Tuesday, March 31, 2015

Killzone: Mercenary - Mission 1 (Justice For All): Demolition Contract (walkthrough)

Contract loadout requirements: Sky Fury

The mission requirements:
  • Destroy three munitions supply crates
  • Brutal melee 20 enemies
  • Achieve a triple kill
  • Destroy the tank with the Sky Fury
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Destroy three munitions supply crates

 

Note: The munition supply crate will on your radar as a blast icon
  • The first munition crate can be found in the Security Center near the Black Jack corner area. It in a room within the room where one of the ISA hostage at. You need to shoot thorough the glass window to access it. Once you see it, plant the charge and blow it up.
  • The second munition crate can be found in the court room that you landed in after you rappel down from the Security Center. It's right in the middle of the room. 
  • The third munition crate is in a room, next to the officer and the ISA hostage room. Which mean that the third munition crate is through the door under the stair on your left when you just rappel down from the Security Center.

Brutal melee 20 enemies

 

This objective is just asking you (the player) to melee enemies from the front. You can and should be able to finish this before you rappel down from the Security Center if you rise the alarm in the Security Center area and melee non-stop. 


Achieve a triple kill

     

A selection of option to chose from:
  • Shoot down the dropship with a VC11 near the beginning of the mission
  • Uses the mounted gun and gun down enemies that will come out of the elevator; after you got Admiral Grey out of the room and clear the initial enemies outside the rooms. (references)    

Destroy the tank with the Sky Fury

 

Activate your Sky Fury and destroy the tank, it only take a few shot to destroy it.

Sunday, March 29, 2015

Killzone: Mercenary - Mission 3 (Lightning Strike): Covert Contract (walkthrough)

Contract loadout requirements: STA-18SE

The mission requirements:
  • Kill 20 enemies with STA-18SE
  • Backstab 10 enemies
  • Destroy 10 security cameras
  • Stealth to the Generator room
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Kill 20 enemies with STA-18SE


Not much need to be said, there plenty of enemies on this mission to kill with your STA-18SE and backstab.

Backstab 10 enemies


Not much need to be said, there plenty of enemies on this mission to kill with your STA-18SE and backstab.

Note: Ghost will be a really helpful Van-Guard when you're trying to backstab someone.  

Destroy 10 security cameras 


Locations:
  • Outside the Open Area before the Generator Room: 3
  • Generator Room: 3
  • Above the Generator Room: 2
  • Dish Tower, place to hack (left side): 1 (upper floor)
  • Dish Tower, place to hack (right side): 1 (upper floor)

Stealth to the Generator room


This apply from the start of the game until to the generator room.

Number of enemies you may encounter: 5

You just landed, go up stair and kill the one enemies that has his back to you. Then push the button to open a door to go to next area. When you arrive there will be 4 enemies here. Kill the one right at the door first. Then kill the sniper on the left tower next. Afterward kill the one enemy that been going in circle to the right side. Then finally the kill the sniper on the right tower. After killing all of them, remember to destroy all 3 camera in this area before you move on. Then enter through the top or bottom and you done with "Stealth to the Generator room"

Chose however you want to kill these enemies in this area but remember they must be done without being found out. 

Thursday, March 26, 2015

Killzone: Mercenary - Mission 1 (Justice For All): Covert Contract (walkthrough)

Contract loadout requirements: STA-7, VC-G11 Gas

The mission requirements:
  • Destroy all security cameras
  • Kill 50 enemies with STA-7 SMG
  • Smoke out the security center captain with a gas grenade
  • Stealth from the rappel until the Admiral is rescued
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Stealth kills advises:
  • Kills isolated enemy
  • Make sure the killed/dead body is well hidden when they die at the location where you kill them
  • Make no noise when you kill them
  • Make sure no near by enemies can see or hear you when you kill them
  • Backstab make no sound even when an enemies buddy is near by (as in next to them)
  • Silencer gun can make some sound (dead body falling) if an enemies buddy is near by (as in next to them) 

