy 25 enemy proximity mines

 

There are more then 25 enemy proximity mines on this mission to do this objective but there will be no more proximity mines when you re-entering the courtyard and thereafter on the mission.

Killzone: Mercenary - Mission 8 (Blood Money): Demolition Contracts (walkthrough)

Contract loadout requirements: STA-G2 Pyro

The mission requirements:
  • Burn an enemy in the incinerator in Lab 01
  • Kill a rocket trooper with a Brutal Melee
  • Destroy 3 Intruders
  • Kill 8 enemies with STA-G2 Pyro grenades


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Burn an enemy in the incinerator in Lab 01 


There are two ways to turn on the incinerator in "Lab 01"; one is to physically push the button to turn it on and the other way is shoot the button to turn it on. 

I recommended when going to the "Lab 01", go climb the ladder on the left side to enter the lab 01 and when your top jump around to make your presences known. When your presences is known they will be alerted and ready to fight while using cover, you then proceed to climb down to lab 01. Make sure that you lurk some into the incinerator as a cover before you climb down to lab 01. If this didn't work the 1st time, fight from the top and lurk some until you get the objective done.   

  

Kill a rocket trooper with a Brutal Melee


The objective is asking you (the player) to melee a rocket trooper from the front.

Rocket Trooper Location:
  • (1) The start of the mission
  • (1) The area after "Lab 02" but before the vault door area.
   

Destroy 3 Intruders


Location of destroyable "Intruders":
  • (2) The start of the mission on the deck.
  • (1) Lab 02; this intruder will not stay long, so it hard to destroy it given the time limit to reload and shoot it twice (not recommend for beginner and/or unskilled player)
  • (1) In front of the vault door area; it will stay and fight if the alarm was rise but if no alarm was ever rise it will leave. If the intruder stay and fight, do not kill off the soldiers on top of it unless you kill all of them along with the intruder all at once. 
You can uses the Van-Guard: Sky Fury on the Intruders at the 1st and 3rd location but not the 2nd. You can also uses an "explosive" type of weapons of your choice to destroy the Intruders. 
      

Kill 8 enemies with STA-G2 Pyro grenades

 

A simple objective where it should be easy to complete. I recommend when doing this objective is to do it in enclose spaces or crowd places.

Thursday, May 7, 2015

Killzone: Mercenary - Mission 5 (The Package): Covert Contracts (walkthrough)

Contract loadout requirements: Vultur

The mission requirements:
  • Stealth through the Market
  • Backstab 5 soldiers near the elevator entrance
  • Kill 20 enemies with the Vultur active
  • Stealth into the Outpost


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Stealth through the Market 


This apply only when you at the "Market" until you exit the "Market".  

Remember stealth kill here. Eliminated the left side and the right side soldiers first before taking out the officer at the center. Do not kill the officer when he is still interrogating a civilian, only kill the officer after the civilian leave. Move forward a little after you kill the officer to see a new enemy will spawn in front of an enemy that already there on your radar. Move in for the kill after the spawned enemy starts walking away. Now you done and you can finally exit the "Market".
  

Backstab 5 soldiers near the elevator entrance


This apply to the 5 soldier near the the elevator entrance after the "Outpost"

It is recommend you do "stealth" on this objective and uses "Ghost" for the Van-Guard. Nothing will count for this objective even if you did backstab in this area if the alarm was rise.

There are only 5 soldiers in this area just like the objective asked. 2 soldier will not move, 2 soldier will be moving, and 1 soldier will only move when you (the player) just turn the corner. My advise is to kill all moving soldier first before the non-moving one.
   

Kill 20 enemies with the Vultur active


This is simple to do and can be finish at any time during the mission.    
      

Stealth into the Outpost

 

This apply only at the start of the mission until you reach the inside the "Outpost" structure.

Remember stealth kill here. If you move forward and shoot stealth kill everyone in the following order. soldier that trying kill a civilian, an officer, a soldier on the right, a soldier way in the back just standing, and finally the soldier on the left side.

