Showing posts with label PS VITA. Show all posts
Showing posts with label PS VITA. Show all posts

Friday, January 13, 2017

Operation Abyss: New Tokyo Legacy - Key Mission List & Mission List [Events Coordinates - Walkthrough] (in progress)

I try to find a guide for the missions but there no English guide or any Walkthrough beside the trophy one. So I'm going to list all the "key mission list" and "mission list" coordinates for triggering an events (mostly fighting or talking) for that mission as I play again. The full map is also on the "trophy" link so look at it. I on the other hand will just point out place on the map. Make sure you follow or listen to instructions from the person who give you your mission before going to these coordinates.

There are two kind of mission lists; "Key Mission List" which you can think of as main story and "Mission List" which you can think of as side story. The "Mission List" you can do it at any time and are sometime connected to a "Key Mission List". There are also "Mission List" that you must do in order to unlock a "Key Mission List".

(Just rewording and restating the above trophy link information)
The game is break down to the following information which will affect the availability of  "Mission List", Level CAP, and certain map (depend) as you progress in the game.
  • First Semester: (Main Story; Level Cap: 15)
  • Second Semester: (Main Story; Level Cap: 40 until you defeat the secret boss, which then lifts the cap all the way to level 99, all "Mission List" except Wanted Variants missions from 1st Semester will be gone when you start 2nd semester)
  • Post Game (After Story, Main Story Game Done) 
(**I can only think that the number of stars under level for that mission is the level of difficulty, the more star mean the more difficult it is for that mission; Star go from 1 thru 10**)
 
This may or may not be fully updated as I play or play something else while doing this guide.
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Key Mission List

  • Variant Elimination (Level: 1 Star)
    • Tokyo Mid Hills: Morimoto High-rise - 27F (X:09, Y:09) [Talking event and when done talking and start heading back to the exit (doesn't matter which way you chose), you trigger an encounter event but you don't need to do anything beside selecting a choice which still result in the same thing anyway, you head back to HQ after this) 
  • On-Campus Investigation (Level: 1 Star)
    • [Must talk to people outside around town to trigger events]
    • Gakudo Park: Gakuto Sewer B1F - East (X:02, Y:09) (fight and then head back to HQ)
  • Special Standby Mission (Level: 1 Star)
    • non-action mission
  • Serial Murder Probe (Level: 2 Star)
    • Tokyo Mid Hills: 
      • Morimoto High-rise - 27F (X:08, Y:12) [Then go to the next location]
      • Morimoto High-rise - 26F (X:09, Y:09) [Then go to the next location]
      • Morimoto High-rise - 25F (X:10, Y:08) [The device to unlock the door to access [X:10, Y:08] is on the same floor, Hint: X:09, Y:??] [Then go to the next location to finish this mission]
  • Wanted Variant Kill Order (Level: 2 Star)
    • Tokyo Mid Hills: Morimoto High-rise - 27F thru 25F [Walk around until you meet "SIREN" and eliminated it as per the mission requested]
  • G-7 Summit Security (Level: 3 Star)
    • Tokyo Mid Hills:
      • Morimoto High-rise - 26F (X:02, Y:01) [Then go to the next location]
      • Morimoto High-rise - 27F (X:16, Y:17)
  • Akito Saeki Witnessed (Level: 1 Star) 
    • [Pre-Requirment to do "Mission List": Access the Babyl Sphere (Level: 1 Star)]
    • This is a talk (Contact) mission so no action.
      • Uses Contact in the classroom at the "Hinowa Academy" (talk and move on to the next location)
      • Uses Contact at the "Gakudo Park" (talk and move on to the next location)
      • Uses Contact at the "Hinowa Station" (talk and move on to the next location)
      • Uses Contact at the "Asoba City" (finish talking and contact here again)
      • Uses Contact at the "Asoba City" again (talk and go back to HQ to finish the mission)
  • Stolen Code Investigation (Level: 3 Star) 
    • [Pre-Requirment to do "Mission List": Access the Babyl Sphere (Level: 1 Star)]
    • Gakudo Park (talk here to gain the necessary information before heading out)
      • Gakuto Sewer B1F - South (X:12, Y:04) ---[Not a trigger event, just direction]
      • Gakuto Sewer B2F - South (X:07, Y:04) ---[Not a trigger event, just direction]
      • Hinowa Abyss Sector M
        • (X:18, Y:15) [Then go to the next location]
        • (X:11, Y:09) [Then go to the next location]
      • Hinowa Abyss Sector R
        • (X:11, Y:18) [Talk then go to the next location]
        • (X:06, Y:10) [Then go to the next location]
        • (X:04, Y:06)
  • Colossal Variant Spotted (Level: 2 Star)
    • Gakudo Park:
      • Gakuto Sewer B1F - South (X:12, Y:04) ---[Talking trigger event when you enter B2F]
      • Gakuto Sewer B2F - North (X:06, Y:11)
  • Undercover Investigation (Level: 3 Star)
    • Asoba City:
      • Restricted Kagura District - East (X:08, Y:13) [Fight then find a stair to go up; stair location for this mission are Kagura District - East (X:08, Y:10) or Kagura District - NE (X:00, Y:00); I recommend the "East" so you don't have to fight]
      • Restricted Kagura District - East (Top) (X:07, Y:13) (talk and then finish the mission back at HQ)
      • [Extra when you heading back to HQ to report: Go to Gakudo Park and uses contact and you see the Student Council President acting strange.]
  • Kidnap Case Reopened (Level: 4 Star)
    • [Pre-Requirment to do "Mission List": Final Exam Makeup Test (Level: 1 Star)]
    • Asoba City:
      • Kagura District - East (Talking event at the entrance when you push dispatch for the East entrance, after talking head to the next location)
      • Kagura District - Central (X:14, Y:14) [Will unlock a door; head toward that place by going out and coming back in at South entrance]
      • Kagura District - South (X:11, Y:07) (Talking event, afterward continue your mission of going toward the center)
      • Kagura District - NW (X:15, Y:10) [Will unlock a door and talking event; head toward the next location]
      • Kagura District - North (X:02, Y:02) [Fight and then head toward the next location]
      • Kagura District - Central (X:01, Y:11) [Fight (One Boss-like) battle and done, No report to HQ]
  • Rescue Alice Mifune (Level: 4 Star)
    • Tokyo Mid Hills: Morimoto High-rise - 25F (X:09, Y:09) ---[Not a trigger event, just direction]
    • Hinowa Abyss Sector W (X:06, Y:02) [Talk then go to the next location]
    • Hinowa Abyss Sector U (X:19, Y:17) ---[Not a trigger event, just direction]
    • TPF Kingdom B3F (X:13,Y:07) ---[Not a trigger event, just direction]
    • TPF Kingdom B2F
      • (X:17,Y:07) [Answer: Forehead]
      • (X:17,Y:02) [Answer: 300]
      • (X:07,Y:02) [Answer: Don't say anything]
      • (X:02,Y:02) [Answer: Purity]
      • (X:02,Y:12) [Answer: Promised]
      • (X:02,Y:07) [Answer: Peace]
      • (X:12,Y:17) [Answer: Seize the Power of Peace]
      • (X:12,Y:13) ---[Not a trigger event, just direction]
    • TPF Kingdom B1F - North (X:10,Y:09) [Fight (Two Boss-like) in a row and you be done, No report to HQ] 
  • WIZ Agency Investigation (Level: 5 Star)
    • Asoba City:
      • Kagura District - Any (talking event, then you try to unlock some door to get to the center)
      • Kagura District - South (X:13, Y:11) (go up stair)
      • Kagura District - South (Top) 
        • (X:13, Y:11) (arrive at top of the stair)
        • (X:01, Y:11) [Uses (Hack key γ)/(Hack key gamma) to unlock the door to get to the stair at (X:01, Y:13)
      • Kagura District - SW (X:14, Y:14) [Fight, then move on]
      • Kagura District - Central
        • (X:08, Y:09) [Activated (put code in)]
        • (X:14, Y:07) [Touch but does nothing, (W)]
        • (X:16, Y:13) [Touch but does nothing, (I)]
        • (X:10, Y:15) [Touch but does nothing, (Z)] expect open the way to the center portal
        • (X:12, Y:11) [go here to the Stair/Portal so you can continue]
      • Hinowa Abyss Sector E (X:10, Y:10) [Fight 2 battle in a row with a tough group of monsters and a semi-boss battle after that group of monster. Noted: you will be force to fight normal monster that in the way to the to the above locations. After the fight, report back to HQ]
  • ............(waiting)
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Mission List

