Friday, December 25, 2015

Dungeon Travelers 2: The Royal Library & the Monster Seal's Bosses List

Dungeon Travelers 2 Bosses lists (incomplete, as I am still playing it and will updated it). This will list all the boss and which dungeon they from. It will be listed in order of dungeon I unlocked.

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There are mini-boss as I would call it; they are characters that will later join you (party) but due to some misunderstanding or disagreement you will have to fight them or they are monster (regular) that don't usually spawn at the current dungeon you in but later in some other dungeon.

  • Dungeon: Prizren Woods
    • Character: Conette - fight
    • Joined (when): later after the fight 
  • Dungeon: Aberdeen Ruins
    • Character: Lilian - fight
    • Joined (when): after the fight 
  • Dungeon: Temple of Wrappl
    • Character: Monica - fight
    • Joined (when): after the fight 
  • Dungeon: Tower of Piertan
    • Character: Grishna - fight
    • Joined (when): after you beat the boss "Gargoyle" from Tower of Piertan
  • Dungeon: Mostar Catacombs
    • Character: Lizerietta - rescue from monster
    • Joined (when): after saving Foira
  • Dungeon: Mostar Catacombs
    • Character: Foira - rescue from monster
    • Joined (when): after being saved
  • Dungeon: Khorramshahr Village
    • Character: Souffle - fight
    • Joined (when): after the fight 
  • Dungeon: Rousset: Imperial Vila
    • Character: Eltricia & 1st - fight
    • Joined (when): after the fight
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To unlock new Dungeon you can:
  • Do the main story dungeon battle and defeat the boss
  • Increase your "Quest" rank by doing lots of quest
  • Do "Recommend Quest" to to get the special item reward to unlock a locked part of dungeon that is already available to you.
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When I stated: "Naturally have strong resistances to both physical and elemental attack", it mean that boss have resistances to every thing in it stats with zero negative stats.
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Nameless Cave:

  • Bubble Slapyon (lvl: 4, HP: 180)
  • Bunbuku (lvl: 32, HP: 3300) - Locked Part of the Dungeon, required "recommend quest" reward to unlock it .
    • Naturally have strong resistances to both physical and elemental attack.

Prizren Woods:

  • Flower Fairy (lvl: 12, HP: 725)
    • like to uses air elemental attack

Samara Passage:


Temple of Wrappl:

  • Gremlin (lvl: 15, HP: 1075)

Aberdeen Ruins:

  • Jeweler (lvl: 8, HP: 452)
  • Ooroshi (lvl: 38, HP: 5000) - Locked Part of the Dungeon, required "recommend quest" reward to unlock it 
    • Naturally have strong resistances to both physical and elemental attack. Self-heal 150 HP every turn (recommend using non-elemental attack and your strongest attack against this boss)

Tower of Piertan:

  • Siren (lvl: 17, HP: 1600)
    • like to uses air elemental attack
  • Gargoyle (lvl: 20, HP: 2000)
    • like to uses row attack and ill-ailment attack

Mostar Catacombs:

  • Frankenchan (lvl: 25, HP: 2500)

Khorramshahr Village:

  • Girimekhala (lvl: 30, HP: 3500) 
    • You don’t get to keep this monster, so you don’t get the data info in your book so. I don’t remember after the battle so I uses the JP wiki info to put the info.

Giant Tree of Tver:

  • Tammuz (lvl: 40, HP: 4800)
    • Naturally have strong resistances to both physical and elemental attack without using skills. Will have skills that will boost its defenses resistances for all types.  

Rousset: Imperial Vila:

  • Royal Guard (lvl: 31, HP: 3000) 
  • Irene (lvl: 34, HP: 3400)
    • Naturally have strong resistances to both physical and elemental attack, any type of attack has some kind negative effect. Can attack multi of (your) character in its turn.
  • Ghost of Rousset (lvl: 36, HP: 4000) 
    • You don’t get to keep this monster, so you don’t get the data info in your book but this time I remember to write down the basic stat. 

Marsala Onsen:

Wednesday, December 9, 2015

(My) Travel time by different transport in single trip

This is randomness out of boredom, but if I’m going to write it then it at least be accurate. This is my longest travel time in different transport in single trip from one places to another whether I driving it or not does not matter. Does not count if you stop over and rest in some hotel or motel over night. Will count for re-fueling, resting (such as bathroom break or rest stop), or crossing the border which require to get out of the transport and present all necessary documents to the border people. Transfer into a different transport or similar transport will not count. Whether you in a traffic, or afloat at sea; these still count because you in that transport, while not moving much.

  • Vehicle (car and/or truck): ~5 Hours or more
  • Bus: ~3 Hour
  • Rail (train, subway, and/or any rail transports): ~4 Hour
  • Aircraft: ~15 Hour
  • Sea Craft: ~1 Hour, ~2 Hour (don't remember)

Sunday, October 11, 2015

Airport, I Been To

This is a random stuff of my, which is "airport" I been to, there may be a few airport I forgot to list because it been a long time ago or I was too young to know or I can't think of it on top of my head.

They will be be categorize as:
  • Pick Up or Drop Off
    • Picking someone up or dropping them off at that airport, you only stay around the entrance area of the airport.
  • Arriving or Departure
    • You flying in and/or out of that airport, you go through and see most of the airport.
  • Transfer
    • You fly in only to get on to another plane to fly out at that airport, you stay around the terminal area only.
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  • San Francisco International Airport (SFO) - USA: Pick up, Drop off, Arriving, and Departure 
  • Oakland International Airport (OAK) - USA: Pick up & Drop off
  • Norman Y. Mineta San José International Airport (SJC) - USA: Pick up & Drop off
  • Hong Kong International Airport (HKG) - China: Arriving & Departure
  • Guangzhou Baiyun International Airport (CAN) - China: Arriving & Departure 
  • Incheon International Airport (ICN) - South Korea: Transfer
  • Vancouver International Airport (YVR) - Canada: Transfer 
  • Beijing Capital International Airport (PEK) - China: Arriving & Departure     

Friday, October 2, 2015

How to get detail picture of the moon or Night Sky

You often see very nice picture online or in books of the moon with minor moon landscape feature. I don't remember if I stated in the earlier blog when I stated I wanted take picture of the moon. So did some average research both online and offline (books) to find out what I need beside a camera.
The result are the following:

Books Stated:
  • DSLR Camera
  • Type of Lens (not stated, but most likely telephoto len), They only stated the F-number, and shutter speed. Not very helpful when this is the most important thing

Online Stated:
  •  DSLR Camera or Point and Shoot Camera (But no example of Point & Shoot Picture anywhere online or at least not stated)
  • Telephoto Lens (I uses 70-300mm telephoto lens, but it seem that I need an even more powerful telephoto lens beyond 300mm which also been stated they [online] used 800mm)
Well, I have nagging feeling that people uses telescope with the right attachment for the camera to mount on instead of telephoto lens to get those nice detail picture of the moon or the night sky. I know that a camera (depend on the camera) can be attach to a telescope (with the right require attachment equipment) but none of the sources from the above research stated this fact. I finally found my answer a few days ago when it was stated in this [Images] description box.

In Conclusion, if you want detail picture of the night sky or the moon uses:
  • DSLR Camera with a telephoto lens higher then 300mm or with telescope attachment
  • Point & Shoot Camera or Webcam [these are Maybe] with a telescope attachment [these are maybe since they (most of these type of camera) don't often have the right equipment to attach to a telescope] 
    • Remember that camera attachment equipment to telescope are sold separately.