You then move on to the next area which is the "outpost", you can switch weapon before you come here or not but before you zipline kill the sniper. You just need to enter the "Outpost" structure to complete the objective.   

Wednesday, May 6, 2015

Killzone: Mercenary - Mission 4 (Diplomatic Incident): Covert Contracts (walkthrough)

Contract loadout requirements: Ghost, STA-7

The mission requirements:
  • Achieve 15 Ghost Generator kills
  • Kill 30 enemies with STA-7
  • Stealth to the ambassador's office
  • Get into the lobby avoiding the main entrance


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Achieve 15 Ghost Generator kills 


There are plenty of enemies to kill on this mission.  

Kill 30 enemies with STA-7


There are plenty of enemies to kill on this mission.
 

Stealth to the ambassador's office


This apply from the start of the mission until you reach Ambassador's office.

Below is simple version walkthrough on how to do it.      
      

Get into the lobby avoiding the main entrance

 

This apply only at the start of the mission. Uses the ladder on the left side of the building.

Below is simple version walkthrough on how to do it.
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Time for some stealth and stealth kills, remember stealth is all about not being see nor heard.

Embassy Main Entrance and Lobby Area:
This is the start of the mission, you can eliminated all the enemies outside the building for the kills or just bypass them by climbing the ladder on the left side of the building. Either way, you still need to climb the ladder on the left side for the "Get into the lobby avoiding the main entrance" objective. You then eliminated the officer on top before you hack a door on the left near the top of stairway to gain entrances to another room. Eliminated the two enemies in this room area and then proceeds to the next area.

Top of the courtyard and the room next to it Area:
You going stealth kills everyone here to be safe. Start with the one on the outside, then move on to the next room. After that move on to the next room and finally that same room but upstair.

Then you go through the door and kill the last enemy with a rocket. Now you free to proceed to the ambassador's office. If you see red alerted enemies on the right side of the your radar when you were killing the enemy with the rocket. You are still fine because they are alerted not by you but are fighting the ambassador's bodyguard so you still safe within the objective of stealth.

Just go and enter the ambassador's office and you be finish with "Stealth to the ambassador's office" objective.            

Tuesday, May 5, 2015

Killzone: Mercenary - Mission 6 (Lights Out): Covert Contracts (walkthrough)

Contract loadout requirements: M133 Prox, STA-52SE

The mission requirements:
  • Plant a charge on one of the coolant pipes without triggering an alarm 
  • Achieve 5 proximity mine kills
  • Kill 40 enemies with STA-52SE rifle 
  • Destroy the jammer

Important Notes:
I'm not sure if this is a bug, a glitch, an error, or simply a secret objective that they don't tell you about. The four objective above is fairly easy to do and not so much covert if you ask me, but here the problem. I sometime when doing this Contract get stuck and unable to plant D-charge on the AA gun. The game wouldn't show the icon and let me plant it no matter what which force me to restart the mission again. It finally let me plant the D-charge on the AA gun after I restart and did something different. This problem does not show up on any other Contract which prevent you from planting the D-charge on the AA gun.

This is a theory of my but I assume it only allow you to planted the D-charge on the AA gun after you gain some "Stealth Bonus" in each area before you arrive at each AA gun. I'm not sure about this since I'm not going test it out fully. This is just an important advise for those who experiences this as well. I'm not sure if this method is true or not but getting stuck at an area before you finish the mission and restarting suck when you know you can beat it but it the game fault for not showing the icon. My advise is to gain some "Stealth Bonus" on this Contract just in case this might happen to you.

Found some links; it seem I'm not the only one whose experience this:
Mission 6 Lights Out AA gun bug
Mission 6: Lights Out Bug
Lights Out mission bug. on AA guns (Covert Contract)
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Plant a charge on one of the coolant pipes without triggering an alarm 


Just chooses one side to blow up and eliminated all enemies in that side silently before you plant your charge. Plant your charge after you eliminate all enemies on the side you going to blow up first and then push the button when you away from the blast and you done.