  • Identify Variant Levels (Level: 1 Star)
    • This is automatically given to you during On-Campus Investigation (Level: 1 Star) key mission list when you first enter the Gakuto Sewer. The game will explain it to you (the gamer) what it is and you be done when you exit the sewer if you did what they told you to do.
  • Lab Training Course (Level: 1 Star)
    • [Requirement: "Junk Weapon: JW Longsword"]
    • Go to the "Development Lab" and uses "Contact" and follow the direction of the mission to craft and take things apart.
  • Eliminate Siren (Level: 3 Star)
    • You can grab this mission while you do Wanted Variant Kill Order (Level: 2 Star) key mission list, because it the same thing. (Look at the trophy link above for more detail.)
  • Eliminate Ogre (Level: 3 Star)
    • Go to the designated location and walk around and kill stuffs until this show up for you to eliminate as per the mission requested. (Look at the trophy link above for more detail.)
  • Access the Babyl Sphere (Level: 1 Star)
    • Hinowa Station
      • Babyl Sphere C1 (X:03, Y:13)  (talk and then head back to HQ)
    • [This mission will unlocked Key Mission List: Akito Saeki Witnessed (Level: 1 Star) and Stolen Code Investigation (Level: 3 Star)]
  • Eliminate Rare Drill (Level: 2 Star)
    • Go to the designated location and walk around and kill stuffs until this show up for you to eliminate as per the mission requested. (Look at the trophy link above for more detail.)
  • Eliminate Mega Drill (Level: 3 Star)
    • Go to the designated location and walk around and kill stuffs until this show up for you to eliminate as per the mission requested. (Look at the trophy link above for more detail.)
  • The Lost New Officer (Level: 2 Star)
    • [Requirement: "Tool: Curry Care"]
    • Uses "Contact" to get the general location of this officer and meet up with her to give her food.
    • *You can grab this mission a number of time until the 2nd semester start.
      • Location: "Asoba City" (1st time)
      • Location: "Gakudo Park" (2nd time)
      • Location: "Morimoto High-rise - 27F (X:09, Y:09)" (3rd time)
      • Location: "Tokyo Mid Hills" (4th time)
      • Location: "Babyl Sphere C1 (X:03, Y:14)" (5th time)
      • Repeat Location in the same order
  • Council President Request (Level: 2 Star)
    • Go back to the classroom to start the mission
    • Uses Contact at the "Gakudo Park" (listen and then move on to the next location)
    • Uses Contact at the "Hinowa Station" (listen and then move on to the next location)
    • Tokyo Mid Hills: Morimoto High-rise - 25F (X:10, Y:06) (Fight and then move to the next location)
    • Uses Contact at the "Gakudo Park" (listen and then head back to HQ to finish the mission)
    • [After Event: Get invited by the Student Council President to a little friendly chat time with your Xth team]     
  • Eliminate Tommy Mountain (Level: 4 Star)
    • Go to the designated location and walk around and kill stuffs until this show up for you to eliminate as per the mission requested. (Look at the trophy link above for more detail.)
  • Lethal Code Development (Level: 3 Star)
    • [Requirement: "Junk Weapon: JW Kudo Muramasa", "Material: MT Genome II", "Material: MT Clay"; all of these can be bought at the Development Lab]
    • Craft the weapon "Kudo Muramasa" (Katana, level-12 Two-Hand) and report back to CPA HQ when done.
  • Final Exam Makeup Test (Level: 1 Star)
    • Head back to the classroom and uses contact to start the mission.
    • Answer the questions and report back to HQ after you finish the exam.
    • [This mission will unlocked Key Mission List: Kidnap Case Reopened (Level: 4 Star)]
    • Answers:
      • Even kappa can be drowned by the current. (Language) (Note: Kappa is not real)
      • 39 years old (Mathematics) (Note: This answer is on the Information Terminal)
      • Au (Science) (Note: Gold)
      • United Americas (Social Studies) (Note: If you were paying attention during the G-7 mission and this answer is also on the Information Terminal)
      • Four (English) (Note: If you were paying attention at the start of this mission)
  • Eliminate Ultra Goblin (Level: 6 Star)
    • Go to the designated location and walk around and kill stuffs until this show up for you to eliminate as per the mission requested. (Look at the trophy link above for more detail.)
  • Eliminate Death Scythe (Level: 4 Star)
    • Go to the designated location and walk around and kill stuffs until this show up for you to eliminate as per the mission requested. (Look at the trophy link above for more detail.)
  • Xth Squad Fundamentals (Level: 4 Star)
    • In progress
  • Space Envoy Rescue (Level: 4 Star)
    • in progress
  • waiting.........
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    Wednesday, October 5, 2016

    Gal*Gun: Double Peace: [Data Gatherer] Trophy Questions and Answers (plus links)

    Here are the some links to the question about this Trophy that already been asks and even being answers.
    what info is required for the data gatherer trophy?
    Easy to use Guide to platinum ​Gal*Gun Double peace 

    Now if you're wondering what and who the last two empty profile are for? They are Patako (Ekoro's Angel senpai) when you get her True Ending and the "Ghost" when you hunt her down (shoot her with love/charm shot) on the Unseen Destiny Route when doing request on this route. I'm not sure if you need all of them but I guess you need the majority of them because I did all of them once (10) but I restart from last save (9) and chose another girl but she still show up as a choices.