Monday, September 28, 2015

Couldn't See the Lunar Eclipse Yesterday (Sept 27, 2015; Local Times)

I couldn't see the lunar eclipse/super moon combo yesterday on Sept 27, 2015 (PST) [Sept 28, 2015 on UTC] due to freaking cloud coverage in my local area before around 6:00 PM PST which lasted until around 9:00 PM PST. Which by then the lunar eclipse is over. This is the last (total) lunar eclipse until 2019 in this part of the world; the lunar eclipse/super moon combo will come back in 2033. I did state I was taking pictures of lunar eclipse in my earlier blog, well I forgot to mention I posted those picture on wikipedia. I only took two picture of the "total" lunar eclipse out of four lunar eclipse that happen on this part of the world. The "2014 Apr 15" I didn't took the picture because I didn't have the camera to take it.

My two picture is in 2014 Oct 08 and 2015 Apr 04 are under the location Santa Clara County, California. I going post my picture for 2015 Sep 28 later of when the moon finally show up but after the full lunar eclipse. It just my luck that there cloud coverage in my local area, well lucky for people who live in the north bay while us south bay get cloud coverage (complain by me)  

Thursday, September 17, 2015

Wednesday, July 8, 2015

My Killzone Mercenary future Walkthrough?

Future Killzone Mercenary Walkthrough is on hold because I'm too lazy to write them and I'm playing some other games as well. Well, there probably one contract that I probably can not do and won't write while the rest of the unwritten one some far; I will challenge myself into doing it and then make an easy for even beginner gamer and/or to this game to be able to do it.

After all the Walkthrough that I can do and write, I will then post and link other Walkthrough and/or helpful advise sites and give my opinion how helpful they to experiences (hours played) but not so skilled player.

Noted that most contract mission is doable as long they (the player) played the game long enough to understand the game itself and how to move and shoot.  

Wednesday, May 13, 2015

Killzone: Mercenary - Mission 4 (Diplomatic Incident): Demolition Contracts (walkthrough)

Contract loadout requirements: VC-G11 Gas, VC39

The mission requirements:
  • Kill 10 enemies with gas grenades 
  • Kill 30 enemies with VC39 Accelerator Rifle
  • Achieve 5 Mercy kills
  • Injure 10 enemies

My recommendation to bring along on this contract loadout:
  • Van-Guard Systems: Arc Missile
Please note that a Helghast flamethrower trooper cannot be injured in any way beside killing them normally while an officer cannot be "Mercy killed".   
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Kill 10 enemies with gas grenades  


There are plenty of enemies on this mission to do this objective; please note that VC-G11 Gas has zero to no affect on helghast flamethrower troops so don't bother try to gas them.     

  

Kill 30 enemies with VC39 Accelerator Rifle


There are plenty enemies on this mission to do this objective.
   

Achieve 5 Mercy kills


Methods and their chances of success (only will happen if the enemy are injured):
  • VC-G11: Low Chance even if the enemies is on the outer edge of the gas
  • Arc Missile: High Chance if it one vs one situation.
  • Melee: High Chance (100%), will not get mercy kill from enemy's officer    
      

Injure 10 enemies

 

Methods and their chances of success:
  • VC-G11: Average Chance if the enemies is on the outer edge of the gas
  • Arc Missile: High Chance if it one vs one situation.
  • M2 Tranquilizer Pistol: High Chance (100%) if you hit the enemy (will not work on Helghast flamethrower) 
  • Average or Low Damaging Gun: A chance if you attack their leg in one vs one situation where you might have more control of how many shot is taken.  

Sunday, May 10, 2015

Killzone: Mercenary - Mission 7 (Hostile Takeover): Demolition Contracts (walkthrough)

Contract loadout requirements: STA-12, Sky Fury

The mission requirements:
  • Kill 25 enemies with STA-12 Inferno shotgun 
  • Kill 15 enemies with Sky Fury
  • End jamming in 4 minutes after it starts
  • Destroy 25 enemy proximity mines


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Kill 25 enemies with STA-12 Inferno shotgun  


There are plenty of enemies on this mission to do this objective; I recommend doing this indoor or any location that the "Sky Fury" kills objective can't get to.     

  

Kill 15 enemies with Sky Fury


There are plenty enemies on this mission to do this objective; I recommend doing this outdoor since it can only be done outdoor.
   

End jamming in 4 minutes after it starts


The jamming starts along with the objective timer the second you enter the courtyard the second time.

The jammer is on right corner on the opposite side where you just exit into the courtyard. It only take a few second to walk or dash across the courtyard. How you go about this is up to you (the player).
      

Destroy 25 enemy proximity mines

 

There are more then 25 enemy proximity mines on this mission to do this objective but there will be no more proximity mines when you re-entering the courtyard and thereafter on the mission.

Killzone: Mercenary - Mission 8 (Blood Money): Demolition Contracts (walkthrough)

Contract loadout requirements: STA-G2 Pyro

The mission requirements:
  • Burn an enemy in the incinerator in Lab 01
  • Kill a rocket trooper with a Brutal Melee
  • Destroy 3 Intruders
  • Kill 8 enemies with STA-G2 Pyro grenades


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Burn an enemy in the incinerator in Lab 01 


There are two ways to turn on the incinerator in "Lab 01"; one is to physically push the button to turn it on and the other way is shoot the button to turn it on. 

I recommended when going to the "Lab 01", go climb the ladder on the left side to enter the lab 01 and when your top jump around to make your presences known. When your presences is known they will be alerted and ready to fight while using cover, you then proceed to climb down to lab 01. Make sure that you lurk some into the incinerator as a cover before you climb down to lab 01. If this didn't work the 1st time, fight from the top and lurk some until you get the objective done.   

  

Kill a rocket trooper with a Brutal Melee


The objective is asking you (the player) to melee a rocket trooper from the front.

Rocket Trooper Location:
  • (1) The start of the mission
  • (1) The area after "Lab 02" but before the vault door area.
   

Destroy 3 Intruders


Location of destroyable "Intruders":
  • (2) The start of the mission on the deck.
  • (1) Lab 02; this intruder will not stay long, so it hard to destroy it given the time limit to reload and shoot it twice (not recommend for beginner and/or unskilled player)
  • (1) In front of the vault door area; it will stay and fight if the alarm was rise but if no alarm was ever rise it will leave. If the intruder stay and fight, do not kill off the soldiers on top of it unless you kill all of them along with the intruder all at once. 
You can uses the Van-Guard: Sky Fury on the Intruders at the 1st and 3rd location but not the 2nd. You can also uses an "explosive" type of weapons of your choice to destroy the Intruders. 
      

Kill 8 enemies with STA-G2 Pyro grenades

 

A simple objective where it should be easy to complete. I recommend when doing this objective is to do it in enclose spaces or crowd places.

Thursday, May 7, 2015

Killzone: Mercenary - Mission 5 (The Package): Covert Contracts (walkthrough)

Contract loadout requirements: Vultur

The mission requirements:
  • Stealth through the Market
  • Backstab 5 soldiers near the elevator entrance
  • Kill 20 enemies with the Vultur active
  • Stealth into the Outpost


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Stealth through the Market 


This apply only when you at the "Market" until you exit the "Market".  

Remember stealth kill here. Eliminated the left side and the right side soldiers first before taking out the officer at the center. Do not kill the officer when he is still interrogating a civilian, only kill the officer after the civilian leave. Move forward a little after you kill the officer to see a new enemy will spawn in front of an enemy that already there on your radar. Move in for the kill after the spawned enemy starts walking away. Now you done and you can finally exit the "Market".
  

Backstab 5 soldiers near the elevator entrance


This apply to the 5 soldier near the the elevator entrance after the "Outpost"

It is recommend you do "stealth" on this objective and uses "Ghost" for the Van-Guard. Nothing will count for this objective even if you did backstab in this area if the alarm was rise.

There are only 5 soldiers in this area just like the objective asked. 2 soldier will not move, 2 soldier will be moving, and 1 soldier will only move when you (the player) just turn the corner. My advise is to kill all moving soldier first before the non-moving one.
   

Kill 20 enemies with the Vultur active


This is simple to do and can be finish at any time during the mission.    
      

Stealth into the Outpost

 

This apply only at the start of the mission until you reach the inside the "Outpost" structure.