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Destroy all security cameras

 

Total Security Cameras need to destroy: 8
  • Security Center Area: 5
  • Court Area: 3
    • 1 camera will be in front of you on the opposite side of the room when you rappel down from above
    • 1 camera will be in the room under the stair on your left when you rappel down from above
    • 1 camera will be in the room on your right when you rappel down from above

Kill 50 enemies with STA-7 SMG

 

Note:
  • You will not get all 50 kills until you get to the area where the tank will come; also given the fact that you have to stealth through until the Admiral once you glided and landed into the court building.
  • As long as the Tank is alive, enemies will continue to spawn (if you did not get enough kills earlier in your mission) 


Smoke out the security center captain with a gas grenade

 

  • You can not open the vent if the enemies are alerted and rise the alarm, meaning you have to stealth through here.
  • The vent valve to open the vent is behind the mount gun position corner, one floor up.     


Stealth from the rappel until the Admiral is rescued

 

Excluding the camera part and speed through only in which way to go and enemies to kills.

After you rappel down, kill the one on left and the right side first. Then kill the one moving around in circle in the center and then kill the one at the center.

Go to the room under the stair on the left side. Kill the officer first, then the one outside the door moving around, then finally the one doing computer work across the room where the officer was at.

Now head back to the court and up the stair to unlock the door to the right side. Go through the unlock door and wait at the door way outside in front of the camera. Wait and kill the one enemy that will come in. Then move on and kill the two enemy outside this room on the same floor as you, ignore the mounted gunner on top.

The door that will lead to the Admiral, you wait on the side. The door will open and one enemy will walk out. Kill him when he stop walking/moving, then enter the room and you done doing stealth.
 

Killzone: Mercenary - Code of Engagement (Demolition Contract - Generators)

Note:
  • The generator cannot be destroy unless you are playing the "demolition contract"on "Code of Engagement" mission
  • The generator can only be destroy by D-charge.
  • When playing on the "Demolition Contract", the generator will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the generator will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations. 
The 1st  generator:
 
 The 2nd generator:
The 3rd generator:
The 4th generator:



Monday, March 23, 2015

Killzone: Mercenary - Mission 8 (Blood Money): Precision Contract (walkthrough)

Contract loadout requirements: M4

The mission requirements:
  • Clear the landing pad and have a buddy survive
  • Enter the Vault in 20 minutes
  • Interrogate the Admiral
  • Headshot 15 enemies with M4 revolver

My recommendation to bring along on this contract loadout:
  • Equipment: M98 Flash
  • Van-Guard Systems: Ghost
  • Armor: Ballistic
I recommend the "ballistic" armor because this will improve your chances to live longer for those who are not that very good with headshot using hand gun (like me) that require some time to aim.   

Weapon to swap in later to uses:
  • Secondary Weapons: M2
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Clear the landing pad and have a buddy survive 

All you have do is head toward the door and most of the enemies that come out will mostly likely shoot you first.

Remember to headshot with M4 when you have the chances.
   

Enter the Vault in 20 minutes

At long as you don't fight in Lab 01 (Ghost through Lab 01), you should have about "8 to 12" minute to spare give or take. You going fight along the way because you are require to get some headshot.

Interrogate the Admiral

Clear the vault of minor enemies before you try to capture and interrogate the Admiral.

Remember as long as the Admiral is alive more enemies will spawn, if you get hit by the Admiral Flash grenade.

Uses M2 or the M98 Flash on her, so you can interrogate her easier. 

Headshot 15 enemies with M4 revolver

Don't fight in Lab 01, that all I'm going say.

If you not good with the hand gun (like me) try to get closer to the target to get the headshot (real close).

Sunday, March 22, 2015

Killzone: Mercenary - Mission 6 (Lights Out): Precision Contract (walkthrough)

Contract loadout requirements: None

The mission requirements:
  • Finish the mission in 25 minutes
  • Avoid civilian deaths
  • Destroy the AA Guns on the roof within 5 minutes of each other
  • Shoot out and explode 2 flamethrower tanks

My recommendation to bring along on this contract loadout:
  • Secondary Weapons: VC9
  • Van-Guard Systems: Carapace
I would highly recommend you uses one of the full-auto weapon of your choices with a decent stopping power on your primary weapon on this contract mission.

