Tuesday, March 31, 2015

Killzone: Mercenary - Mission 1 (Justice For All): Demolition Contract (walkthrough)

Contract loadout requirements: Sky Fury

The mission requirements:
  • Destroy three munitions supply crates
  • Brutal melee 20 enemies
  • Achieve a triple kill
  • Destroy the tank with the Sky Fury
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Destroy three munitions supply crates

 

Note: The munition supply crate will on your radar as a blast icon
  • The first munition crate can be found in the Security Center near the Black Jack corner area. It in a room within the room where one of the ISA hostage at. You need to shoot thorough the glass window to access it. Once you see it, plant the charge and blow it up.
  • The second munition crate can be found in the court room that you landed in after you rappel down from the Security Center. It's right in the middle of the room. 
  • The third munition crate is in a room, next to the officer and the ISA hostage room. Which mean that the third munition crate is through the door under the stair on your left when you just rappel down from the Security Center.

Brutal melee 20 enemies

 

This objective is just asking you (the player) to melee enemies from the front. You can and should be able to finish this before you rappel down from the Security Center if you rise the alarm in the Security Center area and melee non-stop. 


Achieve a triple kill

     

A selection of option to chose from:
  • Shoot down the dropship with a VC11 near the beginning of the mission
  • Uses the mounted gun and gun down enemies that will come out of the elevator; after you got Admiral Grey out of the room and clear the initial enemies outside the rooms. (references)    

Destroy the tank with the Sky Fury

 

Activate your Sky Fury and destroy the tank, it only take a few shot to destroy it.

Sunday, March 29, 2015

Killzone: Mercenary - Mission 3 (Lightning Strike): Covert Contract (walkthrough)

Contract loadout requirements: STA-18SE

The mission requirements:
  • Kill 20 enemies with STA-18SE
  • Backstab 10 enemies
  • Destroy 10 security cameras
  • Stealth to the Generator room
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Kill 20 enemies with STA-18SE


Not much need to be said, there plenty of enemies on this mission to kill with your STA-18SE and backstab.

Backstab 10 enemies


Not much need to be said, there plenty of enemies on this mission to kill with your STA-18SE and backstab.

Note: Ghost will be a really helpful Van-Guard when you're trying to backstab someone.  

Destroy 10 security cameras 


Locations:
  • Outside the Open Area before the Generator Room: 3
  • Generator Room: 3
  • Above the Generator Room: 2
  • Dish Tower, place to hack (left side): 1 (upper floor)
  • Dish Tower, place to hack (right side): 1 (upper floor)

Stealth to the Generator room


This apply from the start of the game until to the generator room.

Number of enemies you may encounter: 5

You just landed, go up stair and kill the one enemies that has his back to you. Then push the button to open a door to go to next area. When you arrive there will be 4 enemies here. Kill the one right at the door first. Then kill the sniper on the left tower next. Afterward kill the one enemy that been going in circle to the right side. Then finally the kill the sniper on the right tower. After killing all of them, remember to destroy all 3 camera in this area before you move on. Then enter through the top or bottom and you done with "Stealth to the Generator room"

Chose however you want to kill these enemies in this area but remember they must be done without being found out. 

Thursday, March 26, 2015

Killzone: Mercenary - Mission 1 (Justice For All): Covert Contract (walkthrough)

Contract loadout requirements: STA-7, VC-G11 Gas

The mission requirements:
  • Destroy all security cameras
  • Kill 50 enemies with STA-7 SMG
  • Smoke out the security center captain with a gas grenade
  • Stealth from the rappel until the Admiral is rescued
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Stealth kills advises:
  • Kills isolated enemy
  • Make sure the killed/dead body is well hidden when they die at the location where you kill them
  • Make no noise when you kill them
  • Make sure no near by enemies can see or hear you when you kill them
  • Backstab make no sound even when an enemies buddy is near by (as in next to them)
  • Silencer gun can make some sound (dead body falling) if an enemies buddy is near by (as in next to them) 

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Destroy all security cameras

 