Remember stealth kill here. If you move forward and shoot stealth kill everyone in the following order. soldier that trying kill a civilian, an officer, a soldier on the right, a soldier way in the back just standing, and finally the soldier on the left side.

You then move on to the next area which is the "outpost", you can switch weapon before you come here or not but before you zipline kill the sniper. You just need to enter the "Outpost" structure to complete the objective.   

Wednesday, May 6, 2015

Killzone: Mercenary - Mission 4 (Diplomatic Incident): Covert Contracts (walkthrough)

Contract loadout requirements: Ghost, STA-7

The mission requirements:
  • Achieve 15 Ghost Generator kills
  • Kill 30 enemies with STA-7
  • Stealth to the ambassador's office
  • Get into the lobby avoiding the main entrance


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Achieve 15 Ghost Generator kills 


There are plenty of enemies to kill on this mission.  

Kill 30 enemies with STA-7


There are plenty of enemies to kill on this mission.
 

Stealth to the ambassador's office


This apply from the start of the mission until you reach Ambassador's office.

Below is simple version walkthrough on how to do it.      
      

Get into the lobby avoiding the main entrance

 

This apply only at the start of the mission. Uses the ladder on the left side of the building.

Below is simple version walkthrough on how to do it.
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Time for some stealth and stealth kills, remember stealth is all about not being see nor heard.

Embassy Main Entrance and Lobby Area:
This is the start of the mission, you can eliminated all the enemies outside the building for the kills or just bypass them by climbing the ladder on the left side of the building. Either way, you still need to climb the ladder on the left side for the "Get into the lobby avoiding the main entrance" objective. You then eliminated the officer on top before you hack a door on the left near the top of stairway to gain entrances to another room. Eliminated the two enemies in this room area and then proceeds to the next area.

Top of the courtyard and the room next to it Area:
You going stealth kills everyone here to be safe. Start with the one on the outside, then move on to the next room. After that move on to the next room and finally that same room but upstair.

Then you go through the door and kill the last enemy with a rocket. Now you free to proceed to the ambassador's office. If you see red alerted enemies on the right side of the your radar when you were killing the enemy with the rocket. You are still fine because they are alerted not by you but are fighting the ambassador's bodyguard so you still safe within the objective of stealth.

Just go and enter the ambassador's office and you be finish with "Stealth to the ambassador's office" objective.            

Tuesday, May 5, 2015

Killzone: Mercenary - Mission 6 (Lights Out): Covert Contracts (walkthrough)

Contract loadout requirements: M133 Prox, STA-52SE

The mission requirements:
  • Plant a charge on one of the coolant pipes without triggering an alarm 
  • Achieve 5 proximity mine kills
  • Kill 40 enemies with STA-52SE rifle 
  • Destroy the jammer

Important Notes:
I'm not sure if this is a bug, a glitch, an error, or simply a secret objective that they don't tell you about. The four objective above is fairly easy to do and not so much covert if you ask me, but here the problem. I sometime when doing this Contract get stuck and unable to plant D-charge on the AA gun. The game wouldn't show the icon and let me plant it no matter what which force me to restart the mission again. It finally let me plant the D-charge on the AA gun after I restart and did something different. This problem does not show up on any other Contract which prevent you from planting the D-charge on the AA gun.

This is a theory of my but I assume it only allow you to planted the D-charge on the AA gun after you gain some "Stealth Bonus" in each area before you arrive at each AA gun. I'm not sure about this since I'm not going test it out fully. This is just an important advise for those who experiences this as well. I'm not sure if this method is true or not but getting stuck at an area before you finish the mission and restarting suck when you know you can beat it but it the game fault for not showing the icon. My advise is to gain some "Stealth Bonus" on this Contract just in case this might happen to you.

Found some links; it seem I'm not the only one whose experience this:
Mission 6 Lights Out AA gun bug
Mission 6: Lights Out Bug
Lights Out mission bug. on AA guns (Covert Contract)
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Plant a charge on one of the coolant pipes without triggering an alarm 


Just chooses one side to blow up and eliminated all enemies in that side silently before you plant your charge. Plant your charge after you eliminate all enemies on the side you going to blow up first and then push the button when you away from the blast and you done.

***Please read the Important Note above before you do this Contract.       

Achieve 5 proximity mine kills


Fairly easy to do and plenty of enemies to chose from on this mission. On this mission there time when there are no Jammer on and when there are Jammer on. If there no Jammer on then uses it normally and throw it at an area where the enemies might walk over and it will automatically trigger to blow up. If there are Jammer on then place it at area where the enemies might walk through and shoot it to trigger it to blow up.
            
***Please read the Important Note above before you do this Contract.
  

Kill 40 enemies with STA-52SE rifle


There plenty of enemies to kill with your STA-52SE on this mission.

***Please read the Important Note above before you do this Contract.       
      

Destroy the jammer

 

The Jammer is located at the 2nd AA gun area; it on the left side when you first enter the 2nd AA gun area. Destroy the Jammer first before you destroy the 2nd AA gun or else the one who going pick you up will destroy it for you after you blow up the 2nd AA Gun which will then make you fail this objective.

***Please read the Important Note above before you do this Contract.     

Sunday, May 3, 2015

Killzone: Mercenary - Mission 5 (The Package): Demolition Contracts (walkthrough)

Contract loadout requirements: VC11, M194 Frag

The mission requirements:
  • Kill 4 enemies with VC11
  • Achieve 5 Mercy Kills
  • Destroy an enemy Stinger with a frag grenade
  • Destroy all 6 propaganda speakers

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Kill 4 enemies with VC11


There are only two location on this mission where you can actually shoot the VC11 and those location are either at the "Outpost" or at the end of the missions where you just zipline and waiting for your pickup

Achieve 5 Mercy Kills


To do "Mercy kills", the enemy or enemies must be injured first while dying and then you will melee them to finish them off. There are several ways to do this but let go with a quick way.

Use the Van-Guard: Arc Missile and it will injure the enemy quickly without killing them. However that only apply if it is a 1 vs 1 situation, if it a crowd of enemies situation then the Arc Missile will over-charge and kill the majority of the them and maybe leaving at least the last one to be injured so be warn about this. If you are using this method then put this weapon as your loadout and you probably be done with this objective at the start of mission.

On another note if you prefer to uses a gun then try to isolated and shoot an enemy in the legs slowly until he is injured.             
  

Destroy an enemy Stinger with a frag grenade


There will be several Stinger that will show up on this mission but the one you going destroy is the one that is flying back and forth around the "Outpost" after you rise the alarm at that area. Now I going assume that you will rise the alarm and eliminated all the initial and spawn enemies in the area first so you can focus on the Stinger.

Before you even begin, please shoot and kill the two passenger on the Stinger so the Stinger have less firepower. You be fighting near where Black Jack Supply is because you be resupplying and recharging the whole time while trying to destroy the Stinger with a frag grenade.

When doing this objective, please wear the armor: Supply for extra grenade and the Van-guard: Carapace for your protection against the Stinger attack. You will be throwing and missing a whole lot at the Stinger. If you are lucky you might land on top of the Stinger with the grenade and destroy it, but overall what going kill the Stinger is the "splash damage" from the surrounding area where the Stinger sometime stop at while flying. Land your grenade at those locations when the Stinger does stop or at least aim for the Stinger.        
      

Destroy all 6 propaganda speakers


Locations:
  • Outpost (1): If you standing behind the mount gun position, it right next to it on the left side of the gun.
  • Outpost (1): If  you standing in front of the elevator and facing it, it near it on the left side of it.
  • Market (1): The complete opposite side where the Black Jack is facing. (near this elevator area but on the right side)
  • Market (1): Near the general area where the officer is standing when you first got off the elevator, it near the left side corner of that area. 
  • Market (1): Facing the exit door to the Market
  • Bar (1): Around the the corner after you leave the Bar on the left side.   