Since "time" is the only factor here with no weapon requirement kills, then "speed" is a necessity. 

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Finish the mission in 25 minutes


I did this contract mission on all difficulty level, and it work using my method. With 25 minute requirement, I usually on average will have about "8 minute" to spare when I finish the mission.  

More detail will be written below.

Avoid civilian deaths


All civilian are at the "coolant pipes area" of the mission (where you suppose to blow up with D-charge). Once the fighting start and the alarm going off, the civilian will run away, and you will be fighting in this area whether you like or not.

You can ignore this part of the mission since they not even near where you start fighting or where you suppose to go. So no random bullet or explosion will hit a civilians.   

Destroy the AA Guns on the roof within 5 minutes of each other


The timer start the second you blow up the first AA gun until the second AA gun.

Whether you stealth or cause an alarm before you even put the first charge on the 1st AA Guns will change how long you stay here in this area because the number of enemies that show up. I try both way and I can tell you that it eat away your time away if you fight too long.

Since I don't know which way you may try but on average you should have about "1 or 2 minute" to spare depending your performance in the 1st AA gun area in clearing the area of enemies after blowing up the 1st AA Gun.

More detail will be written below. 

Shoot out and explode 2 flamethrower tanks

Areas and the number flamethrower:
  • Coolant pipes area: 2
  • First AA gun area: 1
  • Room between the 1st and 2nd AA gun: 1
  • Second AA gun area: 1
If you lucky, you get both of them in the "coolant pipes area". If not then you will have get the 2nd kill at the "room between the AA gun" or the "2nd AA gun area". There a reason why these area and not the "1st AA gun area", I will explain later below.

If your skilled with the gun, then shoot the tank of the flamethrower. If you like me who lack that skill and do not want waste time, I shot it with VC9.

More detail will be written below.
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Note: Like I say, this is the 1st Killzone game I ever played so there are things that I don't know and So I  wanted try things myself. I did two test to see if I could uses an alternative way beside "shooting it" with gun to get an exploding flamethrower tank since it did say "explode"; So I though why not uses an explosion to cause an explosion that why I did the test.  

I try using "Porcupine" as the 1st test, but they (the game) didn't give me the "kill" when it did hit and kill the flamethrower. I didn't test the "M194 Frag" or the "M327" for reason that the frag bounce around before they delay and blow up. Delay equal waste of time equal no good on this mission since time is a factor. My next test was VC9, which did what I wanted and no more test was needed. I skip the "M80" test because of one factor since VC9 is similar to it in damage and that factor is "Time"(again). 
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This walkthrough is from the time you landed to blow up the coolant pipes until the end.

Coolant Pipes Area:

You just landed after you gun down stuff. Now let get started. Your choices of which side to blow up first, doesn't matter. Head toward there, and kill the normal or officer down there if they are going be in your way with your primary weapon. If you see the flamethrower, VC9 him. Place the charge and step away and blow it up.

Now uses the stair to head toward the other side just so you might meet the other flamethrower. Activate your Carapace so you don't get shot too much, while heading there and placing the 2nd charge to blow up. When you done head toward the elevator to go blow up some AA guns.

Shoot anyone that block your routes, if they not in your way just run past them.

1st AA Gun Area: 

Even before the elevator stop, you radar is jammed.

Now the door to the 1st AA area door open. You then stab the 1 grunt in front of you. Then turn right and head toward the flamethrower and stab him too. Turn left and wait until you see the officer and shoot him. Now places a charge on the 1st AA gun and blow it up after you step out of it's blast range.

Now you must fight some enemies that will spawn this area until they all dead to open the door to the next area.