Total Security Cameras need to destroy: 8
  • Security Center Area: 5
  • Court Area: 3
    • 1 camera will be in front of you on the opposite side of the room when you rappel down from above
    • 1 camera will be in the room under the stair on your left when you rappel down from above
    • 1 camera will be in the room on your right when you rappel down from above

Kill 50 enemies with STA-7 SMG

 

Note:
  • You will not get all 50 kills until you get to the area where the tank will come; also given the fact that you have to stealth through until the Admiral once you glided and landed into the court building.
  • As long as the Tank is alive, enemies will continue to spawn (if you did not get enough kills earlier in your mission) 


Smoke out the security center captain with a gas grenade

 

  • You can not open the vent if the enemies are alerted and rise the alarm, meaning you have to stealth through here.
  • The vent valve to open the vent is behind the mount gun position corner, one floor up.     


Stealth from the rappel until the Admiral is rescued

 

Excluding the camera part and speed through only in which way to go and enemies to kills.

After you rappel down, kill the one on left and the right side first. Then kill the one moving around in circle in the center and then kill the one at the center.

Go to the room under the stair on the left side. Kill the officer first, then the one outside the door moving around, then finally the one doing computer work across the room where the officer was at.

Now head back to the court and up the stair to unlock the door to the right side. Go through the unlock door and wait at the door way outside in front of the camera. Wait and kill the one enemy that will come in. Then move on and kill the two enemy outside this room on the same floor as you, ignore the mounted gunner on top.

The door that will lead to the Admiral, you wait on the side. The door will open and one enemy will walk out. Kill him when he stop walking/moving, then enter the room and you done doing stealth.
 

Killzone: Mercenary - Code of Engagement (Demolition Contract - Generators)

Note:
  • The generator cannot be destroy unless you are playing the "demolition contract"on "Code of Engagement" mission
  • The generator can only be destroy by D-charge.
  • When playing on the "Demolition Contract", the generator will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the generator will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations. 
The 1st  generator:
 
 The 2nd generator:
The 3rd generator:
The 4th generator:



Monday, March 23, 2015

Killzone: Mercenary - Mission 8 (Blood Money): Precision Contract (walkthrough)

Contract loadout requirements: M4

The mission requirements:
  • Clear the landing pad and have a buddy survive
  • Enter the Vault in 20 minutes
  • Interrogate the Admiral
  • Headshot 15 enemies with M4 revolver

My recommendation to bring along on this contract loadout:
  • Equipment: M98 Flash
  • Van-Guard Systems: Ghost
  • Armor: Ballistic
I recommend the "ballistic" armor because this will improve your chances to live longer for those who are not that very good with headshot using hand gun (like me) that require some time to aim.   

Weapon to swap in later to uses:
  • Secondary Weapons: M2
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Clear the landing pad and have a buddy survive 

All you have do is head toward the door and most of the enemies that come out will mostly likely shoot you first.

Remember to headshot with M4 when you have the chances.
   

Enter the Vault in 20 minutes

At long as you don't fight in Lab 01 (Ghost through Lab 01), you should have about "8 to 12" minute to spare give or take. You going fight along the way because you are require to get some headshot.

Interrogate the Admiral

Clear the vault of minor enemies before you try to capture and interrogate the Admiral.

Remember as long as the Admiral is alive more enemies will spawn, if you get hit by the Admiral Flash grenade.

Uses M2 or the M98 Flash on her, so you can interrogate her easier. 

Headshot 15 enemies with M4 revolver

Don't fight in Lab 01, that all I'm going say.

If you not good with the hand gun (like me) try to get closer to the target to get the headshot (real close).

Sunday, March 22, 2015

Killzone: Mercenary - Mission 6 (Lights Out): Precision Contract (walkthrough)

Contract loadout requirements: None

The mission requirements:
  • Finish the mission in 25 minutes
  • Avoid civilian deaths
  • Destroy the AA Guns on the roof within 5 minutes of each other
  • Shoot out and explode 2 flamethrower tanks

My recommendation to bring along on this contract loadout:
  • Secondary Weapons: VC9
  • Van-Guard Systems: Carapace
I would highly recommend you uses one of the full-auto weapon of your choices with a decent stopping power on your primary weapon on this contract mission.

