Showing posts with label Demolition Contract. Show all posts
Showing posts with label Demolition Contract. Show all posts

Thursday, February 11, 2016

Killzone: Mercenary - Mission 6 (Lights Out): Demolition Contracts (walkthrough)

Contract loadout requirements: VC9

The mission requirements:
  • Destroy the 3 fuel regulators within 3 minutes of the first  
  • Destroy 2 drones with the VC9
  • Destroy all 7 Stingers in the insertion
  • Destroy all 7 propaganda speakers

My Advise:
  • Practices   
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Destroy the 3 fuel regulators within 3 minutes of the first   


Speed is a very important factor in this objective, that why I stated to practice.   

  

Destroy 2 drones with the VC9


This objective will happen during the above objective. Drone will appear when you open the 2nd and 3rd fuel regulators but not the 1st. The majority of the Drone will appear when you open a 2nd fuel regulators. That why I mention "practice" because you be doing two objectives under a short period of time.  
   

Destroy all 7 Stingers in the insertion


This will happen at the start of the mission.

Pointer/Advise: Aim at the fuel tank under the Stinger, which will only be visible when it not facing you.   

Destroy all 7 propaganda speakers

 

Propaganda Speakers Locations:
  • (1) - Coolant Pipes Area: left side, near the ladder and stair under Black Jack
  • (1) - Coolant Pipes Area: right side, near the stair (that will lead to the coolant pipes)
  • (1) - Coolant Pipes Area: right side, while facing the coolant pipes, it on the left side above
  • (1) - Coolant Pipes Area: the room before the elevator, it next to the doorway
  • (1) - 1st AA gun area: It to your right when you come out of the elevator 
  • (1) - Room between the AA Gun: center of the room facing the door that will lead to the 2nd AA Gun
  • (1) - 2nd AA Gun Area: It to your right on the wall near where the flamethrower standing near when you first enter the 2nd AA gun area.

Tuesday, January 12, 2016

Killzone: Mercenary - Mission 9 (Exit Wounds): Demolition Contracts (walkthrough)

Contract loadout requirements: Porcupine, STA-3

The mission requirements:
  • Kill 10 enemies with the Porcupine
  • Kill 30 enemies with STA-3 LMG
  • Brutal Melee 4 troops in succession
  • Kill the heavies in 2 minutes


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Kill 10 enemies with the Porcupine 


There are plenty of enemies on this mission to do this objective.     
  

Kill 30 enemies with STA-3 LMG


There are plenty enemies on this mission to do this objective.
   

Brutal Melee 4 troops in succession


Recommend you (the player) to do this objective at the start of this mission contracts.
  • Will Count: Melee, Melee, Melee, and Melee
  • Will Not Count (and you will have to start over "If" you): Melee, shoot, and Melee 
      

Kill the heavies in 2 minutes

 

Recommend using VC9 Rocket Launcher (for direct attack) or M327 Grenade Launcher (for quick attack). Either one will do the job as long as you (the player) aim correctly without getting kill.

If you skilled enough you can do the old fashion way, which is uses a gun to shoot them in the head to make them turn around then you aim for the tiny fuel tank in the back to blow them up.

Wednesday, May 13, 2015

Killzone: Mercenary - Mission 4 (Diplomatic Incident): Demolition Contracts (walkthrough)

Contract loadout requirements: VC-G11 Gas, VC39

The mission requirements:
  • Kill 10 enemies with gas grenades 
  • Kill 30 enemies with VC39 Accelerator Rifle
  • Achieve 5 Mercy kills
  • Injure 10 enemies

My recommendation to bring along on this contract loadout:
  • Van-Guard Systems: Arc Missile
Please note that a Helghast flamethrower trooper cannot be injured in any way beside killing them normally while an officer cannot be "Mercy killed".   
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Kill 10 enemies with gas grenades  


There are plenty of enemies on this mission to do this objective; please note that VC-G11 Gas has zero to no affect on helghast flamethrower troops so don't bother try to gas them.     

  

Kill 30 enemies with VC39 Accelerator Rifle


There are plenty enemies on this mission to do this objective.
   

Achieve 5 Mercy kills


Methods and their chances of success (only will happen if the enemy are injured):
  • VC-G11: Low Chance even if the enemies is on the outer edge of the gas
  • Arc Missile: High Chance if it one vs one situation.
  • Melee: High Chance (100%), will not get mercy kill from enemy's officer    
      

Injure 10 enemies

 

Methods and their chances of success:
  • VC-G11: Average Chance if the enemies is on the outer edge of the gas
  • Arc Missile: High Chance if it one vs one situation.
  • M2 Tranquilizer Pistol: High Chance (100%) if you hit the enemy (will not work on Helghast flamethrower) 
  • Average or Low Damaging Gun: A chance if you attack their leg in one vs one situation where you might have more control of how many shot is taken.  