Room between the 1st and 2nd AA gun:   

Now the door open, go in and shoot everyone. If you miss the flamethrower kill, here another chance.

Hack the door to open to the 2nd AA gun area.

2nd AA gun area:

Door open and you turn right and head toward the flamethrower. If you miss your chance in getting the flamethrower, here your last chance by shooting it with VC9; if not then just stab it. Turn left and wait until the 2 enemies below you are closes enough for you to shoot both at the same time. This is why I recommend a full-automate weapon. Now they dead, places the charge on the 2nd AA gun but don't blow it up yet. Walk out and head toward where the ladder you suppose to climb. Here push the button to blow it up and start climbing the ladder. When you reach the top there maybe enemies here, melee them and wait for your pick-up.

Fuel Regulators Area:

You got pick up and drop off. Here remember where the Black Jack supply is located because you will be resupply yourself to keep alive. Activate your Carapace and start shooting at the fuel regulator when they come up after you push the button. Remember, only shoot and kill enemies that too close or on the side of you. Don't forget to resupply.

Well you should know the rest after you shoot and blow up all 3 fuel regulator, if you play the normal mission. Go Escape. And that the end of the mission.

Friday, March 20, 2015

Killzone: Mercenary - Mission 8 (Blood Money): Covert Contract (walkthrough)

Contract loadout requirements: Ghost

The mission requirements:
  • Save the scientist in Lab 01
  • Escape the Vault without being detected
  • Stealth through Lab 02
  • Achieve 15 Ghost Generator kills
My recommendation to bring along on this contract loadout: M98 Flash. This will be necessary grenade when it come to saving the scientist in Lab 01. For more detail, it will be written down below. The hardest part for me is trying to solve how to save the scientist and getting out of the vault without being detected. It took awhile but I solve it with simple trial and error and it can be done even for a noob. (I'm a noob in joystick control, remember). There not much stealth in this overall mission since you can go all loud with your weapons most of the time expect some part which will be written below.       

Save the scientist in Lab 01

Outside of Lab 01
It a bit tricky but the goal is to prevent the scientist from dying until you (the player) eliminated his threat. I found two way where the game will indicate that you finish "Save the scientist in Lab 01" and I will stated both of them since one of the two can happen using the method I about to write. Also this method sometime require you to reload to the previous checkpoint if you fail to throw where you want it and it got the scientist dead.

While outside the Lab 01, you got a choices between going up the ladder on the left or through the door. Chose the door, but before you enter make sure your "Ghost" is activated or at less fully charge to be uses and you have M98 Flash with you. Enter the door and activated your "Ghost" if you have not already and get ready to throw the flash. When the door open, throw the flash between the 2 ISA soldiers in front of you. The following can happen and both will count as "Save the scientist in Lab 01" by the game. One: you and the two ISA soldiers in front of you get flash and when you finally open your eyes, the scientist disappear (run away). Or Two: you don't get flash by your own flash and you gun down those two ISA soldiers while the scientist is still alive but flashed, and when you finish shooting those two. The game will tell you done. At this points whether the scientist get shot or not doesn't matter anymore.

Escape the Vault without being detected

Note: this may take several try before you succeed, this all about timing.

Now let get started then: After you hack to get the sample, you were told to put demo charge here. Go put the charge on the right side first then put the last charge on the left. There a reason why in this order. Now your radar dies along with your Van-Guard system, which mean the Admiral and her men are here.

After you place the 2nd charge on the left side, wait a second or two. Then head up stair (left side) behind you. Upstairs there is a Black Jack and walkway behind it, Head toward that.

Made sure there is an ISA soldier standing there, if not your timing is off. If the solider is there, head in front of him and melee him. After killing him, hide behind the pillar. Wait about one to two seconds to see if they spawn another soldier to the walkway. If not, head toward the second pillar and you home free. Exit the Vault. 

Stealth through Lab 02

On top of Lab 02
"Ghost", that the answer for this, fairly easy if you know the route to walk while ghost.

