Showing posts with label Precision Contract. Show all posts
Showing posts with label Precision Contract. Show all posts

Saturday, April 23, 2016

Killzone: Mercenary - Mission 1 (Justice For All): Precision Contracts (walkthrough)

Contract loadout requirements: LS57

The mission requirements:
  • Finish the mission in 20 minutes
  • Headshot the tank gunner
  • Headshot 25 enemies with LS57 SMG
  • Rescue the ISA hostages
    
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Finish the mission in 20 minutes


I have to think tactical because when I try to "wing it" for the first time without any plan I fail. Please refer to the walkthrough below for more info.    

Headshot the tank gunner


Uses any weapon that can headshot, you can refer to the walkthrough below if you wish.

Headshot 25 enemies with LS57 SMG


What this SMG lack in range and accuracy, make up for it in damage. Just go up close and personal to get those headshot. 
 

Rescue the ISA hostages


Total ISA Hostage: 5
  • Security Center: 2
  • Courtroom (left side room): 1
  • Courtroom (right side room): 2
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Walkthrough:
This walkthrough is design to be done within the time limited and do away with any unnecessary action (by me). Start of the mission, try to get headshot when you can. Arrive at the Security Center; get more headshot while doing what you usually do at this part of the mission. Don't forget to save the two ISA hostage in this area before you leave.

When you arrive/come down to the courtroom, sneak upstairs on your left side to unlock the door to the right side of the room. Sneak back downstairs without being seen and enter the door under the stair which you been on. Sneak past the guard and enter the room with the Black Jack. Go through the broken window to enter the next room with the enemy officer and one of the ISA hostage. Headshot the officer and free the hostage. Now go gun blazing out this room to get so more heashot. Return to the main courtroom and finish your heashot objective here. Once finish your heashot objective, enter that right room which you unlock earlier while ignoring if the alarm is still on or not because the enemies wouldn't follow you here anyway. Now switch all your gear for covert action when you see the Black Jack. Once you done changing gears and weapons, proceed to where the last two hostage are held. Don't enter the room just yet and wait until that one enemy that will walk past you so you can kill him. Once you kill him, go save the last two hostage. Now proceed to the next room and kill all the enemies without causing an alarm. Either make the mounted gunner above come down or you go to him but either way kill him in a covert way. Proceed to the room where the admiral is been held and wait in front of the door. When it open, kill the enemies that walk out. Don't enter the room just yet and rush toward the Black Jack to switch gear to get a "Arc Missile". Now back into the room and some talking scene as you hack the door.

Once you got the admiral, you proceed to exit the room. Go activate your "Arc Missile" and kill everything in your way as you rush toward the mounted gun. Make sure you kill everyone quickly before you arrive at the mount gun. Now uses the mounted gun and shoot the enemies that are now coming out of the elevator. When all is dead, rush toward Black Jack and go get a sniper rifle (don't care which one) and a "Sky Fury". Once done, go enter the elevator. Exit the elevator as quickly as possible when at ground floor toward the Black Jack position. Enter it for checkpoint. Now go uses "Sky Fury" until the tank arrive but please remember to recharge your "Sky Fury". When the tank arrive and stop moving the tank, uses your sniper rifle and go headshot the tank gunner. Once done with this, continue using your "Sky Fury" to blow everything to kingdom come until every enemy are dead.

Wednesday, April 20, 2016

Killzone: Mercenary - Mission 2 (Code of Engagement): Precision Contracts (walkthrough)

Contract loadout requirements: Mantys Engine, M82

The mission requirements:
  • Achieve an explosive barrel kill from a zipline
  • Finish the mission in 15 minutes
  • Kill 10 enemies with Mantys Engine
  • Headshot 30 enemies with M82 rifle

Comments: This is more of my complain but you might see it as an unskillful person yakking about nothing important. Anyway this contract is quite troublesome with that time limited amount to finish in, if only they give more time like 5 more minute than I wouldn't care about the kill requirement. It troublesome because of the two different type of kills requirement from two different weapon that are design for different purpose. If they were similar purpose weapons, then this wouldn't be a issue. The M82 rifle is powerful and can get headshot with no problem even over certain range when aim right but it make noise every time it fire which in turn draw enemy in and rise the alarm. This wouldn't be a problem except the other kill requirement is not design for head on fight. The Mantys Engine is design for sneak behind kills and another issue with this is that it can be easily shot down if seen. So if I were you, go focus on the Mantys Engine kills first before the M82 kills. Now how I did on this contract is that I barely made it in time with a few seconds (yes second, not minute) to spare because of the Mantys Engine requirement. I also like to note that I'm not that skilled in using Mantys Engine which also cause me to slow down and cost me time.        
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Achieve an explosive barrel kill from a zipline


There only one places on this missions that has a zipline for you to cross, so all you need to do is practices to aim well when coming down and of course time it just right when an enemy is near the barrel so you can get that kill when you blow it up with your weapon. 