Sunday, May 10, 2015

Killzone: Mercenary - Mission 7 (Hostile Takeover): Demolition Contracts (walkthrough)

Contract loadout requirements: STA-12, Sky Fury

The mission requirements:
  • Kill 25 enemies with STA-12 Inferno shotgun 
  • Kill 15 enemies with Sky Fury
  • End jamming in 4 minutes after it starts
  • Destroy 25 enemy proximity mines


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Kill 25 enemies with STA-12 Inferno shotgun  


There are plenty of enemies on this mission to do this objective; I recommend doing this indoor or any location that the "Sky Fury" kills objective can't get to.     

  

Kill 15 enemies with Sky Fury


There are plenty enemies on this mission to do this objective; I recommend doing this outdoor since it can only be done outdoor.
   

End jamming in 4 minutes after it starts


The jamming starts along with the objective timer the second you enter the courtyard the second time.

The jammer is on right corner on the opposite side where you just exit into the courtyard. It only take a few second to walk or dash across the courtyard. How you go about this is up to you (the player).
      

Destroy 25 enemy proximity mines

 

There are more then 25 enemy proximity mines on this mission to do this objective but there will be no more proximity mines when you re-entering the courtyard and thereafter on the mission.

Killzone: Mercenary - Mission 8 (Blood Money): Demolition Contracts (walkthrough)

Contract loadout requirements: STA-G2 Pyro

The mission requirements:
  • Burn an enemy in the incinerator in Lab 01
  • Kill a rocket trooper with a Brutal Melee
  • Destroy 3 Intruders
  • Kill 8 enemies with STA-G2 Pyro grenades


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Burn an enemy in the incinerator in Lab 01 


There are two ways to turn on the incinerator in "Lab 01"; one is to physically push the button to turn it on and the other way is shoot the button to turn it on. 

I recommended when going to the "Lab 01", go climb the ladder on the left side to enter the lab 01 and when your top jump around to make your presences known. When your presences is known they will be alerted and ready to fight while using cover, you then proceed to climb down to lab 01. Make sure that you lurk some into the incinerator as a cover before you climb down to lab 01. If this didn't work the 1st time, fight from the top and lurk some until you get the objective done.   

  

Kill a rocket trooper with a Brutal Melee


The objective is asking you (the player) to melee a rocket trooper from the front.

Rocket Trooper Location:
  • (1) The start of the mission
  • (1) The area after "Lab 02" but before the vault door area.
   

Destroy 3 Intruders


Location of destroyable "Intruders":
  • (2) The start of the mission on the deck.
  • (1) Lab 02; this intruder will not stay long, so it hard to destroy it given the time limit to reload and shoot it twice (not recommend for beginner and/or unskilled player)
  • (1) In front of the vault door area; it will stay and fight if the alarm was rise but if no alarm was ever rise it will leave. If the intruder stay and fight, do not kill off the soldiers on top of it unless you kill all of them along with the intruder all at once. 
You can uses the Van-Guard: Sky Fury on the Intruders at the 1st and 3rd location but not the 2nd. You can also uses an "explosive" type of weapons of your choice to destroy the Intruders. 
      

Kill 8 enemies with STA-G2 Pyro grenades

 

A simple objective where it should be easy to complete. I recommend when doing this objective is to do it in enclose spaces or crowd places.

Sunday, May 3, 2015

Killzone: Mercenary - Mission 5 (The Package): Demolition Contracts (walkthrough)

Contract loadout requirements: VC11, M194 Frag

The mission requirements:
  • Kill 4 enemies with VC11
  • Achieve 5 Mercy Kills
  • Destroy an enemy Stinger with a frag grenade
  • Destroy all 6 propaganda speakers

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Kill 4 enemies with VC11


There are only two location on this mission where you can actually shoot the VC11 and those location are either at the "Outpost" or at the end of the missions where you just zipline and waiting for your pickup

Achieve 5 Mercy Kills


To do "Mercy kills", the enemy or enemies must be injured first while dying and then you will melee them to finish them off. There are several ways to do this but let go with a quick way.

Use the Van-Guard: Arc Missile and it will injure the enemy quickly without killing them. However that only apply if it is a 1 vs 1 situation, if it a crowd of enemies situation then the Arc Missile will over-charge and kill the majority of the them and maybe leaving at least the last one to be injured so be warn about this. If you are using this method then put this weapon as your loadout and you probably be done with this objective at the start of mission.

On another note if you prefer to uses a gun then try to isolated and shoot an enemy in the legs slowly until he is injured.             
  