***Please read the Important Note above before you do this Contract.       

Achieve 5 proximity mine kills


Fairly easy to do and plenty of enemies to chose from on this mission. On this mission there time when there are no Jammer on and when there are Jammer on. If there no Jammer on then uses it normally and throw it at an area where the enemies might walk over and it will automatically trigger to blow up. If there are Jammer on then place it at area where the enemies might walk through and shoot it to trigger it to blow up.
            
***Please read the Important Note above before you do this Contract.
  

Kill 40 enemies with STA-52SE rifle


There plenty of enemies to kill with your STA-52SE on this mission.

***Please read the Important Note above before you do this Contract.       
      

Destroy the jammer

 

The Jammer is located at the 2nd AA gun area; it on the left side when you first enter the 2nd AA gun area. Destroy the Jammer first before you destroy the 2nd AA gun or else the one who going pick you up will destroy it for you after you blow up the 2nd AA Gun which will then make you fail this objective.

***Please read the Important Note above before you do this Contract.     

Sunday, May 3, 2015

Killzone: Mercenary - Mission 5 (The Package): Demolition Contracts (walkthrough)

Contract loadout requirements: VC11, M194 Frag

The mission requirements:
  • Kill 4 enemies with VC11
  • Achieve 5 Mercy Kills
  • Destroy an enemy Stinger with a frag grenade
  • Destroy all 6 propaganda speakers

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Kill 4 enemies with VC11


There are only two location on this mission where you can actually shoot the VC11 and those location are either at the "Outpost" or at the end of the missions where you just zipline and waiting for your pickup

Achieve 5 Mercy Kills


To do "Mercy kills", the enemy or enemies must be injured first while dying and then you will melee them to finish them off. There are several ways to do this but let go with a quick way.

Use the Van-Guard: Arc Missile and it will injure the enemy quickly without killing them. However that only apply if it is a 1 vs 1 situation, if it a crowd of enemies situation then the Arc Missile will over-charge and kill the majority of the them and maybe leaving at least the last one to be injured so be warn about this. If you are using this method then put this weapon as your loadout and you probably be done with this objective at the start of mission.

On another note if you prefer to uses a gun then try to isolated and shoot an enemy in the legs slowly until he is injured.             
  

Destroy an enemy Stinger with a frag grenade


There will be several Stinger that will show up on this mission but the one you going destroy is the one that is flying back and forth around the "Outpost" after you rise the alarm at that area. Now I going assume that you will rise the alarm and eliminated all the initial and spawn enemies in the area first so you can focus on the Stinger.

Before you even begin, please shoot and kill the two passenger on the Stinger so the Stinger have less firepower. You be fighting near where Black Jack Supply is because you be resupplying and recharging the whole time while trying to destroy the Stinger with a frag grenade.

When doing this objective, please wear the armor: Supply for extra grenade and the Van-guard: Carapace for your protection against the Stinger attack. You will be throwing and missing a whole lot at the Stinger. If you are lucky you might land on top of the Stinger with the grenade and destroy it, but overall what going kill the Stinger is the "splash damage" from the surrounding area where the Stinger sometime stop at while flying. Land your grenade at those locations when the Stinger does stop or at least aim for the Stinger.        
      

Destroy all 6 propaganda speakers


Locations:
  • Outpost (1): If you standing behind the mount gun position, it right next to it on the left side of the gun.
  • Outpost (1): If  you standing in front of the elevator and facing it, it near it on the left side of it.
  • Market (1): The complete opposite side where the Black Jack is facing. (near this elevator area but on the right side)
  • Market (1): Near the general area where the officer is standing when you first got off the elevator, it near the left side corner of that area. 
  • Market (1): Facing the exit door to the Market
  • Bar (1): Around the the corner after you leave the Bar on the left side.   

Friday, May 1, 2015

My "Killzone: Mercenary" Walkthrough Lists

Here A List of all the "Killzone: Mercenary" Walkthrough I written. I may update this list when I write a new one but some walkthrough I will not write or do which I mentioned earlier in another blog post of my as to why not.