When you enter Lab 02, turn right and when you see a climbable pipe. Climb it. Continue to walk straight on top until there no more place to walk. Go Ghost, then "walk/hope" down. Continue walking straight ahead while staying on the right side and you find the "exit/broken" hole a little bit to the left. Jump in and you done.

Achieve 15 Ghost Generator kills

This should be fairly easy to get and assuming you being ghosting since the start and recharging when possible. You should be able to get all 15 kill before arriving at Lab 02, if you have not forgotten to turn it on. 

Wednesday, March 18, 2015

Killzone: Mercenary - Mission 2 (Code of Engagement): Covert Contract (walkthrough)

Contract loadout requirements: M33

The mission requirements:
  • Stealth through the wing
  • Headshot 5 snipers with M33 sniper rifle 
  • Backstab 10 enemies
  • Stealth through the zipline
My recommendation to bring along on this contract loadout: Van-Guard: Ghost.

It be extremely hard to do without this Van-Guard, I’m not saying it not possible but hard, real hard. Now the whole 1st part of the mission right off the bat require both patience and timing for the player to get through it since you can neither be seen, heard, or alert the enemies or else you fail. You will finish 3 of the mission requirement by the time you reach the server room. I will write a walkthrough from the start of the mission until to the server room, which by then you finishes 3 of the mission requirement using my play-style walkthrough for this mission contract, I will break them down  in section for easy to understand, I hope.

I like to noted that if you are seen while trying to kill using backstab while doing the Stealth part in this mission, you only got 1 second to kill that person off or else you fail in the Stealth.
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Stealth through the wing:

This applies from the moment you step into the ship until you outside the server room.

Please read my walkthrough for more detail.

Headshot 5 snipers with M33 sniper rifle

Please refer to the walkthrough for the location section that I named:

Places where Sniper are: Broken building area (inside), Zipline (when alerted only), and Engine Room (when alerted).

Please read my walkthrough for more detail.

Backstab 10 enemies

You can do this any times throughout the mission and it much easier if you in “ghost” mode to do it.

Stealth through the zipline

This applies from the start of the mission until you on top of the zipline platform.

Please read my walkthrough for more detail.
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Like I stated above, I will write up until to the front of the server room, and below is list of the area sections that I’ve name for easy to understand:
  • Broken building area (outside) 
  • Broken building area (inside)
  • Park and stair area
  • Zipline area
  • Wing section area
Floor will be written as ground floors, 1st floor, 2nd floor, 3rd floor, and top/4th floor.


Broken building area (outside) 

This is assuming you have “Ghost” but if you don’t that fine as well, because I done this section with and without ghost. But this will be written with “ghost”.
  • Number of enemies: 3 grunt (1 on the 1st floor, 2 on the 2nd floor).
This is the start of the mission and the first enemy you encounter has his back turn to you, you can wait until he walk away or stab him now; both will be backstab either way (no ghost require here).

The next is go up to the 2nd floor where the 2 enemies are (ghost before you up, if you have it) and backstab the one when he get to the location where he is looking out into the direction where you just came from on the boat before the mission started. Then turn 180 degree and hide behind the wall and wait a few second before the 2nd grunt come in and has his back facing you and then stab him. Note: on the 2nd floor part, it can be done without ghost. It require looking at the radar and timing (because I done it before but really hard).

Broken building area (inside)

This is assuming you have “Ghost” but if you don’t that fine as well, because I done this section with and without ghost. But this will be written with “ghost”.
  • Number of enemies: 7 [3 Sniper, 4 Grunt]; (1 sniper: top/4th floor, 2 sniper: 2nd floor; 4 grunt on the ground floor but 1 of them will come up to the 2nd floor).
Picture taken after I Killed most of the enemies in this area
Now that you done killing the previous 2 grunt, you will proceed to the next part by jumping into a broken hole to get to next section which is the “Broken building area (inside)”. You see a Black Jack supply in front of you before you turn the corner and meet 1 enemy sniper with his back turn to you, snipe him with the sniper rifle. You stay in this location where you just “headshot” your 1st sniper and snipe people from here.