Friday, May 1, 2015

My "Killzone: Mercenary" Walkthrough Lists

Here A List of all the "Killzone: Mercenary" Walkthrough I written. I may update this list when I write a new one but some walkthrough I will not write or do which I mentioned earlier in another blog post of my as to why not.

Not doing Mission 9 Precision Contract, because I can't do it. 

There are a total of 9 missions

Precision Contracts:
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
Mission 7
Mission 8 

Covert Contracts:
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5 
Mission 6 
Mission 7
Mission 8
Mission 9

Demolition Contracts:
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
Mission 7
Mission 8
Mission 9 

Thursday, April 30, 2015

Killzone: Mercenary - Mission 5 (The Package): Precision Contracts (walkthrough)

Contract loadout requirements: STA-11

The mission requirements:
  • Avoid civilian deaths
  • Headshot 25 enemies with the STA-11
  • Extract within 3 minutes of leaving the bar
  • Achieve a kill while on a zipline

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Avoid civilian deaths


Fairly easy to complete since most civilians will run away the minute anyone starts shooting. The one you at least have to worry about is the start of the mission one where you have to prevent a civilian from being kill from a helghast police.

Headshot 25 enemies with the STA-11


Different player have different skills set, but all in all this SMG require (at least to me) to have you go up close and personal to get any high chance of headshot. There are PRO and Con for this SMG, which I will not state but I did developed a simple tactic base on my personal opinions around that PRO and CON. That tactic is either lurk the enemies to restricted locations of my choosing to restrict their movement and pick them off or go to where the enemies are while they are shooting at you and hiding behind stuffs. Depend on the difficulty level you playing on, please remember to wear more armor or something to protect yourself.

You should or I hope you should be able to finish this by the time you leave the Market.

Note: When I did this objective on all difficulty, the majority of my kill were done at the Market. The rest of the kills were done at an earlier locations.   
  

Extract within 3 minutes of leaving the bar


The timer start the second the door open for the heavy to walk into the bar until you leave on to the intruder.

Before the door open, make sure you have the Van-Guard: Arc Missile ready along with your choices of Armor. Activate the Arc Missile when the door actually open and run. The Arc Missile will be activated and protect you most of the way until it run out of energy. The rest depend on the armor you wearing and how fast you can reach to the "bar window" while only shooting anyone that blocking your way. Once you touch the "bar window", enemies will stop shooting even if you're surrounded by enemies.
      
You will then zipline down from there, where you have to fight enemies while you wait for your pick-up. You should have plenty of time as long you run in the area before you zipline.
      

Achieve a kill while on a zipline

 

Although you will zipline twice in this mission, only one will actually allow to shoot as you zipline across  and that would be the one at the "Outpost", the place with the mount gun and sniper on the opposite side. 

Before you zipline across, make sure you arm yourself with either a VC9 or VC11. Your target will be the mount gun area with the purpose of a splash damage kill from either of the above mention weapons. This zipline is too short for a gun to have an actually perfect aim shot kill so we going for splash damage kill.

Sunday, April 26, 2015

Killzone: Mercenary - Mission 7 (Hostile Takeover): Precision Contracts (walkthrough)

Contract loadout requirements: M42

The mission requirements:
  • Kill 1 enemy by detonating an enemy proximity mine
  • Headshot both of Savic's guards
  • Finish off an Exo with an explosive barrel
  • Get through the interior courtyard without triggering a proximity mine

My recommendation to bring along on this contract loadout:
  • Secondary Weapons: VC9
  • Armor: Blast
  • Van-Guard Systems: Carapace

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Kill 1 enemy by detonating an enemy proximity mine 

This objective can be done at the start of the mission. At the start of the mission after you drop from the dropship, shoot and detonate a mine near the nearest enemies to you. Which is a little to the left side but in front of you.

If you miss this kill, try to at less get this objective done on this starting area because it almost impossible to do it later in the mission.  

Headshot both of Savic's guards

It should be fairly easy because when you push open the door, both the guard will turn around and start shooting you. They will not move much nor will they try to melee you, so as long as you are alive you should be able to take the time but not too much time to aim and headshot them.
  

Finish off an Exo with an explosive barrel


I personally find this the hardest objective out of all four objectives for this mission. The above recommendation is for this objective alone.

You have two chances to do this objective and both of them is near the end of the mission; and both of them is needed to be done in front of the embassy building where there are actual explosive barrel around. The first chance is a 1 vs 1 when you just came out of the embassy building. The second chance if you (the player) did something wrong on the first chances but still have plenty of barrel around, will be after you go out of the gate and push a button to lower the bridge and come back to the embassy building. Now in the second chance you will face off in 1 vs 4 plus "X" number of soldiers. The second chance is much harder to do.

Assuming you have and is using my recommendation from above, like wearing the Blast armor and activating Carapace at all time while doing this objective.


The way to do this objective is shoot the EXO two time with a VC9 to damage it but not destroy it. Then the hard part is to somehow make the EXO go next to a barrel and you shoot the barrel with a gun and it will blow up. Do not uses any other method to blow up the barrel beside a gun to stay on the safe side of the objective.

Note: 3 shot with an VC9 will destroy the EXO.         

Make 3 Long Range kills with the M42 sniper rifle  

 

 [C-------------1]
[------[-][-]-----]
[------[----]---[-]
[-[-]--[----]---[-]
[--|---[----]---[2]
[-[-]--[----]---[-]
[-----[----]------]
[-[-]--[----]-----]
[--|---[----]------]
[-[-]--[----]------]
[B----[3--4]-----]
 [A]


Taking the same self made map from my previous walkthrough and reuses it for this walkthrough.

The above map is for an area where you trying to get to the lower rooftop and into the building, this after the the start of the mission area.

Assuming you kill the sniper in position [A] from above and wait until his dead body disappear before you jump down and uses position [A] location.

From position [A] take out [1], once you did that alarm will rise. Stay in [A] and snipe all enemies within your visual range until there no more.

Jump down from [A] location and back up to the wall and corner which I call [B], adjust yourself to be able to see the enemy and try to snipe [2]. Please note that this kill on [2] does not always give [Long Range] kill if you off a little bit.

After you kill [2], go to [C] location and have your back to the wall then adjust yourself until you can see the enemies [3] & [4]. Once you adjust yourself, shoot [3] & [4] and you done with this objective.    

Saturday, April 25, 2015

Killzone: Mercenary - Lightning Strike (Demolition Contract - Petrusite Cannisters)

Note:
  • The Petrusite Cannisters cannot be destroy unless you are playing the "demolition contract" or "precision contracts" on "Lightning Strike" mission
  • The Petrusite Cannisters can only be destroy by D-charge.
  • When playing on the "Demolition Contract" or "Precision Contracts", the Petrusite Cannisters will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the Petrusite Cannisters will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations.
The 1st  Petrusite Cannisters:

  

The 2nd  Petrusite Cannisters:


The 3rd  Petrusite Cannisters: 


Killzone: Mercenary - Mission 3 (Lightning Strike): Demolition Contract (walkthrough)

Contract loadout requirements: None

The mission requirements:
  • Destroy 3 petrusite cannisters
  • Use a VAN-GUARD to destroy 8 enemy drones
  • Achieve a multi kill
  • Destroy a dropship


----------------------------------------------------------------------------------------------------------------------------

Destroy 3 petrusite cannisters

Note: The petrusite cannisters will on your radar as a blast icon
  • The first petrusite cannisters can be found in the middle of the open space area with the watchtower and snipers after you push a button to access the area at the start of the mission.
  • The second petrusite cannisters can be found in the "Generator Room". 
  • The third petrusite cannisters is next to the generator where you suppose to defend later in the mission.

