Kingdom Rush Frontiers
Basic Information:
Game Genre: Tower Defense
PC:
Free online; will require you to register on the game host sited if you
wish to purchase (must uses real money) stuffs from within the game.
App: "Purchase Require" App before you can download (100+ MB) and can play offline; will require be
online and re-paid card (real money) of some kind if you wish to
purchase stuff within the game.
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Hero
in this version start at "level 1" but get to keep their level. I'm going give
my own personal opinion and rating on each hero based on my purpose for
the hero and how well it does on that purpose. Every player have a
different playstyle so I must state my purpose for the hero that may or
may not be the same for every player for the hero.
Purpose:
Last line of defense, I usually put them near the goal post or end point.
Personal Opinion Rating (with explanation):
- Bad: For whatever reason this hero is not doing their job (my
purpose for them) good enough and the majority of the enemy is passing
them.
- Fair: Can do a decent job but can be overwhelm if too much enemy is around.
- Good: Can resistance in varies way to prevent the majority of the enemy from even reaching the end point.
Those with no rating are usually the Free hero you get, unless they "bad" I have no comment on them.
Primary Attack (Explanation): Their regular or normal attack
- Melee: Physical close combat attack, can't attack air unit
- Range: Physical range attack; can attack air and ground unit.
will go melee if ground unit get too close but the melee attack is much
weaker then it normal attack.
- Magic: Magic range attack; can attack air and ground unit.
will go melee if ground unit get too close but the melee attack is much
weaker then it normal attack.
Ground and Air Unit/Hero (Explanation):
- Ground Hero: Can block enemy on the ground, can be attack by any sort of enemies.
- Air Hero: Can't block any sort enemy, can only be attack by range and magic attack enemies.
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Available "Hero" (Free)
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Alric
Primary Attack: Melee
My Personal Opinion Rating: No Comment
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Mirage
Primary Attack: Range
My Personal Opinion Rating: No Comment
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Cronan
Primary Attack: Melee
My Personal Opinion Rating:
Bad
Comment/Reason: Neither it primary attack nor it skills have at least one "one-two punch" skill.
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Bruxa
Primary Attack: Melee
My Personal Opinion Rating: No Comment
Comment/Reason: It advisable to upgrade her skill at soon possible so she can use her magic; her magic attack is stronger then her primary attack.
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Purchase Required "Hero" (With Real Money)
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Captain Blackthorne
Primary Attack: Melee (with occasionally range attack)
My Personal Opinion Rating:
Fair
Comment/Reason: It does have delay skill but if you look at it as just melee unit then the hero "Alric" is better.
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Nivus
Primary Attack: Magic
My Personal Opinion Rating:
Good
Comment/Reason: High firepower but low HP.
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Dierdre
Primary Attack: Magic
My Personal Opinion Rating:
Fair
Comment/Reason: This hero is best at supporting nearby towers than attacking.
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Grawl
Primary Attack: Melee
My Personal Opinion Rating:
Good
Comment/Reason: When this hero is max out in level and skills, it basically become a fortress wall. The only drawback for this hero is that it can't attack air unit and it have slow movement speed.
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Sha'Tra
Primary Attack: Melee
My Personal Opinion Rating:
Fair
Comment/Reason: This look like a Protoss from "
Starcraft". Any who it primary attack is not that great compare to it skills set. If it not for it skills, it pretty much really hard for it to kill any enemy quickly.
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Karkinos
Primary Attack: Melee
My Personal Opinion Rating:
Bad
Comment/Reason: Another hero that look like a powerhouse but it not. It has a slow rate of attack and it doesn't have a least one "one-two punch" skill.
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Kutsao
Primary Attack: Melee
My Personal Opinion Rating: *
Fair
Comment/Reason: "Fair" is just being nice, to be more accurate this hero is border line "Bad" on "Fair". The reason for that is that while it may be quick none of it attack or skills is high damager. Another reason is this hero is not advisable for crowed control because once it start attacking using one of it skill; you can't stop it and move it to another position on the map when needed.
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Dante
Primary Attack: Range
My Personal Opinion Rating:
Fair
Comment/Reason: This hero can be compare to the hero "Captain Blackthorne" but much better because it has lot more attack skills.
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Kahz
Primary Attack: Melee
My Personal Opinion Rating: *
Fair
Comment/Reason: I often compare this hero with the hero "Grawl". This hero is like good and bad based on it skills. The only advise I can give you if you wish to try this hero is to not upgrade one of it skill (transport the enemy to you) until you max out everything (level and skill). If "Grawl" is a fortress wall, then this is bulldozer. It will try to steamroll the enemy but if too crowed or he surrounded, he have tough time or get killed in the process. -------------------------------------------------------------------------------------------------------------
Saitam
Primary Attack: Melee
My Personal Opinion Rating:
Fair
Comment/Reason: No "one-two punch" skill, plain and simple.
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Ashbite (Air Unit)
Primary Attack: Magic
My Personal Opinion Rating:
Good
Comment/Reason: Can't attack directly underneath it. Hero "Ashbite" and hero "Bonehart" are about the same in term of their stat and primary attack. Now if you compare their skills however then "Ashbite" will have more firepower while "Bonehart" will have delay (blocker) and curse (damage over time) skill. Both hero are strong.
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Bonehart (Air Unit)
Primary Attack: Magic
My Personal Opinion Rating:
Good
Comment/Reason: Can't attack directly underneath it. Hero "Ashbite" and hero "Bonehart"
are about the same in term of their stat and primary attack. Now if you
compare their skills however then "Ashbite" will have more firepower
while "Bonehart" will have delay (blocker) and curse (damage over time)
skill. Both hero are strong.
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