Finish the mission in 15 minutes


Depending on your skills of usage on the two weapon kills requirement, this may or may not be an issues.

Kill 10 enemies with Mantys Engine


Advise: Practice how to uses this weapon, do this objective as early as you can, and try to finish this objective before you enter the ship because it more difficult trying to use this once inside the ship.
   

Headshot 30 enemies with M82 rifle


Not much need to be say about this requirement, you just need to shoot and get head shot.

Friday, April 15, 2016

Killzone: Mercenary - Mission 3 (Lightning Strike): Precision Contracts (walkthrough)

Contract loadout requirements: STA-18, M194 Frag 

The mission requirements:
  • Headshot 25 enemies with STA-18 pistol
  • Finish the mission in 20 minutes
  • Achieve a kill with a D-Charge explosion
  • Kill a mounted gunner with a frag grenade

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Headshot 25 enemies with STA-18 pistol


For those who are good at using pistol then there no need to read this, however for those who are not so great at using this type of weapon including me will heed my advise. My method/advise is to get close and personal until you sure you get the shot. Always aim when taking the shot.

Finish the mission in 20 minutes


If you finish all the other 3 objective early, then this time limited objective will be less of problem because you be using your prefer weapon of choices by now. Which in turn make you kill and move faster.  

Achieve a kill with a D-Charge explosion


Please refer to the D-Charge location (Of my previous earlier blog) for more information. On that note, just place a D-Charge at that location and lurk an enemy to blow up.
   

Kill a mounted gunner with a frag grenade


The mounted gunner is at the location after you exit the generator room area. It easier if they (the gunner) can see you and are shooting at you; this way they are less likely to move away from the mounted gun when you throw the grenade. But of course you can "Ghost" in and throw it behind them however most of the time it doesn't always count because they move to dodge it so it safer with the above mention method of my.

Sunday, April 3, 2016

Killzone: Mercenary - Mission 4 (Diplomatic Incident): Precision Contracts (walkthrough)

Contract loadout requirements: M80

The mission requirements:
  • Finish the mission in 15 minutes
  • Get to the elevator with Boris
  • Extract within 3 minutes of leaving the bar
  • Destroy the dropship with the M80

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Finish the mission in 15 minutes


Fairly doable since there very little restriction on this contract; you can basically rush the entire mission gun blazing or whatever and no door or lock-down will stop you with the exception of few cut scenes to slow you down. Simply put it, it doable within the time limit. The timer will end when the elevator door closes behind/in front of you.   

Get to the elevator with Boris


[Simply put it Boris, the bodyguard, must survive until the elevator door closes on you when you are inside it along with the boy.]

Recommend loadout:  
Armor: Supply
Van-Guard: Arc Missile
Grenades: VC-G11 Gas

Here the run down, while still inside the building follow Boris and shoot any RPG enemies. Uses the Arc Missile if you wish to. When you at the stair (still inside the building), throw your VC-G11 Gas grenade down stair and than activate your Arc Missile to finish off all remaining enemies. Recharge your weaponry at Black Jack (still in the building). After the talking scene and opening the door to the courtyard, rush toward the Black Jack. (enter to save the checkpoint if you wish to, recommend). Make sure your M80 Rocket Launcher is already out when you enter the courtyard so you can shoot and reload and shoot again at the dropship. Once done with the dropship, just activate your Arc Missile and throw your VC-G11 Gas at location you know the enemy going spawn. You may know this as camping in the FPS multiplayer world. Uses your primary weapon when need to if  you miss some. Remember to recharge your weaponry at Black Jack. After clearing out all the enemies (for now), more talking near the elevator and the kid crawl in to turn it on. When he does that; throw your VC-G11 Gas at the center of the courtyard and than activate your Arc Missile. You than rush to the center of the courtyard outside your own gas to kill all spawning enemies. You than return to the elevator and enter it when the game tell you and you done. Remember Boris must survive until this point.

Kill 1 additional enemy by exploding a flamethrower tanks


[You need to shoot the tank with a gun and not with any other preferable weapons]

I recommend you do this when you at the area where you above the courtyard. Enclosed spaces and hallway and plenty of enemies, what could go wrong? (famous last word?) 
      