Destroy an enemy Stinger with a frag grenade


There will be several Stinger that will show up on this mission but the one you going destroy is the one that is flying back and forth around the "Outpost" after you rise the alarm at that area. Now I going assume that you will rise the alarm and eliminated all the initial and spawn enemies in the area first so you can focus on the Stinger.

Before you even begin, please shoot and kill the two passenger on the Stinger so the Stinger have less firepower. You be fighting near where Black Jack Supply is because you be resupplying and recharging the whole time while trying to destroy the Stinger with a frag grenade.

When doing this objective, please wear the armor: Supply for extra grenade and the Van-guard: Carapace for your protection against the Stinger attack. You will be throwing and missing a whole lot at the Stinger. If you are lucky you might land on top of the Stinger with the grenade and destroy it, but overall what going kill the Stinger is the "splash damage" from the surrounding area where the Stinger sometime stop at while flying. Land your grenade at those locations when the Stinger does stop or at least aim for the Stinger.        
      

Destroy all 6 propaganda speakers


Locations:
  • Outpost (1): If you standing behind the mount gun position, it right next to it on the left side of the gun.
  • Outpost (1): If  you standing in front of the elevator and facing it, it near it on the left side of it.
  • Market (1): The complete opposite side where the Black Jack is facing. (near this elevator area but on the right side)
  • Market (1): Near the general area where the officer is standing when you first got off the elevator, it near the left side corner of that area. 
  • Market (1): Facing the exit door to the Market
  • Bar (1): Around the the corner after you leave the Bar on the left side.   

Saturday, April 25, 2015

Killzone: Mercenary - Lightning Strike (Demolition Contract - Petrusite Cannisters)

Note:
  • The Petrusite Cannisters cannot be destroy unless you are playing the "demolition contract" or "precision contracts" on "Lightning Strike" mission
  • The Petrusite Cannisters can only be destroy by D-charge.
  • When playing on the "Demolition Contract" or "Precision Contracts", the Petrusite Cannisters will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the Petrusite Cannisters will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations.
The 1st  Petrusite Cannisters:

  

The 2nd  Petrusite Cannisters:


The 3rd  Petrusite Cannisters: 


Killzone: Mercenary - Mission 3 (Lightning Strike): Demolition Contract (walkthrough)

Contract loadout requirements: None

The mission requirements:
  • Destroy 3 petrusite cannisters
  • Use a VAN-GUARD to destroy 8 enemy drones
  • Achieve a multi kill
  • Destroy a dropship


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Destroy 3 petrusite cannisters

Note: The petrusite cannisters will on your radar as a blast icon
  • The first petrusite cannisters can be found in the middle of the open space area with the watchtower and snipers after you push a button to access the area at the start of the mission.
  • The second petrusite cannisters can be found in the "Generator Room". 
  • The third petrusite cannisters is next to the generator where you suppose to defend later in the mission.

Use a VAN-GUARD to destroy 8 enemy drones

Use any of the following Van-Guard Systems will count for this objective, anything else will not:
  • Porcupine
  • Sky Fury
  • Arc Missile

Achieve a multi kill


Kill the groups of enemies in the elevator that will come down to the barrack with an M327 Grenade Launcher; assuming you already eliminated the initial enemies in the barrack so they wouldn't bother you while you wait with your weapon of choices when the elevator door open.  

Unless you (the player) is skilled in some prefer weapon of your choices than uses the above method.

Destroy a dropship

The quickest and the easiest way to destroy the dropship is with a VC11.

Wednesday, April 1, 2015

Killzone: Mercenary - Justice For All (Demolition Contract - Munitions Supply)

Note:
  • The Munitions Supply cannot be destroy unless you are playing the "demolition contract"on "Justice For All" mission
  • The Munitions Supply can only be destroy by D-charge.
  • When playing on the "Demolition Contract", the Munitions Supply will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the Munitions Supply will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations. 
The 1st  Munitions Supply:


The 2nd  Munitions Supply:


The 3rd  Munitions Supply:

Tuesday, March 31, 2015

Killzone: Mercenary - Mission 1 (Justice For All): Demolition Contract (walkthrough)

Contract loadout requirements: Sky Fury

The mission requirements:
  • Destroy three munitions supply crates
  • Brutal melee 20 enemies
  • Achieve a triple kill
  • Destroy the tank with the Sky Fury
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Destroy three munitions supply crates

 

Note: The munition supply crate will on your radar as a blast icon
  • The first munition crate can be found in the Security Center near the Black Jack corner area. It in a room within the room where one of the ISA hostage at. You need to shoot thorough the glass window to access it. Once you see it, plant the charge and blow it up.
  • The second munition crate can be found in the court room that you landed in after you rappel down from the Security Center. It's right in the middle of the room. 
  • The third munition crate is in a room, next to the officer and the ISA hostage room. Which mean that the third munition crate is through the door under the stair on your left when you just rappel down from the Security Center.