    I also like to notes that the above link Easy to use Guide to platinum ​Gal*Gun Double peace  explain and follow where the ghost will appear on the Unseen Destiny Route. However I like to add a new info on that on "Episode 1-2". The ghost will appear twice or at least 2 location on this "Episode 1-2".

    Yes it appear [When you look up to the overhead passage, she's in the window to the left.] (the first overhead passage). The 2nd time the ghost will appear is when a girl jump down from a tree after you walk under that passage. The ghost is behind the "girl who jump down from the tree" on the left of her (from player pov).

    Monday, October 3, 2016

    Gal*Gun: Double Peace: True Ending (How To)

    Here are some links that quite helpful in telling you how:
    Gal*Gun: Double Peace Trophy Guide and Road Map
    Quick True Ending Choices route guide
    Easy to use Guide to platinum ​Gal*Gun Double peace

    Now you maybe asking why bother writing some more if you're going put up some links. I will tell you why; the reason is that I don't have to repeat what already stated on those link and only mention what not mention on those links. Another reason is that I purposely have look for these guide to find the final True Ending for myself. I got all the true ending trophy but one so I have look it up and while I'm at it might as well write how to get it in a simple form.

    Here some quick Facts (from my personal gameplay experiences) like a per-requirement for True Ending:
    • 51% (or higher) Affection will get you Good Ending route but can change to True Ending based on what you do during the final chapter and get 100% in the end. (You get the True Ending if you have the other requirement listed below
    • You need to get Rank A before any interaction or final event stage for the final chapter for any heroine route for a True Ending (One of the link above stated you need Rank S, which is not true because I personally confirm this with Rank B and Rank A on several route. Rank A will get you True Ending if the other requirement are met, Rank B will get you Good Ending even if the other requirement are met.)
    • If the Heroine Route you chosen have a [Final Doki-Doki], make sure you get a [Double Peace] (max gauge) to get True Ending. (you will get Good Ending if you push the "finish" button on the [Final Doki-Doki] before the "max gauge" even if met all the above requirement)  
    You can read the above links and follow what they stated or do your own thing and solve things on your owns (which what I mostly did). I will list based what game states as True Ending and its trophies. Don't forget the quick fact I mention that will apply on the True Ending.

    This should already being mention in the game but the choices of dialogue your character can chose  is based on your character's parameter (this apply to all route expect the True Love Route). On the Unseen Destiny (True Love Route) your character's parameter will affect what type of female will come out and attack you.

    [The dialogue uses for each routed is based on the above links walkthough and restated here (FYI, this route is heavy on Lewdness checks)]   
    --------------------------------------------------------------------------------------------------------------------------
    I love Shinobu (Shinobu Route)
    • Shinobu's True Ending
      • Teach her body directly 
      • Try to be more captivating
      • *strokes*
      • I'd swipe the panties if they were yours
      • I love you
      • You're beautiful like a Goddess
      • Go right in!
      • I'll not pass off Shinobu to you!
      • I was worried about you
      • Show me your smile
      • I can't do that!
      • Maya-chan isn't weak!
    I love Maya (Maya Route)
    • Maya's True Ending
      • I was just looking at you
      • I'm good at using the ol' noodle
      • Your cute face is a mess...
      • *hug her tightly*
      • Show me where you're injured
      • Talk about what goes with rice.
      • *stroke her*
      • I'll do whatver I can!
      • *keep quiet*
      • Here, let's rehydrate!
      • Thanks for telling me
      • Maya-chan is the stupid one!
    I love both (Sisters Route)
    • Sisters Route's True Ending
      • You two look great in your uniforms
      • The seal has been broken
      • You don't have to do it if it's bad
      • You got some nice air on that jump
      • You must be good at sports
      • How does this work?
      • That swimsuit looks good on you.
      • You must be really motivated now
      • I'll back you guys up!
      • Let them go!
      • Did you see how brave I was?
      • I want the three of us to be happy
    I have no idea (Angel and Devil Route)
    • Ekoro's True Ending
      • You activated my trap card!
      • Shout real loud! Scream "dumbass!"
      • Gotta stop them, even by force
      • You're not a doll
      • Ekora is right, help Kurona first (Route Split)
      • I'm a man! I can't help it!
      • I wanna get more physical...
      • *shout in the 2nd controller's mic!*
      • Should I get you some medicine?
      • Will she really return to normal?
    • Kurona's True Ending
      • You activated my trap card!
      • Shout real loud! Scream "dumbass!"
      • Gotta stop them, even by force
      • You're not a doll
      • [Place holder]
      • We gotta go help!
      • It's a battle of wits!
      • Let's carry them to the infirmary!
      • Well done, Kurona-chan!
      • What's wrong with a make-up lesson? (100% by now if you follow this)
      • [Place holder]
      • [Place holder]
    • Patako's True Ending
      • Required you to already gone through all the other True Ending
      • Follow Kurona (devil) route until the last part (read link for more info)
        • Help me, Ekoro! (Route Split)
        • I need to find a girlfriend...today 
    Unseen Destiny (True Love Route)
    • True Love Route's True Ending (any other female) 
      •  No dialogue required, just your scores and level of affection
    --------------------------------------------------------------------------------------------------------------------------
    Any Time on any Route
    • Aoi's Ending 
      • The girl at the Academy Shop, just "Donate LOVEHEARTS" until the last payment (9999). At this point you be ask if you want to join her band to America as their band manager. Chose the one where you go with her to America.   

    Gal*Gun: Double Peace: Heroine Routes

    These are all the route that the game allow you to choose if and when available, depending on your action and "Ending" on some other route.

    Let states this first, this game genre is a hybrid of FPS and Dating Sim. The route mention on this blog is about capturing a heroine heart/affection like a dating sim.

    BTW, these are all the type of Ending in this game: Bad Ending, Good Ending, and True Ending.

    ------------------------------------------------------------------------------------------------------------------------

    I love Shinobu (Shinobu Route)
    • Available at the start of the game
    I love Maya (Maya Route)
    • Available at the start of the game
    I love both (Sisters Route)
    • Required you to at least gain Shinobu (Good or True) Ending and Maya (Good or True) Ending to unlock this route. 
    I have no idea (Angel and Devil Route)
    • Required you to at least gain Shinobu (Good or True) Ending or Maya (Good or True) Ending to unlock this route.
    • This route is to capture the heart/affection of the Angel(s) or the Devil, depending on which one you choose.
    Unseen Destiny (True Love Route)
    • Required you to gain Sisters Route (Good or True) Ending to unlock this route.
    • This route is to capture the heart/affection of all the other available female beside the female in the other route. 

    Tuesday, August 30, 2016

    Valhalla Knights 3 - Races (And How To Unlock Them)

    There are Seven different races in this game where some are unavailable until later in the game.