After killing your 1st sniper, you will see another sniper across the building on the same floor as you; he will not see you unless you go to the ground floor. Go snipe this sniper next. At this point, you should go to the back room and enter Black Jack supply just to save a checkpoint to not make a mistake or you should save after every kill in this area.

Next after killing the 2nd sniper, on the same building side there is a grunt on the ground floor walking back and forth and only stopping when he reaches his normal patrol point. Now there is Black Jack supply on that ground floor where he will pass, he wll stand in front of the bar counter. You snipe this grunt when he stop in front of the bar counter. You can kill this 1 grunt first or the 2nd sniper first, either one is fine. 

Now assuming you kill the 2 above enemies quickly or not, start paying attention to your radar as 1 grunt will come up to where you are as one of his patrol. Go ghost before he come up and stab/melee him in front when he half way up; while still in ghost snipe the rest of the 2 grunt on the ground floor starting with the nearest to you to the furthest. By now there only the 1 sniper on the top/4th floor left.

If you good with sniping, snipe him from below, if not or you don’t want make a mistake at this point climb up the stair from the left side (the same side where kill your first sniper). Then snipe him when you on his floor without being seen. Once done jump down to the next area.

Park and stair area

  • Number of enemies: 3 (1 officer, 2 grunt)
The minute you jump down (left side, it easier) and turn the corner, you meet 1 officer with it back to you. Snipe him, and go further a little and turn right and snipe the grunt on your right. Finally snipe the final grunt in front of you that bit further ahead of you. Now no more enemies, and proceed to the stair to the zipline. Once you jump down from the stair and onto the zipline platform, the game will tell you that you just finish: “Stealth through the zipline”.

Note: If you come from the right side, the number of enemies will be the same but the arrangement of the enemies will make stealth a little harder if you don’t move fast. That why I say go to the left side.

Zipline area

  • Number of enemies (w/o alert): 4 grunt 
  • Number of enemies added to the scene when alerted (whether you slide down the zipline or not): 5 sniper
  • Number of enemies added when alerted (when you finally slide down from the zipline): 8 (6 grunt, 2 sniper)
In this area, you can go all out and doesn’t have to worry about a thing call Stealth, because if you kill the 4 grunt in this area without alerting anyone then no enemies will spawn until you enter the “Wing section area” which is not good if you trying to headshot some snipers and also because you will not have enough sniper headshot if you miss this area of sniper.

So when you in the zipline area, don’t slide down the zipline and start shooting/sniping from above. First off first, purposely miss a shot to alert the enemies or blow a barrel up. You just need to alert the enemies, don’t care how you do it. Once alert, several enemies will show up. Head shot 2 more sniper and you done with “Headshot 5 snipers with M33 sniper rifle” if you follow this walkthrough up until now. There enough sniper here for it.

Now slide down the zipline when everyone dead; this will spawn some more snipers and grunts. Make sure you kill every enemy before you enter the “wing section area” or else they will cause problem for you such as alert those inside when they spawn while doing Stealth.

Wing section area

  • Number of enemies: 4 (3 grunt, 1 officer)
Order of the enemy will be like this from closest to you to the farthest: grunt, officer, grunt, grunt.

Picture taken before I begin this area, while hiding
Ok let get started then, first off you ghost here or not up to you.

You kill the closest enemy (grunt) by sniping him when he all the way on the right side or backstab.

If you ghosting kill the 1st grunt first before ghosting (uses the method above) and time your jump all the way to the end, remember when you jumping you will be visible. You may need to kill the last grunt at the end through melee.

Another method is uses Mantys Engine to do the killing.

Kill (snipe) the officer when he at one of the side whiles the second grunt next to him is further away and looking away.

Now snipe the furthest grunt that in the back when he all the way on the right side or the second grunt when he in the center doing computing (the one after the officer), whichever one give you the best shot first.