Destroy the dropship with the M80


The dropship will arrive/appear the second you come out in the courtyard with the kid and his bodyguard. Make sure you have your M80 Rocket Launcher arm and ready so you can shoot it the minute it break through the glass ceiling.

This required several shot depending on how well you hit it, but if you miss then you needs some shooting practices in aiming. The dropship will fly away once it finish unloading it troops so beware.

Thursday, April 30, 2015

Killzone: Mercenary - Mission 5 (The Package): Precision Contracts (walkthrough)

Contract loadout requirements: STA-11

The mission requirements:
  • Avoid civilian deaths
  • Headshot 25 enemies with the STA-11
  • Extract within 3 minutes of leaving the bar
  • Achieve a kill while on a zipline

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Avoid civilian deaths


Fairly easy to complete since most civilians will run away the minute anyone starts shooting. The one you at least have to worry about is the start of the mission one where you have to prevent a civilian from being kill from a helghast police.

Headshot 25 enemies with the STA-11


Different player have different skills set, but all in all this SMG require (at least to me) to have you go up close and personal to get any high chance of headshot. There are PRO and Con for this SMG, which I will not state but I did developed a simple tactic base on my personal opinions around that PRO and CON. That tactic is either lurk the enemies to restricted locations of my choosing to restrict their movement and pick them off or go to where the enemies are while they are shooting at you and hiding behind stuffs. Depend on the difficulty level you playing on, please remember to wear more armor or something to protect yourself.

You should or I hope you should be able to finish this by the time you leave the Market.

Note: When I did this objective on all difficulty, the majority of my kill were done at the Market. The rest of the kills were done at an earlier locations.   
  

Extract within 3 minutes of leaving the bar


The timer start the second the door open for the heavy to walk into the bar until you leave on to the intruder.

Before the door open, make sure you have the Van-Guard: Arc Missile ready along with your choices of Armor. Activate the Arc Missile when the door actually open and run. The Arc Missile will be activated and protect you most of the way until it run out of energy. The rest depend on the armor you wearing and how fast you can reach to the "bar window" while only shooting anyone that blocking your way. Once you touch the "bar window", enemies will stop shooting even if you're surrounded by enemies.
      
You will then zipline down from there, where you have to fight enemies while you wait for your pick-up. You should have plenty of time as long you run in the area before you zipline.
      

Achieve a kill while on a zipline

 

Although you will zipline twice in this mission, only one will actually allow to shoot as you zipline across  and that would be the one at the "Outpost", the place with the mount gun and sniper on the opposite side. 

Before you zipline across, make sure you arm yourself with either a VC9 or VC11. Your target will be the mount gun area with the purpose of a splash damage kill from either of the above mention weapons. This zipline is too short for a gun to have an actually perfect aim shot kill so we going for splash damage kill.

Sunday, April 26, 2015

Killzone: Mercenary - Mission 7 (Hostile Takeover): Precision Contracts (walkthrough)

Contract loadout requirements: M42

The mission requirements:
  • Kill 1 enemy by detonating an enemy proximity mine
  • Headshot both of Savic's guards
  • Finish off an Exo with an explosive barrel
  • Get through the interior courtyard without triggering a proximity mine

My recommendation to bring along on this contract loadout:
  • Secondary Weapons: VC9
  • Armor: Blast
  • Van-Guard Systems: Carapace

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Kill 1 enemy by detonating an enemy proximity mine 

This objective can be done at the start of the mission. At the start of the mission after you drop from the dropship, shoot and detonate a mine near the nearest enemies to you. Which is a little to the left side but in front of you.

If you miss this kill, try to at less get this objective done on this starting area because it almost impossible to do it later in the mission.  

Headshot both of Savic's guards

It should be fairly easy because when you push open the door, both the guard will turn around and start shooting you. They will not move much nor will they try to melee you, so as long as you are alive you should be able to take the time but not too much time to aim and headshot them.
  

Finish off an Exo with an explosive barrel


I personally find this the hardest objective out of all four objectives for this mission. The above recommendation is for this objective alone.

You have two chances to do this objective and both of them is near the end of the mission; and both of them is needed to be done in front of the embassy building where there are actual explosive barrel around. The first chance is a 1 vs 1 when you just came out of the embassy building. The second chance if you (the player) did something wrong on the first chances but still have plenty of barrel around, will be after you go out of the gate and push a button to lower the bridge and come back to the embassy building. Now in the second chance you will face off in 1 vs 4 plus "X" number of soldiers. The second chance is much harder to do.

Assuming you have and is using my recommendation from above, like wearing the Blast armor and activating Carapace at all time while doing this objective.