    Human (Male/Female):
    • Available at the start of the game
    Elf (Male/Female):
    • Available at the start of the game
    Halfling (Male/Female):
    • Available at the start of the game
    Dwarf (Male/Female):
    • Available at the start of the game
    Beast (Male/Female):
    • Available after Veronica Bartess join your party (clear the MAIN QUEST: FORM A TEAM!)
    Nightmare (Male/Female):
    • Available after Carlos and Paul leave your party (around the time where you receive the MAIN QUEST: STOP THE RIOT)
    Machine (Gender-less):
    • Require you to buy "machine part" every so often after you finish the MAIN QUEST from "Tana" in the "Lower Slums Shops" in the "Lower Slums". (Cost per part: 5000g)
    • Require seven "machine part"
    • If you did the above method the whole time, it be available after you receive the MAIN QUEST: MEET BALERIO getting the last machine part during this time.

    Tuesday, August 23, 2016

    Valhalla Knights 3 - Getting Job Card

    I have not finish the game but I know enough from searching online and my personal playing experiences to know what, what.

    Here are some basic information about class that you (the player) should already know if you play long enough and/or read the note when the game load.:
    • A Character can have one "Main Classes" and two "Sub-Class".
    • "Main Classes" will effect the [Equipment][Status] and [Skill]
    • "Sub-Classes" will only effect [Skill]
    • Only the "Main Classes" will gain "experiences point" and will only allow to add skills point in that "main classes" skill bar even if you have "sub-classes" activated in your "sub-class".
    • Some Class can only be uses by either by gender or by races.
    • All Character (except Machine) will have these classes available to them: Prisoner, Fighter, Mage, Priest, Thief, Akatoki, and Archer.
    • Automaton class is for machine race only. (machine only class, they will not and cannot learn other class)
    • The following classes are classes that you will need to found them as a job card: Soldier, Samurai, Ninja, Shaman (Male only class), Merchant, Amazon (Female only class), and Bunny Girl (Female only class)
    • The following classes are DLC classes that you will need to purchase (real money) and download (online) before you go found them as a job card: Night Fever, Hero of Legend, Freeman, Alchemist, and Berserker.
    • Job Card can only be uses (if found or gain) on one character and will not unlock for all character.
    Now onward to how to get class card:
    Web Links:

    Now there three possible way of getting "job card" with two of the method on the above link. But out of all three method only one of them you can get it multi-time if you are patience enough for doing lot of level grinding and if you are lucky enough it might drop. I will list the method in order of which one you can get as earliest as possible in the game even if some map or area are still lock out of for your character to walk through because you not there yet on the main story.

    Method #1:
    • Befriend a clerk and have her join your "party/team"
    • The above link about the clerk is 90% correct with 10% which I discover need to be updated on a few of them about the area where you can "rub" to have the maximum impact because it wrong.
    • I have not got all the clerk but I know enough from experience on a few of them to state the above statement.
    • You don't need to uses their full services such as buying items or changing classes to go into "sexy time" to rub their body to increase the heart meter. Just give them "present" they like can also increase their heart meter slowly without sexy time rub; however you still need to pay them to be able to give them their present.
    • When their heart meter max out, that clerk will ask you on a date which turn into a quest that require you (the main character only) and the clerk (your only other party member) to fight or kill an "x" amount of enemy (depending on the clerk). Be sure that your main character is well prepare such as level, HP, and/or equipment because it is only you (main character) and the clerk on those quest, all other party member (if have any) will not be on these quest. Please note that the higher the cost for a certain clerk service, the higher the level the enemy you need to beat in these quest. 
    • If you die during these quest, you fail and one heart fall and you have to max it out again to redo it as the date quest.
    • If you complete the quest, that clerk will join your party/team and give you one certain "job card" depending on which clerk (after the cut scene and stuff).
    Method #2:
    • Hunt down/Farm the target enemy that drop "Job Card" (above link)
    • Job Card are not common drop and will not drop every time.
    • If drop, they will usually be in a  treasure chest and not on the dead enemy themselves. 
    Method #3:
    • Sliver and/or Gold Treasure Chest on the map.
    • I'm not sure if these job card in these are random or not but I do occasionally find job card of all sort in treasure chest.

    Wednesday, July 20, 2016

    Hyperdimension Neptunia ReBirth 1 - Normal and True Ending

    Trophy Guide Links

    If you read this (the web link) and understand it's explanation on how to get both ending then it fine but if you like me and got confuse on half the explanation on the "true ending" then read on. I didn't get/understand the last half of the explanation until I play through it and then I understand it. All I can said that they should either leave the last part out or stated it clearer.

    ----------------------------------------------------------------------------------------------------------------------------
    Links Quote and Explanation:
    [Normal Ending]
    [Watched the normal Ending]

    You’ll get this ending by default if the conditions for the True End are not met by the time you activate the event in the only dungeon in Chapter 8.

    In Chapter 8, if you want to get both endings out of the way in one playthrough, you can make two saves once the first and only dungeon of the chapter is unlocked and go for one ending on the first save and the other ending on the second save, though doing so is pointless since you’ll need two full playthroughs anyway and there is no reason that you should need more than one 神界の腕輪 throughout the game.
    -----------------------------------
    My Comment: This one is easy to understand so no comment.
    ----------------------------------------------------------------------------------------------------------------------------
    Links Quote and Explanation:
    [True Ending]
    [Watched the true Ending]

    This ending is unlocked if you activate the event in Chapter 8’s only dungeon with each nation (the first four share bars on the world map) having at least 20% of the world shares and the Other shares (the fifth red bar on the world map) being at 0%. This can be easily done using quests and Colosseum battles to balance out the share bars.

    It is recommended that you start your New Game Plus playthrough on the save that you got the True Ending on so that you have the 神界の腕輪, which is the best armor in the game.

    In Chapter 8, if you want to get both endings out of the way in one playthrough, you can make two saves once the first and only dungeon of the chapter is unlocked and go for one ending on the first save and the other ending on the second save, though doing so is pointless since you’ll need two full playthroughs anyway, and there is no reason that you should need more than one 神界の腕輪 throughout the game.
    -----------------------------------
    My Comment: The part where I hi-lighted is the part where I got confused, since it didn't state the name of the dungeon or it is another dungeon if you do the require share amount for each countries different from the "normal ending" dungeon. That why I got confuse. In the end, it the same dungeon but you need the require step to get the "true ending" as stated above.
    ----------------------------------------------------------------------------------------------------------------------------
    In Conclusion:
    • In Chapter 8 (final chapter), you unlock the dungeon "Road to Celestia" as the chapter events, this is where you fight the final battle and endings.
    • Normal Ending: default ending, play normally
    • True Ending: do the require step on the "Share" percentage as stated above and then fight the final battle.

    Saturday, April 23, 2016

    Killzone: Mercenary - Mission 1 (Justice For All): Precision Contracts (walkthrough)

    Contract loadout requirements: LS57

    The mission requirements:
    • Finish the mission in 20 minutes
    • Headshot the tank gunner
    • Headshot 25 enemies with LS57 SMG
    • Rescue the ISA hostages
        
    ----------------------------------------------------------------------------------------------------------------------------

    Finish the mission in 20 minutes


    I have to think tactical because when I try to "wing it" for the first time without any plan I fail. Please refer to the walkthrough below for more info.    