Since "time" is the only factor here with no weapon requirement kills, then "speed" is a necessity. 

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Finish the mission in 25 minutes


I did this contract mission on all difficulty level, and it work using my method. With 25 minute requirement, I usually on average will have about "8 minute" to spare when I finish the mission.  

More detail will be written below.

Avoid civilian deaths


All civilian are at the "coolant pipes area" of the mission (where you suppose to blow up with D-charge). Once the fighting start and the alarm going off, the civilian will run away, and you will be fighting in this area whether you like or not.

You can ignore this part of the mission since they not even near where you start fighting or where you suppose to go. So no random bullet or explosion will hit a civilians.   

Destroy the AA Guns on the roof within 5 minutes of each other


The timer start the second you blow up the first AA gun until the second AA gun.

Whether you stealth or cause an alarm before you even put the first charge on the 1st AA Guns will change how long you stay here in this area because the number of enemies that show up. I try both way and I can tell you that it eat away your time away if you fight too long.

Since I don't know which way you may try but on average you should have about "1 or 2 minute" to spare depending your performance in the 1st AA gun area in clearing the area of enemies after blowing up the 1st AA Gun.

More detail will be written below. 

Shoot out and explode 2 flamethrower tanks

Areas and the number flamethrower:
  • Coolant pipes area: 2
  • First AA gun area: 1
  • Room between the 1st and 2nd AA gun: 1
  • Second AA gun area: 1
If you lucky, you get both of them in the "coolant pipes area". If not then you will have get the 2nd kill at the "room between the AA gun" or the "2nd AA gun area". There a reason why these area and not the "1st AA gun area", I will explain later below.

If your skilled with the gun, then shoot the tank of the flamethrower. If you like me who lack that skill and do not want waste time, I shot it with VC9.

More detail will be written below.
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Note: Like I say, this is the 1st Killzone game I ever played so there are things that I don't know and So I  wanted try things myself. I did two test to see if I could uses an alternative way beside "shooting it" with gun to get an exploding flamethrower tank since it did say "explode"; So I though why not uses an explosion to cause an explosion that why I did the test.  

I try using "Porcupine" as the 1st test, but they (the game) didn't give me the "kill" when it did hit and kill the flamethrower. I didn't test the "M194 Frag" or the "M327" for reason that the frag bounce around before they delay and blow up. Delay equal waste of time equal no good on this mission since time is a factor. My next test was VC9, which did what I wanted and no more test was needed. I skip the "M80" test because of one factor since VC9 is similar to it in damage and that factor is "Time"(again). 
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This walkthrough is from the time you landed to blow up the coolant pipes until the end.

Coolant Pipes Area:

You just landed after you gun down stuff. Now let get started. Your choices of which side to blow up first, doesn't matter. Head toward there, and kill the normal or officer down there if they are going be in your way with your primary weapon. If you see the flamethrower, VC9 him. Place the charge and step away and blow it up.

Now uses the stair to head toward the other side just so you might meet the other flamethrower. Activate your Carapace so you don't get shot too much, while heading there and placing the 2nd charge to blow up. When you done head toward the elevator to go blow up some AA guns.

Shoot anyone that block your routes, if they not in your way just run past them.

1st AA Gun Area: 

Even before the elevator stop, you radar is jammed.

Now the door to the 1st AA area door open. You then stab the 1 grunt in front of you. Then turn right and head toward the flamethrower and stab him too. Turn left and wait until you see the officer and shoot him. Now places a charge on the 1st AA gun and blow it up after you step out of it's blast range.

Now you must fight some enemies that will spawn this area until they all dead to open the door to the next area.

Room between the 1st and 2nd AA gun:   

Now the door open, go in and shoot everyone. If you miss the flamethrower kill, here another chance.

Hack the door to open to the 2nd AA gun area.