Not doing Mission 9 Precision Contract, because I can't do it. 

There are a total of 9 missions

Precision Contracts:
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
Mission 7
Mission 8 

Covert Contracts:
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5 
Mission 6 
Mission 7
Mission 8
Mission 9

Demolition Contracts:
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
Mission 7
Mission 8
Mission 9 

Thursday, April 30, 2015

Killzone: Mercenary - Mission 5 (The Package): Precision Contracts (walkthrough)

Contract loadout requirements: STA-11

The mission requirements:
  • Avoid civilian deaths
  • Headshot 25 enemies with the STA-11
  • Extract within 3 minutes of leaving the bar
  • Achieve a kill while on a zipline

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Avoid civilian deaths


Fairly easy to complete since most civilians will run away the minute anyone starts shooting. The one you at least have to worry about is the start of the mission one where you have to prevent a civilian from being kill from a helghast police.

Headshot 25 enemies with the STA-11


Different player have different skills set, but all in all this SMG require (at least to me) to have you go up close and personal to get any high chance of headshot. There are PRO and Con for this SMG, which I will not state but I did developed a simple tactic base on my personal opinions around that PRO and CON. That tactic is either lurk the enemies to restricted locations of my choosing to restrict their movement and pick them off or go to where the enemies are while they are shooting at you and hiding behind stuffs. Depend on the difficulty level you playing on, please remember to wear more armor or something to protect yourself.

You should or I hope you should be able to finish this by the time you leave the Market.

Note: When I did this objective on all difficulty, the majority of my kill were done at the Market. The rest of the kills were done at an earlier locations.   
  

Extract within 3 minutes of leaving the bar


The timer start the second the door open for the heavy to walk into the bar until you leave on to the intruder.

Before the door open, make sure you have the Van-Guard: Arc Missile ready along with your choices of Armor. Activate the Arc Missile when the door actually open and run. The Arc Missile will be activated and protect you most of the way until it run out of energy. The rest depend on the armor you wearing and how fast you can reach to the "bar window" while only shooting anyone that blocking your way. Once you touch the "bar window", enemies will stop shooting even if you're surrounded by enemies.
      
You will then zipline down from there, where you have to fight enemies while you wait for your pick-up. You should have plenty of time as long you run in the area before you zipline.
      

Achieve a kill while on a zipline

 

Although you will zipline twice in this mission, only one will actually allow to shoot as you zipline across  and that would be the one at the "Outpost", the place with the mount gun and sniper on the opposite side. 

Before you zipline across, make sure you arm yourself with either a VC9 or VC11. Your target will be the mount gun area with the purpose of a splash damage kill from either of the above mention weapons. This zipline is too short for a gun to have an actually perfect aim shot kill so we going for splash damage kill.

Sunday, April 26, 2015

Killzone: Mercenary - Mission 7 (Hostile Takeover): Precision Contracts (walkthrough)

Contract loadout requirements: M42

The mission requirements:
  • Kill 1 enemy by detonating an enemy proximity mine
  • Headshot both of Savic's guards
  • Finish off an Exo with an explosive barrel
  • Get through the interior courtyard without triggering a proximity mine

My recommendation to bring along on this contract loadout:
  • Secondary Weapons: VC9
  • Armor: Blast
  • Van-Guard Systems: Carapace

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Kill 1 enemy by detonating an enemy proximity mine 

This objective can be done at the start of the mission. At the start of the mission after you drop from the dropship, shoot and detonate a mine near the nearest enemies to you. Which is a little to the left side but in front of you.

If you miss this kill, try to at less get this objective done on this starting area because it almost impossible to do it later in the mission.  

Headshot both of Savic's guards

It should be fairly easy because when you push open the door, both the guard will turn around and start shooting you. They will not move much nor will they try to melee you, so as long as you are alive you should be able to take the time but not too much time to aim and headshot them.
  

Finish off an Exo with an explosive barrel


I personally find this the hardest objective out of all four objectives for this mission. The above recommendation is for this objective alone.