    Headshot the tank gunner


    Uses any weapon that can headshot, you can refer to the walkthrough below if you wish.

    Headshot 25 enemies with LS57 SMG


    What this SMG lack in range and accuracy, make up for it in damage. Just go up close and personal to get those headshot. 
     

    Rescue the ISA hostages


    Total ISA Hostage: 5
    • Security Center: 2
    • Courtroom (left side room): 1
    • Courtroom (right side room): 2
    ----------------------------------------------------------------------------------------------------------------------------
    Walkthrough:
    This walkthrough is design to be done within the time limited and do away with any unnecessary action (by me). Start of the mission, try to get headshot when you can. Arrive at the Security Center; get more headshot while doing what you usually do at this part of the mission. Don't forget to save the two ISA hostage in this area before you leave.

    When you arrive/come down to the courtroom, sneak upstairs on your left side to unlock the door to the right side of the room. Sneak back downstairs without being seen and enter the door under the stair which you been on. Sneak past the guard and enter the room with the Black Jack. Go through the broken window to enter the next room with the enemy officer and one of the ISA hostage. Headshot the officer and free the hostage. Now go gun blazing out this room to get so more heashot. Return to the main courtroom and finish your heashot objective here. Once finish your heashot objective, enter that right room which you unlock earlier while ignoring if the alarm is still on or not because the enemies wouldn't follow you here anyway. Now switch all your gear for covert action when you see the Black Jack. Once you done changing gears and weapons, proceed to where the last two hostage are held. Don't enter the room just yet and wait until that one enemy that will walk past you so you can kill him. Once you kill him, go save the last two hostage. Now proceed to the next room and kill all the enemies without causing an alarm. Either make the mounted gunner above come down or you go to him but either way kill him in a covert way. Proceed to the room where the admiral is been held and wait in front of the door. When it open, kill the enemies that walk out. Don't enter the room just yet and rush toward the Black Jack to switch gear to get a "Arc Missile". Now back into the room and some talking scene as you hack the door.

    Once you got the admiral, you proceed to exit the room. Go activate your "Arc Missile" and kill everything in your way as you rush toward the mounted gun. Make sure you kill everyone quickly before you arrive at the mount gun. Now uses the mounted gun and shoot the enemies that are now coming out of the elevator. When all is dead, rush toward Black Jack and go get a sniper rifle (don't care which one) and a "Sky Fury". Once done, go enter the elevator. Exit the elevator as quickly as possible when at ground floor toward the Black Jack position. Enter it for checkpoint. Now go uses "Sky Fury" until the tank arrive but please remember to recharge your "Sky Fury". When the tank arrive and stop moving the tank, uses your sniper rifle and go headshot the tank gunner. Once done with this, continue using your "Sky Fury" to blow everything to kingdom come until every enemy are dead.

    Wednesday, April 20, 2016

    Killzone: Mercenary - Mission 2 (Code of Engagement): Precision Contracts (walkthrough)

    Contract loadout requirements: Mantys Engine, M82

    The mission requirements:
    • Achieve an explosive barrel kill from a zipline
    • Finish the mission in 15 minutes
    • Kill 10 enemies with Mantys Engine
    • Headshot 30 enemies with M82 rifle

    Comments: This is more of my complain but you might see it as an unskillful person yakking about nothing important. Anyway this contract is quite troublesome with that time limited amount to finish in, if only they give more time like 5 more minute than I wouldn't care about the kill requirement. It troublesome because of the two different type of kills requirement from two different weapon that are design for different purpose. If they were similar purpose weapons, then this wouldn't be a issue. The M82 rifle is powerful and can get headshot with no problem even over certain range when aim right but it make noise every time it fire which in turn draw enemy in and rise the alarm. This wouldn't be a problem except the other kill requirement is not design for head on fight. The Mantys Engine is design for sneak behind kills and another issue with this is that it can be easily shot down if seen. So if I were you, go focus on the Mantys Engine kills first before the M82 kills. Now how I did on this contract is that I barely made it in time with a few seconds (yes second, not minute) to spare because of the Mantys Engine requirement. I also like to note that I'm not that skilled in using Mantys Engine which also cause me to slow down and cost me time.        
    ----------------------------------------------------------------------------------------------------------------------------

    Achieve an explosive barrel kill from a zipline


    There only one places on this missions that has a zipline for you to cross, so all you need to do is practices to aim well when coming down and of course time it just right when an enemy is near the barrel so you can get that kill when you blow it up with your weapon. 

    Finish the mission in 15 minutes


    Depending on your skills of usage on the two weapon kills requirement, this may or may not be an issues.

    Kill 10 enemies with Mantys Engine


    Advise: Practice how to uses this weapon, do this objective as early as you can, and try to finish this objective before you enter the ship because it more difficult trying to use this once inside the ship.
       

    Headshot 30 enemies with M82 rifle


    Not much need to be say about this requirement, you just need to shoot and get head shot.

    Friday, April 15, 2016

    Killzone: Mercenary - Mission 3 (Lightning Strike): Precision Contracts (walkthrough)

    Contract loadout requirements: STA-18, M194 Frag 

    The mission requirements:
    • Headshot 25 enemies with STA-18 pistol
    • Finish the mission in 20 minutes
    • Achieve a kill with a D-Charge explosion
    • Kill a mounted gunner with a frag grenade

    ----------------------------------------------------------------------------------------------------------------------------

    Headshot 25 enemies with STA-18 pistol


    For those who are good at using pistol then there no need to read this, however for those who are not so great at using this type of weapon including me will heed my advise. My method/advise is to get close and personal until you sure you get the shot. Always aim when taking the shot.

    Finish the mission in 20 minutes


    If you finish all the other 3 objective early, then this time limited objective will be less of problem because you be using your prefer weapon of choices by now. Which in turn make you kill and move faster.  

    Achieve a kill with a D-Charge explosion


    Please refer to the D-Charge location (Of my previous earlier blog) for more information. On that note, just place a D-Charge at that location and lurk an enemy to blow up.
       

    Kill a mounted gunner with a frag grenade


    The mounted gunner is at the location after you exit the generator room area. It easier if they (the gunner) can see you and are shooting at you; this way they are less likely to move away from the mounted gun when you throw the grenade. But of course you can "Ghost" in and throw it behind them however most of the time it doesn't always count because they move to dodge it so it safer with the above mention method of my.

    Sunday, April 3, 2016

    Killzone: Mercenary - Mission 4 (Diplomatic Incident): Precision Contracts (walkthrough)

    Contract loadout requirements: M80

    The mission requirements:
    • Finish the mission in 15 minutes
    • Get to the elevator with Boris
    • Extract within 3 minutes of leaving the bar
    • Destroy the dropship with the M80

    ----------------------------------------------------------------------------------------------------------------------------

    Finish the mission in 15 minutes


    Fairly doable since there very little restriction on this contract; you can basically rush the entire mission gun blazing or whatever and no door or lock-down will stop you with the exception of few cut scenes to slow you down. Simply put it, it doable within the time limit. The timer will end when the elevator door closes behind/in front of you.   