Use a VAN-GUARD to destroy 8 enemy drones

Use any of the following Van-Guard Systems will count for this objective, anything else will not:
  • Porcupine
  • Sky Fury
  • Arc Missile

Achieve a multi kill


Kill the groups of enemies in the elevator that will come down to the barrack with an M327 Grenade Launcher; assuming you already eliminated the initial enemies in the barrack so they wouldn't bother you while you wait with your weapon of choices when the elevator door open.  

Unless you (the player) is skilled in some prefer weapon of your choices than uses the above method.

Destroy a dropship

The quickest and the easiest way to destroy the dropship is with a VC11.

Monday, April 20, 2015

Killzone: Mercenary - Mission 7 (Hostile Takeover): Covert Contracts (walkthrough)

Contract loadout requirements: M66

The mission requirements:
  • Kill 40 enemies with M66 SMG
  • Rescue the Helghast hostages
  • Stealth the lower roof
  • Get through the interior courtyard without triggering a proximity mine

My recommendation to bring along on this contract loadout:
  • Van-Guard Systems: X3-JMR
Weapon to swap in later to uses:
  • Primary Weapons: M33 
----------------------------------------------------------------------------------------------------------------------------

Kill 40 enemies with M66 SMG

There more then enough enemies on this mission to spare to kill with your M66, especially near the end of the mission.

Rescue the Helghast hostages

Total number of Hostages: 6
  • 1: Under the landing platform where you landed at the start of the missions 
  • 1: After you finish "Stealth the lower roof" objective and just enter the building through a hole, before you jump down to the ground floor in another hole. Next to the hole that lead to the ground floor to the courtyard, the hostage is behind the doorway on the second floor that can look down to the courtyard. (beware of mines)  
  • 2: After you finish the "Get through the interior courtyard without triggering a proximity mine" objective and enter the building. The hostages is upstairs on the opposite side of the stair. (beware of mines on both side, surrounding the hostages)  
  • 2: When you arrive at the front of the Embassy lobby area (where you can see the front gate outside the building), go up stair.  

Stealth the lower roof


 [3-------------1]
[------[-][-]-----]
[------[----]---[-]
[-[-]--[----]---[-]
[--|---[----]---[4]
[-[-]--[----]---[-]
[-2---[----]-----]
[-[-]--[----]-----]x
[--|---[----]------]
[-[-]--[----]-----]
[-----[5--6]-----]
 [0]

Above is a self-made text map of the rooftop and the order you should kill the enemies in.

[0] is the sniper and should be killed with your M66 from above with a headshot. Do not jump down to where [0] position yet after you kill [0] and head back up to Back Jack and switch your gun to M33. Wait a bit so the dead body of [0] disappear, and when it does jump down to [0] position.

From [0] position, you can head shot [1], [2], & [3]. Remember [2] must be kill exactly where it is written on the map or he be spotted as a dead body.

Jump down from [0] position but have your back still touching the wall, head shot [4].

Next head toward near where you took out [2] and finally headshot [5] and [6].

Get through the interior courtyard without triggering a proximity mine

This objective start the minute you on the ground level until you enter the opposite side of the building.

The objective will not hold against you if you blow up any mines up from where you save the 2nd helghast hostage where you can look over the courtyard, because the objective did not start yet.

Just have and activate the Van-Guard: X3-JMR and you can walk through the courtyard, there will be no more mines once you reach where the Black Jack supply is. Just don't shoot or try to blow up any mines once on the ground level when the objective is activated.

Wednesday, April 1, 2015

Killzone: Mercenary - Justice For All (Demolition Contract - Munitions Supply)

Note:
  • The Munitions Supply cannot be destroy unless you are playing the "demolition contract"on "Justice For All" mission
  • The Munitions Supply can only be destroy by D-charge.
  • When playing on the "Demolition Contract", the Munitions Supply will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the Munitions Supply will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations. 
The 1st  Munitions Supply:


The 2nd  Munitions Supply:


The 3rd  Munitions Supply:

Tuesday, March 31, 2015

Killzone: Mercenary - Mission 1 (Justice For All): Demolition Contract (walkthrough)

Contract loadout requirements: Sky Fury

The mission requirements:
  • Destroy three munitions supply crates
  • Brutal melee 20 enemies
  • Achieve a triple kill
  • Destroy the tank with the Sky Fury
----------------------------------------------------------------------------------------------------------------------------

Destroy three munitions supply crates

 

Note: The munition supply crate will on your radar as a blast icon
  • The first munition crate can be found in the Security Center near the Black Jack corner area. It in a room within the room where one of the ISA hostage at. You need to shoot thorough the glass window to access it. Once you see it, plant the charge and blow it up.
  • The second munition crate can be found in the court room that you landed in after you rappel down from the Security Center. It's right in the middle of the room. 
  • The third munition crate is in a room, next to the officer and the ISA hostage room. Which mean that the third munition crate is through the door under the stair on your left when you just rappel down from the Security Center.

Brutal melee 20 enemies

 

This objective is just asking you (the player) to melee enemies from the front. You can and should be able to finish this before you rappel down from the Security Center if you rise the alarm in the Security Center area and melee non-stop. 


Achieve a triple kill

     

A selection of option to chose from:
  • Shoot down the dropship with a VC11 near the beginning of the mission
  • Uses the mounted gun and gun down enemies that will come out of the elevator; after you got Admiral Grey out of the room and clear the initial enemies outside the rooms. (references)    

Destroy the tank with the Sky Fury

 

Activate your Sky Fury and destroy the tank, it only take a few shot to destroy it.

Sunday, March 29, 2015

Killzone: Mercenary - Mission 3 (Lightning Strike): Covert Contract (walkthrough)

Contract loadout requirements: STA-18SE

The mission requirements:
  • Kill 20 enemies with STA-18SE
  • Backstab 10 enemies
  • Destroy 10 security cameras
  • Stealth to the Generator room
----------------------------------------------------------------------------------------------------------------------------

Kill 20 enemies with STA-18SE


Not much need to be said, there plenty of enemies on this mission to kill with your STA-18SE and backstab.

Backstab 10 enemies


Not much need to be said, there plenty of enemies on this mission to kill with your STA-18SE and backstab.

Note: Ghost will be a really helpful Van-Guard when you're trying to backstab someone.  

Destroy 10 security cameras 


Locations:
  • Outside the Open Area before the Generator Room: 3
  • Generator Room: 3
  • Above the Generator Room: 2
  • Dish Tower, place to hack (left side): 1 (upper floor)
  • Dish Tower, place to hack (right side): 1 (upper floor)

Stealth to the Generator room


This apply from the start of the game until to the generator room.

Number of enemies you may encounter: 5

You just landed, go up stair and kill the one enemies that has his back to you. Then push the button to open a door to go to next area. When you arrive there will be 4 enemies here. Kill the one right at the door first. Then kill the sniper on the left tower next. Afterward kill the one enemy that been going in circle to the right side. Then finally the kill the sniper on the right tower. After killing all of them, remember to destroy all 3 camera in this area before you move on. Then enter through the top or bottom and you done with "Stealth to the Generator room"

Chose however you want to kill these enemies in this area but remember they must be done without being found out. 

Thursday, March 26, 2015

Killzone: Mercenary - Mission 1 (Justice For All): Covert Contract (walkthrough)

Contract loadout requirements: STA-7, VC-G11 Gas

The mission requirements:
  • Destroy all security cameras
  • Kill 50 enemies with STA-7 SMG
  • Smoke out the security center captain with a gas grenade
  • Stealth from the rappel until the Admiral is rescued
----------------------------------------------------------------------------------------------------------------------------

Stealth kills advises:
  • Kills isolated enemy
  • Make sure the killed/dead body is well hidden when they die at the location where you kill them
  • Make no noise when you kill them
  • Make sure no near by enemies can see or hear you when you kill them
  • Backstab make no sound even when an enemies buddy is near by (as in next to them)
  • Silencer gun can make some sound (dead body falling) if an enemies buddy is near by (as in next to them) 

----------------------------------------------------------------------------------------------------------------------------

Destroy all security cameras

 

Total Security Cameras need to destroy: 8
  • Security Center Area: 5
  • Court Area: 3
    • 1 camera will be in front of you on the opposite side of the room when you rappel down from above
    • 1 camera will be in the room under the stair on your left when you rappel down from above
    • 1 camera will be in the room on your right when you rappel down from above

Kill 50 enemies with STA-7 SMG

 

Note:
  • You will not get all 50 kills until you get to the area where the tank will come; also given the fact that you have to stealth through until the Admiral once you glided and landed into the court building.
  • As long as the Tank is alive, enemies will continue to spawn (if you did not get enough kills earlier in your mission) 


Smoke out the security center captain with a gas grenade

 

  • You can not open the vent if the enemies are alerted and rise the alarm, meaning you have to stealth through here.
  • The vent valve to open the vent is behind the mount gun position corner, one floor up.     