2nd AA gun area:

Door open and you turn right and head toward the flamethrower. If you miss your chance in getting the flamethrower, here your last chance by shooting it with VC9; if not then just stab it. Turn left and wait until the 2 enemies below you are closes enough for you to shoot both at the same time. This is why I recommend a full-automate weapon. Now they dead, places the charge on the 2nd AA gun but don't blow it up yet. Walk out and head toward where the ladder you suppose to climb. Here push the button to blow it up and start climbing the ladder. When you reach the top there maybe enemies here, melee them and wait for your pick-up.

Fuel Regulators Area:

You got pick up and drop off. Here remember where the Black Jack supply is located because you will be resupply yourself to keep alive. Activate your Carapace and start shooting at the fuel regulator when they come up after you push the button. Remember, only shoot and kill enemies that too close or on the side of you. Don't forget to resupply.

Well you should know the rest after you shoot and blow up all 3 fuel regulator, if you play the normal mission. Go Escape. And that the end of the mission.

Friday, March 20, 2015

Killzone: Mercenary - Mission 8 (Blood Money): Covert Contract (walkthrough)

Contract loadout requirements: Ghost

The mission requirements:
  • Save the scientist in Lab 01
  • Escape the Vault without being detected
  • Stealth through Lab 02
  • Achieve 15 Ghost Generator kills
My recommendation to bring along on this contract loadout: M98 Flash. This will be necessary grenade when it come to saving the scientist in Lab 01. For more detail, it will be written down below. The hardest part for me is trying to solve how to save the scientist and getting out of the vault without being detected. It took awhile but I solve it with simple trial and error and it can be done even for a noob. (I'm a noob in joystick control, remember). There not much stealth in this overall mission since you can go all loud with your weapons most of the time expect some part which will be written below.       

Save the scientist in Lab 01

Outside of Lab 01
It a bit tricky but the goal is to prevent the scientist from dying until you (the player) eliminated his threat. I found two way where the game will indicate that you finish "Save the scientist in Lab 01" and I will stated both of them since one of the two can happen using the method I about to write. Also this method sometime require you to reload to the previous checkpoint if you fail to throw where you want it and it got the scientist dead.

While outside the Lab 01, you got a choices between going up the ladder on the left or through the door. Chose the door, but before you enter make sure your "Ghost" is activated or at less fully charge to be uses and you have M98 Flash with you. Enter the door and activated your "Ghost" if you have not already and get ready to throw the flash. When the door open, throw the flash between the 2 ISA soldiers in front of you. The following can happen and both will count as "Save the scientist in Lab 01" by the game. One: you and the two ISA soldiers in front of you get flash and when you finally open your eyes, the scientist disappear (run away). Or Two: you don't get flash by your own flash and you gun down those two ISA soldiers while the scientist is still alive but flashed, and when you finish shooting those two. The game will tell you done. At this points whether the scientist get shot or not doesn't matter anymore.

Escape the Vault without being detected

Note: this may take several try before you succeed, this all about timing.

Now let get started then: After you hack to get the sample, you were told to put demo charge here. Go put the charge on the right side first then put the last charge on the left. There a reason why in this order. Now your radar dies along with your Van-Guard system, which mean the Admiral and her men are here.

After you place the 2nd charge on the left side, wait a second or two. Then head up stair (left side) behind you. Upstairs there is a Black Jack and walkway behind it, Head toward that.

Made sure there is an ISA soldier standing there, if not your timing is off. If the solider is there, head in front of him and melee him. After killing him, hide behind the pillar. Wait about one to two seconds to see if they spawn another soldier to the walkway. If not, head toward the second pillar and you home free. Exit the Vault. 

Stealth through Lab 02

On top of Lab 02
"Ghost", that the answer for this, fairly easy if you know the route to walk while ghost.

When you enter Lab 02, turn right and when you see a climbable pipe. Climb it. Continue to walk straight on top until there no more place to walk. Go Ghost, then "walk/hope" down. Continue walking straight ahead while staying on the right side and you find the "exit/broken" hole a little bit to the left. Jump in and you done.

Achieve 15 Ghost Generator kills

This should be fairly easy to get and assuming you being ghosting since the start and recharging when possible. You should be able to get all 15 kill before arriving at Lab 02, if you have not forgotten to turn it on.