    Get to the elevator with Boris


    [Simply put it Boris, the bodyguard, must survive until the elevator door closes on you when you are inside it along with the boy.]

    Recommend loadout:  
    Armor: Supply
    Van-Guard: Arc Missile
    Grenades: VC-G11 Gas

    Here the run down, while still inside the building follow Boris and shoot any RPG enemies. Uses the Arc Missile if you wish to. When you at the stair (still inside the building), throw your VC-G11 Gas grenade down stair and than activate your Arc Missile to finish off all remaining enemies. Recharge your weaponry at Black Jack (still in the building). After the talking scene and opening the door to the courtyard, rush toward the Black Jack. (enter to save the checkpoint if you wish to, recommend). Make sure your M80 Rocket Launcher is already out when you enter the courtyard so you can shoot and reload and shoot again at the dropship. Once done with the dropship, just activate your Arc Missile and throw your VC-G11 Gas at location you know the enemy going spawn. You may know this as camping in the FPS multiplayer world. Uses your primary weapon when need to if  you miss some. Remember to recharge your weaponry at Black Jack. After clearing out all the enemies (for now), more talking near the elevator and the kid crawl in to turn it on. When he does that; throw your VC-G11 Gas at the center of the courtyard and than activate your Arc Missile. You than rush to the center of the courtyard outside your own gas to kill all spawning enemies. You than return to the elevator and enter it when the game tell you and you done. Remember Boris must survive until this point.

    Kill 1 additional enemy by exploding a flamethrower tanks


    [You need to shoot the tank with a gun and not with any other preferable weapons]

    I recommend you do this when you at the area where you above the courtyard. Enclosed spaces and hallway and plenty of enemies, what could go wrong? (famous last word?) 
          

    Destroy the dropship with the M80


    The dropship will arrive/appear the second you come out in the courtyard with the kid and his bodyguard. Make sure you have your M80 Rocket Launcher arm and ready so you can shoot it the minute it break through the glass ceiling.

    This required several shot depending on how well you hit it, but if you miss then you needs some shooting practices in aiming. The dropship will fly away once it finish unloading it troops so beware.

    Tuesday, March 22, 2016

    Killzone: Mercenary - Mission 9 (Exit Wounds): Covert Contracts (walkthrough)

    Contract loadout requirements: M2, M98 Flash

    The mission requirements:
    • Interrogate Benoit  
    • Finish the mission in 25 minutes
    • Tranquilize and kill 15 enemies
    • Destroy all 7 propaganda speakers

    ----------------------------------------------------------------------------------------------------------------------------

    Interrogate Benoit  

    • Regular Way: Shoot the "fuel rods" which Justus (the kid) rise up for you when Benoit get close to them. You than uses the opportunity when Benoit is in diz to go around and punch (melee) him in the back. Repeat this until he fall than you can finally Interrogate him like any enemy officer.
    • Alternative Way: (Not Guarantee, Might kill him), Uses the VAN-Guards: Arc Missile and shock him from a distance. Any VAN-Guards will not work if Benoit get too closes to you.       
      

    Finish the mission in 25 minutes


    Time is not an issues if you finish the tranquilize kill and flash grenade kill early.
       

    Tranquilize and kill 15 enemies


    I would recommend you to do this objective after or in between the "Flash kills objective" using the same setup/load-out which are wear the Supply Armor with the same reason as to have more ammo. It is best to finish this objective before you face and fight the two "Heavy". Now the quick way I found to do this is to shoot the tranquilizer (M2) at an enemy, don't reload, and rush and melee them. It is after you melee kill than you reload your M2.  

    Flash and kill 5 enemies


    I recommend you do this at the start of the mission, it best to uses "Down: Quick throw grenade" button to do this. I also high recommend you wear the Armor: Supply for extra grenade. If you did follow my recommendation, then it best to remember to not be too close when you throw the Flash grenade.

    Thursday, February 11, 2016

    Killzone: Mercenary - Mission 6 (Lights Out): Demolition Contracts (walkthrough)

    Contract loadout requirements: VC9

    The mission requirements:
    • Destroy the 3 fuel regulators within 3 minutes of the first  
    • Destroy 2 drones with the VC9
    • Destroy all 7 Stingers in the insertion
    • Destroy all 7 propaganda speakers

    My Advise:
    • Practices   
    ----------------------------------------------------------------------------------------------------------------------------

    Destroy the 3 fuel regulators within 3 minutes of the first   


    Speed is a very important factor in this objective, that why I stated to practice.   

      

    Destroy 2 drones with the VC9


    This objective will happen during the above objective. Drone will appear when you open the 2nd and 3rd fuel regulators but not the 1st. The majority of the Drone will appear when you open a 2nd fuel regulators. That why I mention "practice" because you be doing two objectives under a short period of time.  
       

    Destroy all 7 Stingers in the insertion


    This will happen at the start of the mission.

    Pointer/Advise: Aim at the fuel tank under the Stinger, which will only be visible when it not facing you.   

    Destroy all 7 propaganda speakers

     

    Propaganda Speakers Locations:
    • (1) - Coolant Pipes Area: left side, near the ladder and stair under Black Jack
    • (1) - Coolant Pipes Area: right side, near the stair (that will lead to the coolant pipes)
    • (1) - Coolant Pipes Area: right side, while facing the coolant pipes, it on the left side above
    • (1) - Coolant Pipes Area: the room before the elevator, it next to the doorway
    • (1) - 1st AA gun area: It to your right when you come out of the elevator 
    • (1) - Room between the AA Gun: center of the room facing the door that will lead to the 2nd AA Gun
    • (1) - 2nd AA Gun Area: It to your right on the wall near where the flamethrower standing near when you first enter the 2nd AA gun area.

    Tuesday, January 12, 2016

    Killzone: Mercenary - Mission 9 (Exit Wounds): Demolition Contracts (walkthrough)

    Contract loadout requirements: Porcupine, STA-3

    The mission requirements:
    • Kill 10 enemies with the Porcupine
    • Kill 30 enemies with STA-3 LMG
    • Brutal Melee 4 troops in succession
    • Kill the heavies in 2 minutes


    ----------------------------------------------------------------------------------------------------------------------------

    Kill 10 enemies with the Porcupine 


    There are plenty of enemies on this mission to do this objective.     
      

    Kill 30 enemies with STA-3 LMG


    There are plenty enemies on this mission to do this objective.
       

    Brutal Melee 4 troops in succession


    Recommend you (the player) to do this objective at the start of this mission contracts.
    • Will Count: Melee, Melee, Melee, and Melee
    • Will Not Count (and you will have to start over "If" you): Melee, shoot, and Melee 
          

    Kill the heavies in 2 minutes

     

    Recommend using VC9 Rocket Launcher (for direct attack) or M327 Grenade Launcher (for quick attack). Either one will do the job as long as you (the player) aim correctly without getting kill.