Stealth from the rappel until the Admiral is rescued

 

Excluding the camera part and speed through only in which way to go and enemies to kills.

After you rappel down, kill the one on left and the right side first. Then kill the one moving around in circle in the center and then kill the one at the center.

Go to the room under the stair on the left side. Kill the officer first, then the one outside the door moving around, then finally the one doing computer work across the room where the officer was at.

Now head back to the court and up the stair to unlock the door to the right side. Go through the unlock door and wait at the door way outside in front of the camera. Wait and kill the one enemy that will come in. Then move on and kill the two enemy outside this room on the same floor as you, ignore the mounted gunner on top.

The door that will lead to the Admiral, you wait on the side. The door will open and one enemy will walk out. Kill him when he stop walking/moving, then enter the room and you done doing stealth.
 

Killzone: Mercenary - Code of Engagement (Demolition Contract - Generators)

Note:
  • The generator cannot be destroy unless you are playing the "demolition contract"on "Code of Engagement" mission
  • The generator can only be destroy by D-charge.
  • When playing on the "Demolition Contract", the generator will be shown on the radar as a "blast icon"
  • The "blast icon" will not tell you what floors the generator will be on.
  • Please refer to the walkthrough or the radar in the image for references for the exact locations. 
The 1st  generator:
 
 The 2nd generator:
The 3rd generator:
The 4th generator:



Monday, March 23, 2015

Killzone: Mercenary - Mission 8 (Blood Money): Precision Contract (walkthrough)

Contract loadout requirements: M4

The mission requirements:
  • Clear the landing pad and have a buddy survive
  • Enter the Vault in 20 minutes
  • Interrogate the Admiral
  • Headshot 15 enemies with M4 revolver

My recommendation to bring along on this contract loadout:
  • Equipment: M98 Flash
  • Van-Guard Systems: Ghost
  • Armor: Ballistic
I recommend the "ballistic" armor because this will improve your chances to live longer for those who are not that very good with headshot using hand gun (like me) that require some time to aim.   

Weapon to swap in later to uses:
  • Secondary Weapons: M2
--------------------------------------------------------------------------------------------------------------------------

Clear the landing pad and have a buddy survive 

All you have do is head toward the door and most of the enemies that come out will mostly likely shoot you first.

Remember to headshot with M4 when you have the chances.
   

Enter the Vault in 20 minutes

At long as you don't fight in Lab 01 (Ghost through Lab 01), you should have about "8 to 12" minute to spare give or take. You going fight along the way because you are require to get some headshot.

Interrogate the Admiral

Clear the vault of minor enemies before you try to capture and interrogate the Admiral.

Remember as long as the Admiral is alive more enemies will spawn, if you get hit by the Admiral Flash grenade.

Uses M2 or the M98 Flash on her, so you can interrogate her easier. 

Headshot 15 enemies with M4 revolver

Don't fight in Lab 01, that all I'm going say.

If you not good with the hand gun (like me) try to get closer to the target to get the headshot (real close).

Sunday, March 22, 2015

Killzone: Mercenary - Mission 6 (Lights Out): Precision Contract (walkthrough)

Contract loadout requirements: None

The mission requirements:
  • Finish the mission in 25 minutes
  • Avoid civilian deaths
  • Destroy the AA Guns on the roof within 5 minutes of each other
  • Shoot out and explode 2 flamethrower tanks

My recommendation to bring along on this contract loadout:
  • Secondary Weapons: VC9
  • Van-Guard Systems: Carapace
I would highly recommend you uses one of the full-auto weapon of your choices with a decent stopping power on your primary weapon on this contract mission.

Since "time" is the only factor here with no weapon requirement kills, then "speed" is a necessity. 

----------------------------------------------------------------------------------------------------------------------------

Finish the mission in 25 minutes


I did this contract mission on all difficulty level, and it work using my method. With 25 minute requirement, I usually on average will have about "8 minute" to spare when I finish the mission.  

More detail will be written below.

Avoid civilian deaths


All civilian are at the "coolant pipes area" of the mission (where you suppose to blow up with D-charge). Once the fighting start and the alarm going off, the civilian will run away, and you will be fighting in this area whether you like or not.

You can ignore this part of the mission since they not even near where you start fighting or where you suppose to go. So no random bullet or explosion will hit a civilians.   

Destroy the AA Guns on the roof within 5 minutes of each other


The timer start the second you blow up the first AA gun until the second AA gun.

Whether you stealth or cause an alarm before you even put the first charge on the 1st AA Guns will change how long you stay here in this area because the number of enemies that show up. I try both way and I can tell you that it eat away your time away if you fight too long.

Since I don't know which way you may try but on average you should have about "1 or 2 minute" to spare depending your performance in the 1st AA gun area in clearing the area of enemies after blowing up the 1st AA Gun.

More detail will be written below. 

Shoot out and explode 2 flamethrower tanks

Areas and the number flamethrower:
  • Coolant pipes area: 2
  • First AA gun area: 1
  • Room between the 1st and 2nd AA gun: 1
  • Second AA gun area: 1
If you lucky, you get both of them in the "coolant pipes area". If not then you will have get the 2nd kill at the "room between the AA gun" or the "2nd AA gun area". There a reason why these area and not the "1st AA gun area", I will explain later below.

If your skilled with the gun, then shoot the tank of the flamethrower. If you like me who lack that skill and do not want waste time, I shot it with VC9.

More detail will be written below.
--------------------------------------------
Note: Like I say, this is the 1st Killzone game I ever played so there are things that I don't know and So I  wanted try things myself. I did two test to see if I could uses an alternative way beside "shooting it" with gun to get an exploding flamethrower tank since it did say "explode"; So I though why not uses an explosion to cause an explosion that why I did the test.  

I try using "Porcupine" as the 1st test, but they (the game) didn't give me the "kill" when it did hit and kill the flamethrower. I didn't test the "M194 Frag" or the "M327" for reason that the frag bounce around before they delay and blow up. Delay equal waste of time equal no good on this mission since time is a factor. My next test was VC9, which did what I wanted and no more test was needed. I skip the "M80" test because of one factor since VC9 is similar to it in damage and that factor is "Time"(again). 
----------------------------------------------------------------------------------------------------------------------------
This walkthrough is from the time you landed to blow up the coolant pipes until the end.

Coolant Pipes Area:

You just landed after you gun down stuff. Now let get started. Your choices of which side to blow up first, doesn't matter. Head toward there, and kill the normal or officer down there if they are going be in your way with your primary weapon. If you see the flamethrower, VC9 him. Place the charge and step away and blow it up.

Now uses the stair to head toward the other side just so you might meet the other flamethrower. Activate your Carapace so you don't get shot too much, while heading there and placing the 2nd charge to blow up. When you done head toward the elevator to go blow up some AA guns.

Shoot anyone that block your routes, if they not in your way just run past them.

1st AA Gun Area: 

Even before the elevator stop, you radar is jammed.

Now the door to the 1st AA area door open. You then stab the 1 grunt in front of you. Then turn right and head toward the flamethrower and stab him too. Turn left and wait until you see the officer and shoot him. Now places a charge on the 1st AA gun and blow it up after you step out of it's blast range.