The way to do this objective is shoot the EXO two time with a VC9 to damage it but not destroy it. Then the hard part is to somehow make the EXO go next to a barrel and you shoot the barrel with a gun and it will blow up. Do not uses any other method to blow up the barrel beside a gun to stay on the safe side of the objective.

Note: 3 shot with an VC9 will destroy the EXO.         

Make 3 Long Range kills with the M42 sniper rifle  

 

 [C-------------1]
[------[-][-]-----]
[------[----]---[-]
[-[-]--[----]---[-]
[--|---[----]---[2]
[-[-]--[----]---[-]
[-----[----]------]
[-[-]--[----]-----]
[--|---[----]------]
[-[-]--[----]------]
[B----[3--4]-----]
 [A]


Taking the same self made map from my previous walkthrough and reuses it for this walkthrough.

The above map is for an area where you trying to get to the lower rooftop and into the building, this after the the start of the mission area.

Assuming you kill the sniper in position [A] from above and wait until his dead body disappear before you jump down and uses position [A] location.

From position [A] take out [1], once you did that alarm will rise. Stay in [A] and snipe all enemies within your visual range until there no more.

Jump down from [A] location and back up to the wall and corner which I call [B], adjust yourself to be able to see the enemy and try to snipe [2]. Please note that this kill on [2] does not always give [Long Range] kill if you off a little bit.

After you kill [2], go to [C] location and have your back to the wall then adjust yourself until you can see the enemies [3] & [4]. Once you adjust yourself, shoot [3] & [4] and you done with this objective.    

Saturday, April 25, 2015

Killzone: Mercenary - Lightning Strike (Demolition Contract - Petrusite Cannisters)

Note:
  • The Petrusite Cannisters cannot be destroy unless you are playing the "demolition contract" or "precision contracts" on "Lightning Strike" mission
  • The Petrusite Cannisters can only be destroy by D-charge.
  • When playing on the "Demolition Contract" or "Precision Contracts", the Petrusite Cannisters will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the Petrusite Cannisters will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations.
The 1st  Petrusite Cannisters:

  

The 2nd  Petrusite Cannisters:


The 3rd  Petrusite Cannisters: 


Monday, March 23, 2015

Killzone: Mercenary - Mission 8 (Blood Money): Precision Contract (walkthrough)

Contract loadout requirements: M4

The mission requirements:
  • Clear the landing pad and have a buddy survive
  • Enter the Vault in 20 minutes
  • Interrogate the Admiral
  • Headshot 15 enemies with M4 revolver

My recommendation to bring along on this contract loadout:
  • Equipment: M98 Flash
  • Van-Guard Systems: Ghost
  • Armor: Ballistic
I recommend the "ballistic" armor because this will improve your chances to live longer for those who are not that very good with headshot using hand gun (like me) that require some time to aim.   

Weapon to swap in later to uses:
  • Secondary Weapons: M2
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Clear the landing pad and have a buddy survive 

All you have do is head toward the door and most of the enemies that come out will mostly likely shoot you first.

Remember to headshot with M4 when you have the chances.
   

Enter the Vault in 20 minutes

At long as you don't fight in Lab 01 (Ghost through Lab 01), you should have about "8 to 12" minute to spare give or take. You going fight along the way because you are require to get some headshot.

Interrogate the Admiral

Clear the vault of minor enemies before you try to capture and interrogate the Admiral.

Remember as long as the Admiral is alive more enemies will spawn, if you get hit by the Admiral Flash grenade.

Uses M2 or the M98 Flash on her, so you can interrogate her easier. 

Headshot 15 enemies with M4 revolver

Don't fight in Lab 01, that all I'm going say.

If you not good with the hand gun (like me) try to get closer to the target to get the headshot (real close).

Sunday, March 22, 2015

Killzone: Mercenary - Mission 6 (Lights Out): Precision Contract (walkthrough)

Contract loadout requirements: None

The mission requirements:
  • Finish the mission in 25 minutes
  • Avoid civilian deaths
  • Destroy the AA Guns on the roof within 5 minutes of each other
  • Shoot out and explode 2 flamethrower tanks

My recommendation to bring along on this contract loadout:
  • Secondary Weapons: VC9
  • Van-Guard Systems: Carapace
I would highly recommend you uses one of the full-auto weapon of your choices with a decent stopping power on your primary weapon on this contract mission.

Since "time" is the only factor here with no weapon requirement kills, then "speed" is a necessity. 

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Finish the mission in 25 minutes


I did this contract mission on all difficulty level, and it work using my method. With 25 minute requirement, I usually on average will have about "8 minute" to spare when I finish the mission.  