    If you skilled enough you can do the old fashion way, which is uses a gun to shoot them in the head to make them turn around then you aim for the tiny fuel tank in the back to blow them up.

    Friday, December 25, 2015

    Dungeon Travelers 2: The Royal Library & the Monster Seal's Bosses List

    Dungeon Travelers 2 Bosses lists (incomplete, as I am still playing it and will updated it). This will list all the boss and which dungeon they from. It will be listed in order of dungeon I unlocked.

    --------------------------------------------------------------------------------------------------------------
    There are mini-boss as I would call it; they are characters that will later join you (party) but due to some misunderstanding or disagreement you will have to fight them or they are monster (regular) that don't usually spawn at the current dungeon you in but later in some other dungeon.

    • Dungeon: Prizren Woods
      • Character: Conette - fight
      • Joined (when): later after the fight 
    • Dungeon: Aberdeen Ruins
      • Character: Lilian - fight
      • Joined (when): after the fight 
    • Dungeon: Temple of Wrappl
      • Character: Monica - fight
      • Joined (when): after the fight 
    • Dungeon: Tower of Piertan
      • Character: Grishna - fight
      • Joined (when): after you beat the boss "Gargoyle" from Tower of Piertan
    • Dungeon: Mostar Catacombs
      • Character: Lizerietta - rescue from monster
      • Joined (when): after saving Foira
    • Dungeon: Mostar Catacombs
      • Character: Foira - rescue from monster
      • Joined (when): after being saved
    • Dungeon: Khorramshahr Village
      • Character: Souffle - fight
      • Joined (when): after the fight 
    • Dungeon: Rousset: Imperial Vila
      • Character: Eltricia & 1st - fight
      • Joined (when): after the fight
    -------------------------------------------------------------------------------------------------------------- 
    To unlock new Dungeon you can:
    • Do the main story dungeon battle and defeat the boss
    • Increase your "Quest" rank by doing lots of quest
    • Do "Recommend Quest" to to get the special item reward to unlock a locked part of dungeon that is already available to you.
    --------------------------------------------------------------------------------------------------------------
    When I stated: "Naturally have strong resistances to both physical and elemental attack", it mean that boss have resistances to every thing in it stats with zero negative stats.
    --------------------------------------------------------------------------------------------------------------

    Nameless Cave:

    • Bubble Slapyon (lvl: 4, HP: 180)
    • Bunbuku (lvl: 32, HP: 3300) - Locked Part of the Dungeon, required "recommend quest" reward to unlock it .
      • Naturally have strong resistances to both physical and elemental attack.

    Prizren Woods:

    • Flower Fairy (lvl: 12, HP: 725)
      • like to uses air elemental attack

    Samara Passage:


    Temple of Wrappl:

    • Gremlin (lvl: 15, HP: 1075)

    Aberdeen Ruins:

    • Jeweler (lvl: 8, HP: 452)
    • Ooroshi (lvl: 38, HP: 5000) - Locked Part of the Dungeon, required "recommend quest" reward to unlock it 
      • Naturally have strong resistances to both physical and elemental attack. Self-heal 150 HP every turn (recommend using non-elemental attack and your strongest attack against this boss)

    Tower of Piertan:

    • Siren (lvl: 17, HP: 1600)
      • like to uses air elemental attack
    • Gargoyle (lvl: 20, HP: 2000)
      • like to uses row attack and ill-ailment attack

    Mostar Catacombs:

    • Frankenchan (lvl: 25, HP: 2500)

    Khorramshahr Village:

    • Girimekhala (lvl: 30, HP: 3500) 
      • You don’t get to keep this monster, so you don’t get the data info in your book so. I don’t remember after the battle so I uses the JP wiki info to put the info.

    Giant Tree of Tver:

    • Tammuz (lvl: 40, HP: 4800)
      • Naturally have strong resistances to both physical and elemental attack without using skills. Will have skills that will boost its defenses resistances for all types.  

    Rousset: Imperial Vila:

    • Royal Guard (lvl: 31, HP: 3000) 
    • Irene (lvl: 34, HP: 3400)
      • Naturally have strong resistances to both physical and elemental attack, any type of attack has some kind negative effect. Can attack multi of (your) character in its turn.
    • Ghost of Rousset (lvl: 36, HP: 4000) 
      • You don’t get to keep this monster, so you don’t get the data info in your book but this time I remember to write down the basic stat. 

    Marsala Onsen:

    Wednesday, May 13, 2015

    Killzone: Mercenary - Mission 4 (Diplomatic Incident): Demolition Contracts (walkthrough)

    Contract loadout requirements: VC-G11 Gas, VC39

    The mission requirements:
    • Kill 10 enemies with gas grenades 
    • Kill 30 enemies with VC39 Accelerator Rifle
    • Achieve 5 Mercy kills
    • Injure 10 enemies

    My recommendation to bring along on this contract loadout:
    • Van-Guard Systems: Arc Missile
    Please note that a Helghast flamethrower trooper cannot be injured in any way beside killing them normally while an officer cannot be "Mercy killed".   
    ----------------------------------------------------------------------------------------------------------------------------

    Kill 10 enemies with gas grenades  


    There are plenty of enemies on this mission to do this objective; please note that VC-G11 Gas has zero to no affect on helghast flamethrower troops so don't bother try to gas them.     

      

    Kill 30 enemies with VC39 Accelerator Rifle


    There are plenty enemies on this mission to do this objective.
       

    Achieve 5 Mercy kills


    Methods and their chances of success (only will happen if the enemy are injured):
    • VC-G11: Low Chance even if the enemies is on the outer edge of the gas
    • Arc Missile: High Chance if it one vs one situation.
    • Melee: High Chance (100%), will not get mercy kill from enemy's officer    
          

    Injure 10 enemies

     

    Methods and their chances of success:
    • VC-G11: Average Chance if the enemies is on the outer edge of the gas
    • Arc Missile: High Chance if it one vs one situation.
    • M2 Tranquilizer Pistol: High Chance (100%) if you hit the enemy (will not work on Helghast flamethrower) 
    • Average or Low Damaging Gun: A chance if you attack their leg in one vs one situation where you might have more control of how many shot is taken.  

    Sunday, May 10, 2015

    Killzone: Mercenary - Mission 7 (Hostile Takeover): Demolition Contracts (walkthrough)

    Contract loadout requirements: STA-12, Sky Fury

    The mission requirements:
    • Kill 25 enemies with STA-12 Inferno shotgun 
    • Kill 15 enemies with Sky Fury
    • End jamming in 4 minutes after it starts
    • Destroy 25 enemy proximity mines


    ----------------------------------------------------------------------------------------------------------------------------

    Kill 25 enemies with STA-12 Inferno shotgun  


    There are plenty of enemies on this mission to do this objective; I recommend doing this indoor or any location that the "Sky Fury" kills objective can't get to.     