Now finally snipe the last grunt. You could try to backstab him but who will take the risk. Now I being sniping all the enemy from the same section as the Black Jack location, only moving around to get the right angle from left to right on my side.

Now all the enemies are dead, just head toward the server room and when you outside the server room, the game will tell you that you just finish “Stealth through the wing

That all the walkthrough I will write because all that left is backstabbing a few more enemies which can be easily done by ghosting. And finish the mission. 

Tuesday, March 17, 2015

Killzone: Mercenary - Mission 2 (Code of Engagement): Demolition Contract (walkthrough)

Now here a Contract walkthrough that written and taken from the following web site:


I copy and paste and spelling correct the thing but it the same as the web site, however the supplement comment I will add will be in Bold, Italic, and Underline.

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Contract loadout requirements: none, but as one of the requirements consists of achieving 40 kills the following weapons can help:
  • Secondary weapon: M80, M327 VC9, VC11 
  • Equipment: M194 Frag
  • VAN-GUARD: Porcupine 
  • Armor: "Supply" to increase your ammo capacity or the "Blast" armor to prevent you from accidentally killing yourself by a blast

The mission requirements:

  • Destroy all the generators 
  • Avoid scientist deaths
  • Achieve 40 explosive kills
  • Destroy all 8 petrusite canisters in the server room



Destroy all the generators

 The 1st "Generators" on the Demolition Contract
The first one can be found right at the start on the terrace. See your radar for a blast icon.
  • It on the floor where the 2 Helghast at and “NOT” on the 1st lone Helghast at
The next two generators can be found right after clearing the building filled with Helghast troopers and snipers. Again: follow your radar. Do not jump below until you have blasted these two generators.
  • Both are on the left side of the building; one is on the bottom floor near the center of the map, the other is on the top floor.
The fourth generator can be found in the center of the park directly hereafter and before arriving at the cruiser.

AVOID SCIENTIST DEATHS

The first scientist will be encountered in the server room. Just be careful about who you shoot from then on. The easiest way is not to sneak but to engage in combat. Civilians are marked in white, soldiers with weapons in red. Ignore the white dots and kill the red ones.
  • You can sneak or engage in combat against the soldier without killing the scientists; if you sneaking: kill the 1 officer and the 1 grunt solider (in one hit-kill) outside the server room 1st then go in the server room and stab the 1 grunt solider on the same floor as you. Ignore the 3 grunt solider on top if they did not see you and just go in front of the scientists and they will run out of the room when they (the scientists) see you. They will also run away if you start fighting.
  • There are only 2 scientists in this mission and they are both in the server room.

ACHIEVE 40 EXPLOSIVE KILLS

See the remarks at the loadout requirements. Do remember that the porcupine kills also count as explosive kills. So a very easy way to do this is to just use the porcupine and regularly resupply with Blackjack before the porcupine is depleted.

You should be able to get 40 explosive kills just before entering the cruiser. There are also no scientists to worry about blowing up until the server room in the cruiser.
  • Just uses the weapon of your choices, it is possible to get 40 kill before the server room

Destroy all 8 petrusite canisters in the server room

Enter the cruiser and continue your way until you arrive at the server room where you have to hack a console. Clear the room (but avoid killing scientists!) but do not yet hack the console! If you do so, you will engage in combat and the mission will fail and the "restart from checkpoint" will fail from here on!

The canisters are long light tubes.

The first canisters can be found at the ceiling in the center of the room. They are hanging in an angle with a degree of 45°. The next canisters are hanging in the ceiling against the left wall and the right wall. Directly below those canisters you will see a sort of barrier below. The last canisters can be found there.
  • The hack terminal is at the center of the room. The canisters are on both side of the wall. 4 on one side and 4 on the other side. Both side will have one canisters on the floor while three on the ceiling.


Killzone: Mercenary - Pre-Talk on maybe walkthrough

I may or may not write my own walkthrough on Killzone: Mercenary Contract missions. If it written by someone else I will states it and then add some of my own supplement to it afterward. The one I will post are the one I can actually do or done.