Brutal melee 20 enemies

 

This objective is just asking you (the player) to melee enemies from the front. You can and should be able to finish this before you rappel down from the Security Center if you rise the alarm in the Security Center area and melee non-stop. 


Achieve a triple kill

     

A selection of option to chose from:
  • Shoot down the dropship with a VC11 near the beginning of the mission
  • Uses the mounted gun and gun down enemies that will come out of the elevator; after you got Admiral Grey out of the room and clear the initial enemies outside the rooms. (references)    

Destroy the tank with the Sky Fury

 

Activate your Sky Fury and destroy the tank, it only take a few shot to destroy it.

Thursday, March 26, 2015

Killzone: Mercenary - Code of Engagement (Demolition Contract - Generators)

Note:
  • The generator cannot be destroy unless you are playing the "demolition contract"on "Code of Engagement" mission
  • The generator can only be destroy by D-charge.
  • When playing on the "Demolition Contract", the generator will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the generator will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations. 
The 1st  generator:
 
 The 2nd generator:
The 3rd generator:
The 4th generator:



Tuesday, March 17, 2015

Killzone: Mercenary - Mission 2 (Code of Engagement): Demolition Contract (walkthrough)

Now here a Contract walkthrough that written and taken from the following web site:


I copy and paste and spelling correct the thing but it the same as the web site, however the supplement comment I will add will be in Bold, Italic, and Underline.

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Contract loadout requirements: none, but as one of the requirements consists of achieving 40 kills the following weapons can help:
  • Secondary weapon: M80, M327 VC9, VC11 
  • Equipment: M194 Frag
  • VAN-GUARD: Porcupine 
  • Armor: "Supply" to increase your ammo capacity or the "Blast" armor to prevent you from accidentally killing yourself by a blast

The mission requirements:

  • Destroy all the generators 
  • Avoid scientist deaths
  • Achieve 40 explosive kills
  • Destroy all 8 petrusite canisters in the server room



Destroy all the generators

 The 1st "Generators" on the Demolition Contract
The first one can be found right at the start on the terrace. See your radar for a blast icon.
  • It on the floor where the 2 Helghast at and “NOT” on the 1st lone Helghast at
The next two generators can be found right after clearing the building filled with Helghast troopers and snipers. Again: follow your radar. Do not jump below until you have blasted these two generators.
  • Both are on the left side of the building; one is on the bottom floor near the center of the map, the other is on the top floor.
The fourth generator can be found in the center of the park directly hereafter and before arriving at the cruiser.

AVOID SCIENTIST DEATHS

The first scientist will be encountered in the server room. Just be careful about who you shoot from then on. The easiest way is not to sneak but to engage in combat. Civilians are marked in white, soldiers with weapons in red. Ignore the white dots and kill the red ones.
  • You can sneak or engage in combat against the soldier without killing the scientists; if you sneaking: kill the 1 officer and the 1 grunt solider (in one hit-kill) outside the server room 1st then go in the server room and stab the 1 grunt solider on the same floor as you. Ignore the 3 grunt solider on top if they did not see you and just go in front of the scientists and they will run out of the room when they (the scientists) see you. They will also run away if you start fighting.
  • There are only 2 scientists in this mission and they are both in the server room.

ACHIEVE 40 EXPLOSIVE KILLS

See the remarks at the loadout requirements. Do remember that the porcupine kills also count as explosive kills. So a very easy way to do this is to just use the porcupine and regularly resupply with Blackjack before the porcupine is depleted.

You should be able to get 40 explosive kills just before entering the cruiser. There are also no scientists to worry about blowing up until the server room in the cruiser.
  • Just uses the weapon of your choices, it is possible to get 40 kill before the server room

Destroy all 8 petrusite canisters in the server room

Enter the cruiser and continue your way until you arrive at the server room where you have to hack a console. Clear the room (but avoid killing scientists!) but do not yet hack the console! If you do so, you will engage in combat and the mission will fail and the "restart from checkpoint" will fail from here on!

The canisters are long light tubes.

The first canisters can be found at the ceiling in the center of the room. They are hanging in an angle with a degree of 45°. The next canisters are hanging in the ceiling against the left wall and the right wall. Directly below those canisters you will see a sort of barrier below. The last canisters can be found there.
  • The hack terminal is at the center of the room. The canisters are on both side of the wall. 4 on one side and 4 on the other side. Both side will have one canisters on the floor while three on the ceiling.