You have two chances to do this objective and both of them is near the end of the mission; and both of them is needed to be done in front of the embassy building where there are actual explosive barrel around. The first chance is a 1 vs 1 when you just came out of the embassy building. The second chance if you (the player) did something wrong on the first chances but still have plenty of barrel around, will be after you go out of the gate and push a button to lower the bridge and come back to the embassy building. Now in the second chance you will face off in 1 vs 4 plus "X" number of soldiers. The second chance is much harder to do.

Assuming you have and is using my recommendation from above, like wearing the Blast armor and activating Carapace at all time while doing this objective.


The way to do this objective is shoot the EXO two time with a VC9 to damage it but not destroy it. Then the hard part is to somehow make the EXO go next to a barrel and you shoot the barrel with a gun and it will blow up. Do not uses any other method to blow up the barrel beside a gun to stay on the safe side of the objective.

Note: 3 shot with an VC9 will destroy the EXO.         

Make 3 Long Range kills with the M42 sniper rifle  

 

 [C-------------1]
[------[-][-]-----]
[------[----]---[-]
[-[-]--[----]---[-]
[--|---[----]---[2]
[-[-]--[----]---[-]
[-----[----]------]
[-[-]--[----]-----]
[--|---[----]------]
[-[-]--[----]------]
[B----[3--4]-----]
 [A]


Taking the same self made map from my previous walkthrough and reuses it for this walkthrough.

The above map is for an area where you trying to get to the lower rooftop and into the building, this after the the start of the mission area.

Assuming you kill the sniper in position [A] from above and wait until his dead body disappear before you jump down and uses position [A] location.

From position [A] take out [1], once you did that alarm will rise. Stay in [A] and snipe all enemies within your visual range until there no more.

Jump down from [A] location and back up to the wall and corner which I call [B], adjust yourself to be able to see the enemy and try to snipe [2]. Please note that this kill on [2] does not always give [Long Range] kill if you off a little bit.

After you kill [2], go to [C] location and have your back to the wall then adjust yourself until you can see the enemies [3] & [4]. Once you adjust yourself, shoot [3] & [4] and you done with this objective.    

Saturday, April 25, 2015

Killzone: Mercenary - Lightning Strike (Demolition Contract - Petrusite Cannisters)

Note:
  • The Petrusite Cannisters cannot be destroy unless you are playing the "demolition contract" or "precision contracts" on "Lightning Strike" mission
  • The Petrusite Cannisters can only be destroy by D-charge.
  • When playing on the "Demolition Contract" or "Precision Contracts", the Petrusite Cannisters will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the Petrusite Cannisters will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations.
The 1st  Petrusite Cannisters:

  

The 2nd  Petrusite Cannisters:


The 3rd  Petrusite Cannisters: 


Killzone: Mercenary - Mission 3 (Lightning Strike): Demolition Contract (walkthrough)

Contract loadout requirements: None

The mission requirements:
  • Destroy 3 petrusite cannisters
  • Use a VAN-GUARD to destroy 8 enemy drones
  • Achieve a multi kill
  • Destroy a dropship


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Destroy 3 petrusite cannisters

Note: The petrusite cannisters will on your radar as a blast icon
  • The first petrusite cannisters can be found in the middle of the open space area with the watchtower and snipers after you push a button to access the area at the start of the mission.
  • The second petrusite cannisters can be found in the "Generator Room". 
  • The third petrusite cannisters is next to the generator where you suppose to defend later in the mission.

Use a VAN-GUARD to destroy 8 enemy drones

Use any of the following Van-Guard Systems will count for this objective, anything else will not:
  • Porcupine
  • Sky Fury
  • Arc Missile

Achieve a multi kill


Kill the groups of enemies in the elevator that will come down to the barrack with an M327 Grenade Launcher; assuming you already eliminated the initial enemies in the barrack so they wouldn't bother you while you wait with your weapon of choices when the elevator door open.  

Unless you (the player) is skilled in some prefer weapon of your choices than uses the above method.

Destroy a dropship

The quickest and the easiest way to destroy the dropship is with a VC11.