Before I go further, I will state that this is my 1st Killzone game and I'm not so good at joystick control, meaning I'm a noob when it come to joystick control. I'm a PC Gamer who uses mouse and keyboard, so if I'm done with a contract mission and write it, it maybe a play style for noob, like me (on the joystick control).

If I post an Image of the game for reference, it not screen cap or screenshot. It a picture taken from camera on the PS Vita, just so to be clear.

According to IGN wiki the following contracts are describe as:

Precision Contracts usually require extreme accuracy; completing the Contract quickly, killing a certain target, or getting a certain number of headshots. Payout increases with each Difficulty level.

Covert Contracts usually require going in quiet; clearing an area stealthily, backstabbing some enemies, or destroying security cameras. Payout increases with each Difficulty level.

Demolition Contracts usually require going in loud; using your VAN-Guard, achieving multi-kills, or generally destroying as much as possible. Payout increases with each Difficulty level.
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All written walkthrough by me are tested on all difficulty. There are some contracts/missions walkthrough that I will not write due to that I personally can not do because of my lack of skills on certain mission.

I don't like time limit and head shot requirement objective type of  missions.     

Tuesday, March 10, 2015

Persona 4 Golden - Sea Guardian

Fishing/Catching the "Sea Guardian" is a pain, but it is possible. Now before I state what I wanted to talk about, below is couple of links that talk about this fish.

The following link below is a guide to fishing the Sea Guardian:
The following links below are facts related information about the Sea Guardian:
The following links below are comments about the Sea Guardian from people trying to fish this Fish out with little and/or no success:
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Now that I got the above link and information tuck away and stuff; now I will state what I wanted to states and that is I will tell you a way to know whether you going get the fish or not. There are way to know when when you are fishing it out, there are indication whether you are wasting time or there are a chance you are going get it. If you wondering why you should believe what I stating; Answer: because of the following information equal my experiences equal facts.

*Attempt: number of times until I caught the fish

*How: how I caught it; fast reel [(x) button] or normal reel [(o) button] or both; with self calculation of the percentage overall in usage of those   

River Guardian:
Attempt: 6
How: Fast Reel: 1 or 2 times; Normal Reel as a finisher and in between-er (60-70% fast reel, 30-40% normal reel.)

Sea Guardian:
Attempt: lost count after 20+ attempt
How: Fast Reel: 3; Normal Reel for in between-er (90% fast reel, 10% normal reel.)

Now if you look/click at all the above links, you should know by now that this fish is not easy to catch. At one times or many times when I was failing to catch the "Sea Guardian", I was cursing the people who made this game and ask why myself why can't I catch it, and ask alot of why along the way. Anyway through the many failure, I notices that there indication whether you going catch that "Sea Guardian" on that "attempt" or not.

There are two sign/indication through that one "attempt" that tell you whether you have chance or not to catch the "Sea Guardian". The first one is "How much did it struggle throughout the game"; meaning how fast did the "bobber" try to move to the red area. The second and the most important one is the indication that truly tell you if you have chance or not is "What happen to the bobber after you push the second fast reel (x) button?" If the "bobber" jump right through the red area right after you push the second fast reel and/or orange area, then you have no chance of getting the fish. However if it stay within the blue or yellow after the 2nd fast reel been push and it did not struggle much, then you have a chance if you do not make a mistake before the 3rd fast reel show up. This information may or may not be helpful but it is still good information about this Fish and how catch it.
         

Thursday, March 5, 2015

What inside a "Nintendo 3DS XL" Package box? Answer.

What inside a "Nintendo 3DS XL" Package box. Well, I will tell you what it has for the North America version, which is the one I own.

What the outer "Box" states it contain: (look at the picture, on lower left side)
  •  Nintendo 3DS XL
  •  AC Adapter 
  • Stylus
  • 4 GB SDHC Memory Card
  • 6 AR Cards

What the "Box" didn't stated but also included:
  •   book manual and safety concern related stuff (look at picture below)