Now you must fight some enemies that will spawn this area until they all dead to open the door to the next area.

Room between the 1st and 2nd AA gun:   

Now the door open, go in and shoot everyone. If you miss the flamethrower kill, here another chance.

Hack the door to open to the 2nd AA gun area.

2nd AA gun area:

Door open and you turn right and head toward the flamethrower. If you miss your chance in getting the flamethrower, here your last chance by shooting it with VC9; if not then just stab it. Turn left and wait until the 2 enemies below you are closes enough for you to shoot both at the same time. This is why I recommend a full-automate weapon. Now they dead, places the charge on the 2nd AA gun but don't blow it up yet. Walk out and head toward where the ladder you suppose to climb. Here push the button to blow it up and start climbing the ladder. When you reach the top there maybe enemies here, melee them and wait for your pick-up.

Fuel Regulators Area:

You got pick up and drop off. Here remember where the Black Jack supply is located because you will be resupply yourself to keep alive. Activate your Carapace and start shooting at the fuel regulator when they come up after you push the button. Remember, only shoot and kill enemies that too close or on the side of you. Don't forget to resupply.

Well you should know the rest after you shoot and blow up all 3 fuel regulator, if you play the normal mission. Go Escape. And that the end of the mission.

Friday, March 20, 2015

Killzone: Mercenary - Mission 8 (Blood Money): Covert Contract (walkthrough)

Contract loadout requirements: Ghost

The mission requirements:
  • Save the scientist in Lab 01
  • Escape the Vault without being detected
  • Stealth through Lab 02
  • Achieve 15 Ghost Generator kills
My recommendation to bring along on this contract loadout: M98 Flash. This will be necessary grenade when it come to saving the scientist in Lab 01. For more detail, it will be written down below. The hardest part for me is trying to solve how to save the scientist and getting out of the vault without being detected. It took awhile but I solve it with simple trial and error and it can be done even for a noob. (I'm a noob in joystick control, remember). There not much stealth in this overall mission since you can go all loud with your weapons most of the time expect some part which will be written below.       

Save the scientist in Lab 01

Outside of Lab 01
It a bit tricky but the goal is to prevent the scientist from dying until you (the player) eliminated his threat. I found two way where the game will indicate that you finish "Save the scientist in Lab 01" and I will stated both of them since one of the two can happen using the method I about to write. Also this method sometime require you to reload to the previous checkpoint if you fail to throw where you want it and it got the scientist dead.

While outside the Lab 01, you got a choices between going up the ladder on the left or through the door. Chose the door, but before you enter make sure your "Ghost" is activated or at less fully charge to be uses and you have M98 Flash with you. Enter the door and activated your "Ghost" if you have not already and get ready to throw the flash. When the door open, throw the flash between the 2 ISA soldiers in front of you. The following can happen and both will count as "Save the scientist in Lab 01" by the game. One: you and the two ISA soldiers in front of you get flash and when you finally open your eyes, the scientist disappear (run away). Or Two: you don't get flash by your own flash and you gun down those two ISA soldiers while the scientist is still alive but flashed, and when you finish shooting those two. The game will tell you done. At this points whether the scientist get shot or not doesn't matter anymore.

Escape the Vault without being detected

Note: this may take several try before you succeed, this all about timing.

Now let get started then: After you hack to get the sample, you were told to put demo charge here. Go put the charge on the right side first then put the last charge on the left. There a reason why in this order. Now your radar dies along with your Van-Guard system, which mean the Admiral and her men are here.

After you place the 2nd charge on the left side, wait a second or two. Then head up stair (left side) behind you. Upstairs there is a Black Jack and walkway behind it, Head toward that.

Made sure there is an ISA soldier standing there, if not your timing is off. If the solider is there, head in front of him and melee him. After killing him, hide behind the pillar. Wait about one to two seconds to see if they spawn another soldier to the walkway. If not, head toward the second pillar and you home free. Exit the Vault. 

Stealth through Lab 02

On top of Lab 02
"Ghost", that the answer for this, fairly easy if you know the route to walk while ghost.

When you enter Lab 02, turn right and when you see a climbable pipe. Climb it. Continue to walk straight on top until there no more place to walk. Go Ghost, then "walk/hope" down. Continue walking straight ahead while staying on the right side and you find the "exit/broken" hole a little bit to the left. Jump in and you done.

Achieve 15 Ghost Generator kills

This should be fairly easy to get and assuming you being ghosting since the start and recharging when possible. You should be able to get all 15 kill before arriving at Lab 02, if you have not forgotten to turn it on. 

Wednesday, March 18, 2015

Killzone: Mercenary - Mission 2 (Code of Engagement): Covert Contract (walkthrough)

Contract loadout requirements: M33

The mission requirements:
  • Stealth through the wing
  • Headshot 5 snipers with M33 sniper rifle 
  • Backstab 10 enemies
  • Stealth through the zipline
My recommendation to bring along on this contract loadout: Van-Guard: Ghost.

It be extremely hard to do without this Van-Guard, I’m not saying it not possible but hard, real hard. Now the whole 1st part of the mission right off the bat require both patience and timing for the player to get through it since you can neither be seen, heard, or alert the enemies or else you fail. You will finish 3 of the mission requirement by the time you reach the server room. I will write a walkthrough from the start of the mission until to the server room, which by then you finishes 3 of the mission requirement using my play-style walkthrough for this mission contract, I will break them down  in section for easy to understand, I hope.

I like to noted that if you are seen while trying to kill using backstab while doing the Stealth part in this mission, you only got 1 second to kill that person off or else you fail in the Stealth.
----------------------------------------------------------------------------------------------------------------------------

Stealth through the wing:

This applies from the moment you step into the ship until you outside the server room.

Please read my walkthrough for more detail.

Headshot 5 snipers with M33 sniper rifle

Please refer to the walkthrough for the location section that I named:

Places where Sniper are: Broken building area (inside), Zipline (when alerted only), and Engine Room (when alerted).

Please read my walkthrough for more detail.

Backstab 10 enemies

You can do this any times throughout the mission and it much easier if you in “ghost” mode to do it.

Stealth through the zipline

This applies from the start of the mission until you on top of the zipline platform.

Please read my walkthrough for more detail.
----------------------------------------------------------------------------------------------------------------------------
Like I stated above, I will write up until to the front of the server room, and below is list of the area sections that I’ve name for easy to understand:
  • Broken building area (outside) 
  • Broken building area (inside)
  • Park and stair area
  • Zipline area
  • Wing section area
Floor will be written as ground floors, 1st floor, 2nd floor, 3rd floor, and top/4th floor.


Broken building area (outside) 

This is assuming you have “Ghost” but if you don’t that fine as well, because I done this section with and without ghost. But this will be written with “ghost”.
  • Number of enemies: 3 grunt (1 on the 1st floor, 2 on the 2nd floor).
This is the start of the mission and the first enemy you encounter has his back turn to you, you can wait until he walk away or stab him now; both will be backstab either way (no ghost require here).

The next is go up to the 2nd floor where the 2 enemies are (ghost before you up, if you have it) and backstab the one when he get to the location where he is looking out into the direction where you just came from on the boat before the mission started. Then turn 180 degree and hide behind the wall and wait a few second before the 2nd grunt come in and has his back facing you and then stab him. Note: on the 2nd floor part, it can be done without ghost. It require looking at the radar and timing (because I done it before but really hard).

Broken building area (inside)

This is assuming you have “Ghost” but if you don’t that fine as well, because I done this section with and without ghost. But this will be written with “ghost”.
  • Number of enemies: 7 [3 Sniper, 4 Grunt]; (1 sniper: top/4th floor, 2 sniper: 2nd floor; 4 grunt on the ground floor but 1 of them will come up to the 2nd floor).
Picture taken after I Killed most of the enemies in this area
Now that you done killing the previous 2 grunt, you will proceed to the next part by jumping into a broken hole to get to next section which is the “Broken building area (inside)”. You see a Black Jack supply in front of you before you turn the corner and meet 1 enemy sniper with his back turn to you, snipe him with the sniper rifle. You stay in this location where you just “headshot” your 1st sniper and snipe people from here.