      

    Kill 15 enemies with Sky Fury


    There are plenty enemies on this mission to do this objective; I recommend doing this outdoor since it can only be done outdoor.
       

    End jamming in 4 minutes after it starts


    The jamming starts along with the objective timer the second you enter the courtyard the second time.

    The jammer is on right corner on the opposite side where you just exit into the courtyard. It only take a few second to walk or dash across the courtyard. How you go about this is up to you (the player).
          

    Destroy 25 enemy proximity mines

     

    There are more then 25 enemy proximity mines on this mission to do this objective but there will be no more proximity mines when you re-entering the courtyard and thereafter on the mission.

    Killzone: Mercenary - Mission 8 (Blood Money): Demolition Contracts (walkthrough)

    Contract loadout requirements: STA-G2 Pyro

    The mission requirements:
    • Burn an enemy in the incinerator in Lab 01
    • Kill a rocket trooper with a Brutal Melee
    • Destroy 3 Intruders
    • Kill 8 enemies with STA-G2 Pyro grenades


    ----------------------------------------------------------------------------------------------------------------------------

    Burn an enemy in the incinerator in Lab 01 


    There are two ways to turn on the incinerator in "Lab 01"; one is to physically push the button to turn it on and the other way is shoot the button to turn it on. 

    I recommended when going to the "Lab 01", go climb the ladder on the left side to enter the lab 01 and when your top jump around to make your presences known. When your presences is known they will be alerted and ready to fight while using cover, you then proceed to climb down to lab 01. Make sure that you lurk some into the incinerator as a cover before you climb down to lab 01. If this didn't work the 1st time, fight from the top and lurk some until you get the objective done.   

      

    Kill a rocket trooper with a Brutal Melee


    The objective is asking you (the player) to melee a rocket trooper from the front.

    Rocket Trooper Location:
    • (1) The start of the mission
    • (1) The area after "Lab 02" but before the vault door area.
       

    Destroy 3 Intruders


    Location of destroyable "Intruders":
    • (2) The start of the mission on the deck.
    • (1) Lab 02; this intruder will not stay long, so it hard to destroy it given the time limit to reload and shoot it twice (not recommend for beginner and/or unskilled player)
    • (1) In front of the vault door area; it will stay and fight if the alarm was rise but if no alarm was ever rise it will leave. If the intruder stay and fight, do not kill off the soldiers on top of it unless you kill all of them along with the intruder all at once. 
    You can uses the Van-Guard: Sky Fury on the Intruders at the 1st and 3rd location but not the 2nd. You can also uses an "explosive" type of weapons of your choice to destroy the Intruders. 
          

    Kill 8 enemies with STA-G2 Pyro grenades

     

    A simple objective where it should be easy to complete. I recommend when doing this objective is to do it in enclose spaces or crowd places.

    Thursday, May 7, 2015

    Killzone: Mercenary - Mission 5 (The Package): Covert Contracts (walkthrough)

    Contract loadout requirements: Vultur

    The mission requirements:
    • Stealth through the Market
    • Backstab 5 soldiers near the elevator entrance
    • Kill 20 enemies with the Vultur active
    • Stealth into the Outpost


    ----------------------------------------------------------------------------------------------------------------------------

    Stealth through the Market 


    This apply only when you at the "Market" until you exit the "Market".  

    Remember stealth kill here. Eliminated the left side and the right side soldiers first before taking out the officer at the center. Do not kill the officer when he is still interrogating a civilian, only kill the officer after the civilian leave. Move forward a little after you kill the officer to see a new enemy will spawn in front of an enemy that already there on your radar. Move in for the kill after the spawned enemy starts walking away. Now you done and you can finally exit the "Market".
      

    Backstab 5 soldiers near the elevator entrance


    This apply to the 5 soldier near the the elevator entrance after the "Outpost"

    It is recommend you do "stealth" on this objective and uses "Ghost" for the Van-Guard. Nothing will count for this objective even if you did backstab in this area if the alarm was rise.

    There are only 5 soldiers in this area just like the objective asked. 2 soldier will not move, 2 soldier will be moving, and 1 soldier will only move when you (the player) just turn the corner. My advise is to kill all moving soldier first before the non-moving one.
       

    Kill 20 enemies with the Vultur active


    This is simple to do and can be finish at any time during the mission.    
          

    Stealth into the Outpost

     

    This apply only at the start of the mission until you reach the inside the "Outpost" structure.

    Remember stealth kill here. If you move forward and shoot stealth kill everyone in the following order. soldier that trying kill a civilian, an officer, a soldier on the right, a soldier way in the back just standing, and finally the soldier on the left side.

    You then move on to the next area which is the "outpost", you can switch weapon before you come here or not but before you zipline kill the sniper. You just need to enter the "Outpost" structure to complete the objective.   

    Wednesday, May 6, 2015

    Killzone: Mercenary - Mission 4 (Diplomatic Incident): Covert Contracts (walkthrough)

    Contract loadout requirements: Ghost, STA-7

    The mission requirements:
    • Achieve 15 Ghost Generator kills
    • Kill 30 enemies with STA-7
    • Stealth to the ambassador's office
    • Get into the lobby avoiding the main entrance


    ----------------------------------------------------------------------------------------------------------------------------

    Achieve 15 Ghost Generator kills 


    There are plenty of enemies to kill on this mission.  

    Kill 30 enemies with STA-7


    There are plenty of enemies to kill on this mission.
     

    Stealth to the ambassador's office


    This apply from the start of the mission until you reach Ambassador's office.

    Below is simple version walkthrough on how to do it.      
          

    Get into the lobby avoiding the main entrance

     

    This apply only at the start of the mission. Uses the ladder on the left side of the building.

    Below is simple version walkthrough on how to do it.
    ----------------------------------------------------------------------------------------------------------------------------
    Time for some stealth and stealth kills, remember stealth is all about not being see nor heard.

    Embassy Main Entrance and Lobby Area:
    This is the start of the mission, you can eliminated all the enemies outside the building for the kills or just bypass them by climbing the ladder on the left side of the building. Either way, you still need to climb the ladder on the left side for the "Get into the lobby avoiding the main entrance" objective. You then eliminated the officer on top before you hack a door on the left near the top of stairway to gain entrances to another room. Eliminated the two enemies in this room area and then proceeds to the next area.

    Top of the courtyard and the room next to it Area:
    You going stealth kills everyone here to be safe. Start with the one on the outside, then move on to the next room. After that move on to the next room and finally that same room but upstair.

    Then you go through the door and kill the last enemy with a rocket. Now you free to proceed to the ambassador's office. If you see red alerted enemies on the right side of the your radar when you were killing the enemy with the rocket. You are still fine because they are alerted not by you but are fighting the ambassador's bodyguard so you still safe within the objective of stealth.

    Just go and enter the ambassador's office and you be finish with "Stealth to the ambassador's office" objective.