More detail will be written below.

Avoid civilian deaths


All civilian are at the "coolant pipes area" of the mission (where you suppose to blow up with D-charge). Once the fighting start and the alarm going off, the civilian will run away, and you will be fighting in this area whether you like or not.

You can ignore this part of the mission since they not even near where you start fighting or where you suppose to go. So no random bullet or explosion will hit a civilians.   

Destroy the AA Guns on the roof within 5 minutes of each other


The timer start the second you blow up the first AA gun until the second AA gun.

Whether you stealth or cause an alarm before you even put the first charge on the 1st AA Guns will change how long you stay here in this area because the number of enemies that show up. I try both way and I can tell you that it eat away your time away if you fight too long.

Since I don't know which way you may try but on average you should have about "1 or 2 minute" to spare depending your performance in the 1st AA gun area in clearing the area of enemies after blowing up the 1st AA Gun.

More detail will be written below. 

Shoot out and explode 2 flamethrower tanks

Areas and the number flamethrower:
  • Coolant pipes area: 2
  • First AA gun area: 1
  • Room between the 1st and 2nd AA gun: 1
  • Second AA gun area: 1
If you lucky, you get both of them in the "coolant pipes area". If not then you will have get the 2nd kill at the "room between the AA gun" or the "2nd AA gun area". There a reason why these area and not the "1st AA gun area", I will explain later below.

If your skilled with the gun, then shoot the tank of the flamethrower. If you like me who lack that skill and do not want waste time, I shot it with VC9.

More detail will be written below.
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Note: Like I say, this is the 1st Killzone game I ever played so there are things that I don't know and So I  wanted try things myself. I did two test to see if I could uses an alternative way beside "shooting it" with gun to get an exploding flamethrower tank since it did say "explode"; So I though why not uses an explosion to cause an explosion that why I did the test.  

I try using "Porcupine" as the 1st test, but they (the game) didn't give me the "kill" when it did hit and kill the flamethrower. I didn't test the "M194 Frag" or the "M327" for reason that the frag bounce around before they delay and blow up. Delay equal waste of time equal no good on this mission since time is a factor. My next test was VC9, which did what I wanted and no more test was needed. I skip the "M80" test because of one factor since VC9 is similar to it in damage and that factor is "Time"(again). 
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This walkthrough is from the time you landed to blow up the coolant pipes until the end.

Coolant Pipes Area:

You just landed after you gun down stuff. Now let get started. Your choices of which side to blow up first, doesn't matter. Head toward there, and kill the normal or officer down there if they are going be in your way with your primary weapon. If you see the flamethrower, VC9 him. Place the charge and step away and blow it up.

Now uses the stair to head toward the other side just so you might meet the other flamethrower. Activate your Carapace so you don't get shot too much, while heading there and placing the 2nd charge to blow up. When you done head toward the elevator to go blow up some AA guns.

Shoot anyone that block your routes, if they not in your way just run past them.

1st AA Gun Area: 

Even before the elevator stop, you radar is jammed.

Now the door to the 1st AA area door open. You then stab the 1 grunt in front of you. Then turn right and head toward the flamethrower and stab him too. Turn left and wait until you see the officer and shoot him. Now places a charge on the 1st AA gun and blow it up after you step out of it's blast range.

Now you must fight some enemies that will spawn this area until they all dead to open the door to the next area.

Room between the 1st and 2nd AA gun:   

Now the door open, go in and shoot everyone. If you miss the flamethrower kill, here another chance.

Hack the door to open to the 2nd AA gun area.

2nd AA gun area:

Door open and you turn right and head toward the flamethrower. If you miss your chance in getting the flamethrower, here your last chance by shooting it with VC9; if not then just stab it. Turn left and wait until the 2 enemies below you are closes enough for you to shoot both at the same time. This is why I recommend a full-automate weapon. Now they dead, places the charge on the 2nd AA gun but don't blow it up yet. Walk out and head toward where the ladder you suppose to climb. Here push the button to blow it up and start climbing the ladder. When you reach the top there maybe enemies here, melee them and wait for your pick-up.

Fuel Regulators Area:

You got pick up and drop off. Here remember where the Black Jack supply is located because you will be resupply yourself to keep alive. Activate your Carapace and start shooting at the fuel regulator when they come up after you push the button. Remember, only shoot and kill enemies that too close or on the side of you. Don't forget to resupply.

Well you should know the rest after you shoot and blow up all 3 fuel regulator, if you play the normal mission. Go Escape. And that the end of the mission.