Thursday, April 26, 2018

Crash Fever - Rank Quests Tips (Work In Progress for One Self)

Game: Crash Fever
Platform: iOS and Android
Cost: Free to Download (Certain in-game items may require real world money to purchase)

Require be online to play
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Crash Fever Wiki!
Crash Fever Official Site - Japanese Language
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This is just tips and not a strategy guide. I don't know what unit/s you may have and so I can't say anymore detail then a general tips as a guideline. The above link may have some more detail pointer but this here (blog) is for myself and all the one I done and/or needed to be noted (I done). Most information is based on my game experiences.

If there a (?) it mean I don't remember. Caution this is work in progress and the information may change if the game updated. If I don't put any information about a certain floor or whatever, it either I don't have the information or it not significantly important (at least to me) that most people couldn't deal with it. Rank Quest are equivalent to a "Legend" or "Wizard" difficulty.

I will not give a personal opinion on how hard it is according to me.
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  • Overview (taken from wiki):
    • Aim for as much Damage Dealt as possible
      • In general for all Rank Quests, the Damage Dealt score is a major factor in achieving a high ranking. Use Fever and Skills as much as you can to try to aim for a high score.
    • Aim for as few Clear Turns as possible
      • In general for all Rank Quests, you want to clear them as fast as possible in order to achieve a high ranking. Clear each floor as fast as possible to aim for a high score.
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  • Neumann Challenge
    • Comment: Try not to uses Demon unit if you can and there are Protect gimmick in this quest.
      • 1F: Blue attribute (start of the round: protect yellow panel +easy CP spawn for yellow unit [player advantage]+ Attack boost for stamina type [player advantage])
        • Middle Blue: attack, prioritize demon unit first
      • 2F: Blue attribute (2 Round)
        • R1: 3 green to SCP of the front unit at the start of the round (player advantage) plus reduce 90% of all non-yellow attack for 5 turns/protect heart plus attack
        • R2: 3 green to SCP of the front unit at the start of the round (player advantage)
      • 3F: Blue attribute (2 Round)
        • R1: 3 heart to SCP (player advantage) plus protect 20 panel at the start of the round/20 panels to Heart plus protect 20 panel/4 hit combo, prioritize demon unit first
        • R2: protect 20 panel at start of the round/absorb blue to attack/20 panel to Heart
      • 4F: Blue attribute (2 Round)
        • R1: At start of the round; deactivate all effects + Protect Red & Yellow panel + reduces 90% of all attribute attack for 1 turn/2 hit combo/2 hit combo, prioritize demon unit first/1 panel to blue bomb (player advantage)
        • R2: At start of the round; protect green panel + lower CP spawn rate/2 hit combo/2 hit combo, prioritize demon unit first/2 panel to blue bomb (player advantage)
      • 5F: Blue attribute (3 Round)
        • R1: lower tap to 1 for 4 turn plus lower rec
        • R2: 2 hit combo, prioritize demon unit first/absorb panel to attack/convert 10 panel to CP of the front unit (player advantage)
        • R3: deactivate all effect + absorb all panel for buff attack at start of the round
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