After killing your 1st sniper, you will see another sniper across the building on the same floor as you; he will not see you unless you go to the ground floor. Go snipe this sniper next. At this point, you should go to the back room and enter Black Jack supply just to save a checkpoint to not make a mistake or you should save after every kill in this area.

Next after killing the 2nd sniper, on the same building side there is a grunt on the ground floor walking back and forth and only stopping when he reaches his normal patrol point. Now there is Black Jack supply on that ground floor where he will pass, he wll stand in front of the bar counter. You snipe this grunt when he stop in front of the bar counter. You can kill this 1 grunt first or the 2nd sniper first, either one is fine. 

Now assuming you kill the 2 above enemies quickly or not, start paying attention to your radar as 1 grunt will come up to where you are as one of his patrol. Go ghost before he come up and stab/melee him in front when he half way up; while still in ghost snipe the rest of the 2 grunt on the ground floor starting with the nearest to you to the furthest. By now there only the 1 sniper on the top/4th floor left.

If you good with sniping, snipe him from below, if not or you don’t want make a mistake at this point climb up the stair from the left side (the same side where kill your first sniper). Then snipe him when you on his floor without being seen. Once done jump down to the next area.

Park and stair area

  • Number of enemies: 3 (1 officer, 2 grunt)
The minute you jump down (left side, it easier) and turn the corner, you meet 1 officer with it back to you. Snipe him, and go further a little and turn right and snipe the grunt on your right. Finally snipe the final grunt in front of you that bit further ahead of you. Now no more enemies, and proceed to the stair to the zipline. Once you jump down from the stair and onto the zipline platform, the game will tell you that you just finish: “Stealth through the zipline”.

Note: If you come from the right side, the number of enemies will be the same but the arrangement of the enemies will make stealth a little harder if you don’t move fast. That why I say go to the left side.

Zipline area

  • Number of enemies (w/o alert): 4 grunt 
  • Number of enemies added to the scene when alerted (whether you slide down the zipline or not): 5 sniper
  • Number of enemies added when alerted (when you finally slide down from the zipline): 8 (6 grunt, 2 sniper)
In this area, you can go all out and doesn’t have to worry about a thing call Stealth, because if you kill the 4 grunt in this area without alerting anyone then no enemies will spawn until you enter the “Wing section area” which is not good if you trying to headshot some snipers and also because you will not have enough sniper headshot if you miss this area of sniper.

So when you in the zipline area, don’t slide down the zipline and start shooting/sniping from above. First off first, purposely miss a shot to alert the enemies or blow a barrel up. You just need to alert the enemies, don’t care how you do it. Once alert, several enemies will show up. Head shot 2 more sniper and you done with “Headshot 5 snipers with M33 sniper rifle” if you follow this walkthrough up until now. There enough sniper here for it.

Now slide down the zipline when everyone dead; this will spawn some more snipers and grunts. Make sure you kill every enemy before you enter the “wing section area” or else they will cause problem for you such as alert those inside when they spawn while doing Stealth.

Wing section area

  • Number of enemies: 4 (3 grunt, 1 officer)
Order of the enemy will be like this from closest to you to the farthest: grunt, officer, grunt, grunt.

Picture taken before I begin this area, while hiding
Ok let get started then, first off you ghost here or not up to you.

You kill the closest enemy (grunt) by sniping him when he all the way on the right side or backstab.

If you ghosting kill the 1st grunt first before ghosting (uses the method above) and time your jump all the way to the end, remember when you jumping you will be visible. You may need to kill the last grunt at the end through melee.

Another method is uses Mantys Engine to do the killing.

Kill (snipe) the officer when he at one of the side whiles the second grunt next to him is further away and looking away.

Now snipe the furthest grunt that in the back when he all the way on the right side or the second grunt when he in the center doing computing (the one after the officer), whichever one give you the best shot first.

Now finally snipe the last grunt. You could try to backstab him but who will take the risk. Now I being sniping all the enemy from the same section as the Black Jack location, only moving around to get the right angle from left to right on my side.

Now all the enemies are dead, just head toward the server room and when you outside the server room, the game will tell you that you just finish “Stealth through the wing

That all the walkthrough I will write because all that left is backstabbing a few more enemies which can be easily done by ghosting. And finish the mission. 

Tuesday, March 17, 2015

Killzone: Mercenary - Mission 2 (Code of Engagement): Demolition Contract (walkthrough)

Now here a Contract walkthrough that written and taken from the following web site:


I copy and paste and spelling correct the thing but it the same as the web site, however the supplement comment I will add will be in Bold, Italic, and Underline.

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Contract loadout requirements: none, but as one of the requirements consists of achieving 40 kills the following weapons can help:
  • Secondary weapon: M80, M327 VC9, VC11 
  • Equipment: M194 Frag
  • VAN-GUARD: Porcupine 
  • Armor: "Supply" to increase your ammo capacity or the "Blast" armor to prevent you from accidentally killing yourself by a blast

The mission requirements:

  • Destroy all the generators 
  • Avoid scientist deaths
  • Achieve 40 explosive kills
  • Destroy all 8 petrusite canisters in the server room



Destroy all the generators

 The 1st "Generators" on the Demolition Contract
The first one can be found right at the start on the terrace. See your radar for a blast icon.
  • It on the floor where the 2 Helghast at and “NOT” on the 1st lone Helghast at
The next two generators can be found right after clearing the building filled with Helghast troopers and snipers. Again: follow your radar. Do not jump below until you have blasted these two generators.
  • Both are on the left side of the building; one is on the bottom floor near the center of the map, the other is on the top floor.
The fourth generator can be found in the center of the park directly hereafter and before arriving at the cruiser.

AVOID SCIENTIST DEATHS

The first scientist will be encountered in the server room. Just be careful about who you shoot from then on. The easiest way is not to sneak but to engage in combat. Civilians are marked in white, soldiers with weapons in red. Ignore the white dots and kill the red ones.
  • You can sneak or engage in combat against the soldier without killing the scientists; if you sneaking: kill the 1 officer and the 1 grunt solider (in one hit-kill) outside the server room 1st then go in the server room and stab the 1 grunt solider on the same floor as you. Ignore the 3 grunt solider on top if they did not see you and just go in front of the scientists and they will run out of the room when they (the scientists) see you. They will also run away if you start fighting.
  • There are only 2 scientists in this mission and they are both in the server room.

ACHIEVE 40 EXPLOSIVE KILLS

See the remarks at the loadout requirements. Do remember that the porcupine kills also count as explosive kills. So a very easy way to do this is to just use the porcupine and regularly resupply with Blackjack before the porcupine is depleted.

You should be able to get 40 explosive kills just before entering the cruiser. There are also no scientists to worry about blowing up until the server room in the cruiser.
  • Just uses the weapon of your choices, it is possible to get 40 kill before the server room

Destroy all 8 petrusite canisters in the server room

Enter the cruiser and continue your way until you arrive at the server room where you have to hack a console. Clear the room (but avoid killing scientists!) but do not yet hack the console! If you do so, you will engage in combat and the mission will fail and the "restart from checkpoint" will fail from here on!

The canisters are long light tubes.

The first canisters can be found at the ceiling in the center of the room. They are hanging in an angle with a degree of 45°. The next canisters are hanging in the ceiling against the left wall and the right wall. Directly below those canisters you will see a sort of barrier below. The last canisters can be found there.
  • The hack terminal is at the center of the room. The canisters are on both side of the wall. 4 on one side and 4 on the other side. Both side will have one canisters on the floor while three on the ceiling.